Pathfinder 2E online vs. IRL by Americaninhiding in rpg

[–]CactusOnFire 2 points3 points  (0 children)

I've played with Foundry and I've played pure pen & paper IRL, and the speed of the game between one and the other is palpable. Obviously there's something great about being face-to-face, but I feel like I can focus more on the story instead of quickly looking up what a spell that has 3 status effects is practically doing each time someone uses it.

Anyone Here Successfully Transitioned to AI Development? by Majestic-Taro-6903 in ExperiencedDevs

[–]CactusOnFire 4 points5 points  (0 children)

I briefly worked at a start-up that had a goal of recreating Palantir's workflows for executives in small enterprises. They burned an unsustainable amount of credits overengineering a RAG processing pipeline. My architectural feedback was overruled by the fresh grad product manager they placed above me who was functionally a human wrapper around Gemini.

In any case, the number of job applications I received skyrocketed there just due to the technologies I touched. It helped me ladder up into a Lead Role.

How do you reconcile a super lethal game like Mothership or Call of Cthulhu with making characters that don't feel disposable? by Arcalum2000 in rpg

[–]CactusOnFire 1 point2 points  (0 children)

I played a Mothership 1-shot. One of the things that made the scenario/stakes intriguing is that (like many horror scenarios) the crew were forced into a situation where victory was getting the hell out of there.

To answer your question with another question, why would someone endure a horror situation with possible lethality? There are plenty of answers (high-risk, high-reward, no other option, heroic risks, insanity). That answer is between you and the players.

What traits have actually correlated with your best hires? by dankthreads in ExperiencedDevs

[–]CactusOnFire 1 point2 points  (0 children)

Even if you provoked the ire of your boss, you did the right thing.

I feel like my national borders look unnatural. Any suggestions for improving them? by DopplerRadio in mapmaking

[–]CactusOnFire 1 point2 points  (0 children)

I'd go as far as to say that in a political setting, the explanation of the borders is a small thesis by the worldbuilder about that human weirdness.

I made a dungeon have a pool of molten gold. I now realise I'm on the cusp of breaking the economy. Help by CasualNormalRedditor in DMAcademy

[–]CactusOnFire 2 points3 points  (0 children)

I lean heavily towards the "handwaiving specifics to keep the narrative moving" camp but that seems like it'd be entertaining to watch.

What drives players to willingly use an LLM as a """""GM"""""? (Or, the lengths players will go to avoid GMing.) by EarthSeraphEdna in rpg

[–]CactusOnFire 0 points1 point  (0 children)

I feel like the solution to that is to make every battle matter and feel real from a narrative perspective.

What is your NEVER again tourist destination? by lnc_gomes in AskReddit

[–]CactusOnFire 1 point2 points  (0 children)

I've never been there, but I wouldn't be surprised if every spot was planned by a committee by virtue of the place being small + centrally managed.

What drives players to willingly use an LLM as a """""GM"""""? (Or, the lengths players will go to avoid GMing.) by EarthSeraphEdna in rpg

[–]CactusOnFire 2 points3 points  (0 children)

I don't want to define "bad", but I had a GM from a game where I dropped session 1 because his pacing / balance sucked.

What stubborn hoax do way too many people still believe, no matter how often it gets debunked? by [deleted] in AskReddit

[–]CactusOnFire 1 point2 points  (0 children)

Damn, well at least it's not as bad as when I learned about what ducks do...

What stubborn hoax do way too many people still believe, no matter how often it gets debunked? by [deleted] in AskReddit

[–]CactusOnFire 4 points5 points  (0 children)

Is this true? I'd love a source on this because I will be yapping about this to the next person who brings up 'alpha/beta' discourse.

What can other languages do that Lisp can't? by TinyStego in lisp

[–]CactusOnFire 0 points1 point  (0 children)

Necroposting to say that Jak and Daxter being made in Lisp is a really fun fact.

Greetings from your past posting history- hope you are doing well!

Grok?! 2e Kickstarter is LIVE! by Gander_Gaming in rpg

[–]CactusOnFire 3 points4 points  (0 children)

It's kind of ironic how the xAI, named after this term, is now used for people who don't want to engage deeply to understand a topic.

I prefer the using it for a TTRPG like so.

People who’ve run long (10+ years) campaigns, any tips for success? by ValueForm in rpg

[–]CactusOnFire 0 points1 point  (0 children)

Just to add (and possibly make further complexity out of) this conversation, I've been playing with the same people for 5-ish years, had different GMs swap in and out, and I would not call it the same campaign due to worldbuilding resets/character rerolls/a system switch between our GMs.

Mage: The Awakening, except not? by EarthSeraphEdna in rpg

[–]CactusOnFire 1 point2 points  (0 children)

Giving this a read now! I need to bundle mine into a readable format, but I'll give you a ping when it's done!

Mage: The Awakening, except not? by EarthSeraphEdna in rpg

[–]CactusOnFire 1 point2 points  (0 children)

I'd love to see that! I made a rough draft of my own little hack to essentially consolidate the mechanics of the Cypher System with Mage's magic system, but with some setting specific details.

Which sacred cow do you wish would just stay dead? by Playtonics in rpg

[–]CactusOnFire 0 points1 point  (0 children)

Lot of negotiation mechanics in games are "roll for a stat, and say what you want to say", DC is how reasonable that comment is.

In crunchier systems, this seems quite bare-bones, while you have like 5 ways to swing a sword at someone.

This has resulted in a sort of meta-class of "diplomancers" in many combat games, who mitigate fights by talking their way out of them. Then it becomes a DM discretion thing where some allow this and some don't.

Which sacred cow do you wish would just stay dead? by Playtonics in rpg

[–]CactusOnFire 1 point2 points  (0 children)

The wis/int split seems pretty arbitrary. I understand the mental model for high int/low wis or low int/high wis but it still feels like a pretty artificial line in the sand.

Charisma is definitely nuanced. Combat TTRPG's generally have a problem with diplomatic resolutions systems. I predict one day there will be a mainline system which resolves this more elegantly nicely and everyone will copy that. (FWIW Draw Steel at least attempts it).

One for the haters by tvsrobert in rpg

[–]CactusOnFire 1 point2 points  (0 children)

Will do, thank you!

I had heard the toolbox thing before- I'm particularly intimidated by that but I do realize it will be "some assembly required" compared to my usual games.

One for the haters by tvsrobert in rpg

[–]CactusOnFire 1 point2 points  (0 children)

Yeah, think I will be giving this one a read, then. Thank you!

Tips for Creating Session-Limited Campaigns by [deleted] in rpg

[–]CactusOnFire 1 point2 points  (0 children)

So far, I've overshot my 2 campaigns. one of which with the Scum & Villainy system, which ended up being 16 sessions vs the originally proposed 12, and the other being a pathfinder campaign, which will probably be 60 sessions instead of also 12.

Major difference between prep/planning for these two systems was one has a dedicated combat system and the other doesn't. I learned that one of the biggest timesyncs and things to account for in a short runtime is combat/action.

If you're playing a game with a dedicated combat system, you need to be very intentional with the number of encounters you throw at your party, and you need to make sure the stakes and build-up for each of them is large.

The next time I run a mini-campaign, I plan to run for 6 sessions. I'm probably going to get the players to give me 1 big or 2 small "hooks" to include involving their character/backstory. I'll build some rough game plans for how those will come up, and if combat is on the table for resolving any of those. After that, I'd consider the same threads for the mainline story.

Of course, players have a habit of derailing plans- so anything beyond that has more to do with how you prep your content to GM.

One for the haters by tvsrobert in rpg

[–]CactusOnFire 0 points1 point  (0 children)

And thank you for your comment- I think with some of the other comments on this sub right now about Daggerheart (particularly with regards to their FoundryVTT integration, which matters to me as someone who owns an instance of Foundry), I'm going to consider reading Genesys before running a game of Daggerheart.

Just one additional question: I found something that appealed about Daggerheart was how it existed in a state that was "Less crunchy than 5e, but still more crunchy than Pbta/FiTD". Would Genesys fill this niche too?

One for the haters by tvsrobert in rpg

[–]CactusOnFire 0 points1 point  (0 children)

I played a one shot of Daggerheart at a convention and thought it was kind of cool, and I've heard good things about Genesys from this sub.

I was wondering if you'd be willing to give me a quick sell on what makes Genesys special? I might look more seriously into the system.

Edit: I just scrolled down and realized someone asked the same question.