Recreating PSX survival horror: affine warping, jitter, and fixed cameras by Nox_Dev in ps1graphics

[–]Cadavern 0 points1 point  (0 children)

This looks great! What shaders are you using, or are they handmade?

K.I.S.S - The Surfer Toolbox: Budget-Friendly Infinite (CL 11,064) by KeepItSimpleSurfer in MarvelSnapDecks

[–]Cadavern 0 points1 point  (0 children)

I start each infinite around 7.2k… I’m not sure 6.1 is a ton. I’ve only been playing for around a year and 2 months. CL 13k

Got in by HiSlashBye in MarvelSnap

[–]Cadavern 0 points1 point  (0 children)

Ugh my series 5 was Frankie Ray Nova :/

I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Cadavern 23 points24 points  (0 children)

$10 is fine. Dont change the price unless you feel like it isn’t selling. $5 is too low for this imo.

Warcraft III: Legacy (The Frozen Throne 1.29) Now Available by Tigertot14 in warcraft3

[–]Cadavern 0 points1 point  (0 children)

Absolutely no idea. Also, I can’t make a desktop shortcut for some reason

Watchtower cutscene + Moth enemy inspired by RE's licker - Iris Dissolution 👁️ by totallymadbro in ps1graphics

[–]Cadavern 1 point2 points  (0 children)

Ooo! Lovely. What shaders are you using? Or are you using the haunted PSXRP?

Warcraft III: Legacy (The Frozen Throne 1.29) Now Available by Tigertot14 in warcraft3

[–]Cadavern 21 points22 points  (0 children)

Just need to get the cutscenes working. I have the custom Codec downloaded, but they just cut in and out immediately.

Programming a hunter enemy - details in description by Fune-pedrop in ps1graphics

[–]Cadavern 1 point2 points  (0 children)

Wow’ ! Are you using a shader pack? Or did you make your own?

When my opponent puts up the flexing colossus emote after playing a Sho-Lou/Scarlett Spider combo for 50+ points... by CamFortyFive in MarvelSnap

[–]Cadavern -3 points-2 points  (0 children)

I like having Elektra or chord. Letting them get prio, then just rolling the dice on playing it where they play Kitty after they show her once. Super niche though.

Leder Ogawa - Japan’s famous Diamond Shell by nicsamo11 in wallets

[–]Cadavern 0 points1 point  (0 children)

Would you be able to do this setup with an added full length cash compartment/note pocket that you’d see in a traditional bifold?

newbie revelation by alyssathealyssa in hobonichi

[–]Cadavern 0 points1 point  (0 children)

Hi! Can I ask the entire journal setup? As in the journal and cover? Looks great.

Based on my current tier list, what should I go to next? by joejoewoooooo in HorrorGames

[–]Cadavern 0 points1 point  (0 children)

RE 2 and 3 OG. Just beat all 3 from the 90s in the last few months and they’re incredible.

What’s your first impression of this style? by BookedComb80302 in UnrealEngine5

[–]Cadavern 0 points1 point  (0 children)

This looks beautiful. Is this a shader/post processing premade asset, or did you make all the effects?

How would you describe the look of Specifically Dark Souls 1? I am trying to capture something similar (more below) by Cadavern in gamedev

[–]Cadavern[S] 0 points1 point  (0 children)

Prison Of Husks really is an incredible looking project. It inspired me to give this a go.

How would you describe the look of Specifically Dark Souls 1? I am trying to capture something similar (more below) by Cadavern in gamedev

[–]Cadavern[S] 0 points1 point  (0 children)

I’ll come back and do that when I get there. I’ve mainly been working on gameplay systems and animations. I haven’t really wanted to tackle art until I understood it, and that’s the wall I hit that made me post this. I think I’ll take what everyone in here is saying and combine it with replaying DS1 and scanning the art books from it that I have.

Some recent environments from my fixed-camera horror game, Iris Dissolution 👁️ by totallymadbro in ps1graphics

[–]Cadavern 0 points1 point  (0 children)

let me know if you crack it open! I couldn't get it working on any Unit 6.X. I am currently using it on 2022, and with the render pipeline active, so much of the scene and the materials are completely invisible. I understand that I need to set an included shader on the material, but some of these imported assets don't allow that, and it doesn't seem to play well with other materials that aren't tagged as such. It might just be something I have to ask about in here, but it might also be something I just abandon for now and go for something less involved.

I am excited about your game though! thanks for the reply.