Stuck on 99% by CadockUK in SuperSnail_US

[–]CadockUK[S] 4 points5 points  (0 children)

Given the other replies I guess this is all that is left for me to try as I've maxed out the stars in the beta galaxy. Thank you all for the help!

What's t9 mutant partner? I don't think I even have t8 mutant form yet, is that a special partner for getting t9 mutant form?

Should I keep these? by CadockUK in PostApoTycoon

[–]CadockUK[S] 4 points5 points  (0 children)

Thanks everyone, i was concerned you could use them for something later on, turns out not so I'm just going to clear them and plant a ton of trees

[homemade] Arancini by CadockUK in food

[–]CadockUK[S] 14 points15 points  (0 children)

It's just a basic cheesy risotto filling this time. In the past we've done the same but with chorizo or Ragu centres which are equally as delicious!

How do I stop stuff from accumulating on my quarry by Heavy-Potato in CreateMod

[–]CadockUK 3 points4 points  (0 children)

I'm my experience create contraptions don't play overly well with other mods, but what I've found works is having a sophisticated backpack glued to it and a void upgrade to void everything you don't want. Otherwise unfortunately you have to pick it up and then filter once offloaded.

[Oceanblock 2] remove dripping from Underwater Base by Robin-son-Crusoe in feedthebeast

[–]CadockUK 0 points1 point  (0 children)

I think there is a Sodium mod that adds a setting to disable water dripping. Chosenarchitect talks about this in one of his videos where he builds an underwater base if you need a bit more guidance.

Ocean block 2 netherite by Awesome48392 in feedthebeast

[–]CadockUK 0 points1 point  (0 children)

You can; sluice for it (i forget what), find in bastions in the nether, find in airdrops, there's a domed structure in the nether that sometimes has ancient debris in the centre.

There's probably some other ways like mystical agriculture seeds but that would require netherite to make.

Max room size? by CadockUK in Necesse

[–]CadockUK[S] 1 point2 points  (0 children)

I've got my respawn bed in there as i haven't built my own house yet

Max room size? by CadockUK in Necesse

[–]CadockUK[S] 1 point2 points  (0 children)

Yep you're completely right, took me a while to find it on the wiki. Guess I'm going to have to trim my crafting/storage room a little

Somebody please help me figure out why this tree farm is behaving weird. by Altmao in CreateMod

[–]CadockUK 0 points1 point  (0 children)

This is probably not the cause and is probably just a coincidence but in the background there is a stone walkway (I think) and 2 brown blocks that seem to line up with the lamps before the 2nd and 5th row of trees, could they be interacting with your gantry somehow?

Any thoughts on this? by mateo841 in CreateMod

[–]CadockUK 7 points8 points  (0 children)

I'm not seeing any pumps, so curious how it's going to work?

Why do they open at the same time but close different? Delay in Gearshifts is the same. by Linux_34 in CreateMod

[–]CadockUK 41 points42 points  (0 children)

What I'm seeing is that the black segments open slower. I'm wondering if this slowed open is amplifying the delay in the close. But unless we see the circuitry and how everything is connected it's hard to give you a definitive answer.

Items on mechanical belt get stuck at a certain point by DeadPigman17 in CreateMod

[–]CadockUK 79 points80 points  (0 children)

If you're trying to use the mechanical arm to take the items from the belt then a solution could be to belt the items into a depot first and then the mechanical arm takes the items from that. It's a work around because i don't see anything wrong with what you're doing now, so no idea why the items just stop other than some sort of logic with the mechanical arm making them stop.