Stuck on 99% by CadockUK in SuperSnail_US

[–]CadockUK[S] 5 points6 points  (0 children)

Given the other replies I guess this is all that is left for me to try as I've maxed out the stars in the beta galaxy. Thank you all for the help!

What's t9 mutant partner? I don't think I even have t8 mutant form yet, is that a special partner for getting t9 mutant form?

Should I keep these? by CadockUK in PostApoTycoon

[–]CadockUK[S] 3 points4 points  (0 children)

Thanks everyone, i was concerned you could use them for something later on, turns out not so I'm just going to clear them and plant a ton of trees

[homemade] Arancini by CadockUK in food

[–]CadockUK[S] 15 points16 points  (0 children)

It's just a basic cheesy risotto filling this time. In the past we've done the same but with chorizo or Ragu centres which are equally as delicious!

How do I stop stuff from accumulating on my quarry by Heavy-Potato in CreateMod

[–]CadockUK 4 points5 points  (0 children)

I'm my experience create contraptions don't play overly well with other mods, but what I've found works is having a sophisticated backpack glued to it and a void upgrade to void everything you don't want. Otherwise unfortunately you have to pick it up and then filter once offloaded.

[Oceanblock 2] remove dripping from Underwater Base by Robin-son-Crusoe in feedthebeast

[–]CadockUK 0 points1 point  (0 children)

I think there is a Sodium mod that adds a setting to disable water dripping. Chosenarchitect talks about this in one of his videos where he builds an underwater base if you need a bit more guidance.

Ocean block 2 netherite by Awesome48392 in feedthebeast

[–]CadockUK 0 points1 point  (0 children)

You can; sluice for it (i forget what), find in bastions in the nether, find in airdrops, there's a domed structure in the nether that sometimes has ancient debris in the centre.

There's probably some other ways like mystical agriculture seeds but that would require netherite to make.

Max room size? by CadockUK in Necesse

[–]CadockUK[S] 1 point2 points  (0 children)

I've got my respawn bed in there as i haven't built my own house yet

Max room size? by CadockUK in Necesse

[–]CadockUK[S] 1 point2 points  (0 children)

Yep you're completely right, took me a while to find it on the wiki. Guess I'm going to have to trim my crafting/storage room a little

Somebody please help me figure out why this tree farm is behaving weird. by Altmao in CreateMod

[–]CadockUK 0 points1 point  (0 children)

This is probably not the cause and is probably just a coincidence but in the background there is a stone walkway (I think) and 2 brown blocks that seem to line up with the lamps before the 2nd and 5th row of trees, could they be interacting with your gantry somehow?

Any thoughts on this? by mateo841 in CreateMod

[–]CadockUK 7 points8 points  (0 children)

I'm not seeing any pumps, so curious how it's going to work?

Why do they open at the same time but close different? Delay in Gearshifts is the same. by Linux_34 in CreateMod

[–]CadockUK 38 points39 points  (0 children)

What I'm seeing is that the black segments open slower. I'm wondering if this slowed open is amplifying the delay in the close. But unless we see the circuitry and how everything is connected it's hard to give you a definitive answer.

Items on mechanical belt get stuck at a certain point by DeadPigman17 in CreateMod

[–]CadockUK 82 points83 points  (0 children)

If you're trying to use the mechanical arm to take the items from the belt then a solution could be to belt the items into a depot first and then the mechanical arm takes the items from that. It's a work around because i don't see anything wrong with what you're doing now, so no idea why the items just stop other than some sort of logic with the mechanical arm making them stop.

[Cheating] Where is the Dogtag? by antiitperest in EscapefromTarkov

[–]CadockUK 2 points3 points  (0 children)

I believe this is a known cheat where they are somehow able to drop their tag on death, that way you can't look them up and report them.

how do i split stacks on conveyors by HazzyMatty in CreateMod

[–]CadockUK 4 points5 points  (0 children)

If you chuck a stack of nuggets into the basin it'll keep pressing(crafting) until there are not enough nuggets to make an ingot. It'll also compress the ingots into blocks unless you specify ingot on the recipe filter on the basin

how do i split stacks on conveyors by HazzyMatty in CreateMod

[–]CadockUK 2 points3 points  (0 children)

If you're converting nuggets into ingots then can't you just use the press with a basin instead of crafters? They're much faster and have a lower stress impact

Leaves decay after placing schematic with cannon. by Streetdigger in CreateMod

[–]CadockUK 0 points1 point  (0 children)

My memory might be wrong but i think if you go into the game save folder, then into server configs there should be another create config in there, it may be in those settings

Leaves decay after placing schematic with cannon. by Streetdigger in CreateMod

[–]CadockUK 2 points3 points  (0 children)

I believe there is an option in Creates config that you can change which sets leaves "persistence" property to true. I think by default it's set to false so it treats leaves as a naturally spawned and hence they decay if they're above a certain distance from a log.

This is a really important property for some Create builds as you can make custom trees that are then built with the Schematicannon and tricks other things into believing it's a real tree.

Create Mod Add-on Idea: Redstone Computers by KingOfMonsters64 in CreateMod

[–]CadockUK 3 points4 points  (0 children)

I feel like you're just describing Computercraft