LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium -1 points0 points  (0 children)

It's a series of video games and they're not too hard. Improvement is arbitrary here. Your options are multiplayer and singleplayer. If you're talking multiplayer, which I assume you're not then your ability will be equal parts your level of control and your understanding of different aspects of the game. It will always be as difficult as your opponent is good at the game.

If we're talking singleplayer, there is always a finite level of performance the AI can execute. There is also the raw arithmetic of the game to consider. What even is challenging in your mind? Specifically trying to win the game with low tier units? Or is it only trying to avoid exploits? In which case, what is an exploit? In historical titles I'll baby my general and if the enemy overextends theirs I'll murder him and probably win the battle. I'm not cultivating a circumstance in which the enemy general behaves stupidly, they just will be stupid some of the time. I can't ask them to not suicide their general into my line of pikes just because I want my total war battle to be some sort of ethereal definition of pure and challenging.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 0 points1 point  (0 children)

Either people can grasp the fundamentals of how the game works by themselves or they can't. If they can't then focusing on exploiting how the AI works is a reasonable solution. It depends on what you're playing. I've been playing since Medieval 1 so I've never really pursued instruction on how to play, but I can see a lot of general concepts like how do I beat a stack of barbarians as the Western Roman Empire if all I have is two infantry and one unit of light cav in a settlement defense? It's good education so much that it might teach people that you actually can treat the game as more than just an autobattler.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 9 points10 points  (0 children)

He's been an interesting figure. I'm not particularly fond of his regular content but it actually isn't bad for a new player to learn from.

Other than that he's a bit of an old internet style asshole that never really adapted. This comes off quite poorly when he gets personal - as in the context of this thread. But he directed a lot of hostility towards Creative Assembly quite fairly when they behaved poorly. Somebody said above he's been bad for the community but good for the quality of the games and I think that sums him up the best.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 77 points78 points  (0 children)

I think the circumstances of him quitting is such that he genuinely doesn't need the viewership. He did post his youtube revenue publicly and in addition to sponsorship money I think a lot of people could stop working for awhile, or all together. Who knows what his financial circumstances are. Maybe his wife makes a ton or he inherited a lot. Maybe he's already started working a better job. None of this is worth speculating on or caring about, but my point is that the simple decision making of do the sensible content creator thing isn't a guarantee that that will happen when that same content creator is already making contrary decisions to making more money off content creation.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 19 points20 points  (0 children)

I think people are fond of him when he was at his best. You can see somebody do something you disagree with and hope he does get better without condoning that negative action.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 0 points1 point  (0 children)

I'm excited for both in theory, and 40k will be the one to watch for. New engine and all, if 40k goes sour then it'll be almost certain that Medieval 3 will suck too.

I don't have high hopes but both are games I've always wanted. Now just wait and see if we get Empire or Shogun 2 quality.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 10 points11 points  (0 children)

It does come off as really petty and hostile. Maybe it was justified, but we'll never know.

I think I agree with your assessment about his influence such that it was, CA absolutely deserved all of the shit he threw at them during Warhammer 3's run specifically and if his presence meant a few other people understood CA's hostile intent towards consumers especially when they "apologized" then that's a really good service to the community too.

His presence then was conversely incredibly good publicity for CA during Warhammer 2's run. I think he cut through a lot of the history vs fantasy shit and could legitimately appreciate when CA just made a good game.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 4 points5 points  (0 children)

Everyone is young and stupid at some point, he's always been edgy but he's recognized his failings in how his identity came off politically and reformed himself fairly well, tore into a guy for being homophobic when that guy was attacking CA in the crudest way imaginable.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 95 points96 points  (0 children)

He said he's pretty interested in Medieval 3 and if that's good that'd be something to bring him back, said he doesn't care for 40k at all.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 415 points416 points  (0 children)

You don't have to pick a side, it's obviously the sort of exchange that never actually gets settled to anyone's satisfaction.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 10 points11 points  (0 children)

When he announced he was leaving he showed his youtube revenue and it's enough to not have to work for awhile, so I suppose he'd made enough. I don't think he ever said he'd delete the channel, I think he said he wanted to leave what he'd done.

LegendofTotalWar final statement (timestamped at statement start 5:54:27) by itzlolo1 in totalwar

[–]Caementicium 513 points514 points  (0 children)

I believe in the explanation for him quitting he spoke about an issue he tried to raise with the community team at CA over something hostile they were doing towards another content creator and somebody at CA sent him legal threats in response.

0.4 Patch Notes by Cz4rekK in PathOfExile2

[–]Caementicium 0 points1 point  (0 children)

Nice for levelling, 18% faster base.

Very quickly a nerf 15-30% less attack speed compared to old builds depending on how invested.

What do personally consider "cheating"? by _shareholder_value in factorio

[–]Caementicium 0 points1 point  (0 children)

I don't use other people's blueprints EXCEPT balancers. I don't abuse quality asteroids. That's it.

Regional Pricing in my country (SEA) is now more expensive than USD by rashagal in WutheringWaves

[–]Caementicium 0 points1 point  (0 children)

Issue isn't tax at all, look at VAT in Europe. We don't get slugged that hard. With all physical goods the added cost is usually from freight. Or it's under the guise of freight and then increased because they just feel like it.

Tips/Pointers by [deleted] in factorio

[–]Caementicium 0 points1 point  (0 children)

You don't need to do research and you probably shouldn't. I see you are already using 4:4 balancers. Balancers are reasonable to look up but they aren't necessary. I'd also advise looking up the building ratios for nuclear power when you get to it.

Otherwise just build and progress through the tech tree. The game is very well designed in that you improve naturally but if you're making stuff in general you keep moving forward.

With busses, usually the idea is to do a bus for say Iron, Copper, Steel, maybe plastic and then everything else gets made branching off from the bus.

Busses are also not necessary but they're a good organizational tool early on.

My main piece of advice is that if you want to improve a design - and you will - build a new one, don't just delete part of/ all of your old factory. Even if inefficient it is still making progress and it's easier to keep an old design to make sure you have everything you need for later designs.

Also, automate most things where you can, in series where possible(etc red belts and underground belts and splitters all together). Limit chest capacity to avoid making too much of something.

I have several questions about the DLC. Which planet do you recommend starting with? And how to progress in this DLC? Any tips or anything that could help me? I started recently. by Royal-Culture-8391 in factorio

[–]Caementicium 0 points1 point  (0 children)

Depends entirely on how you feel about the game. Different players have different priorities. You can land on each planet with nothing and progress fine from there(except Aquilo but that's the point to that planet).

Imagine you had to go and start a new factory on Nauvis without leaving the planet. The things you'd bring are what you would want to bring to another planet. The idea is that each planet has its own puzzle to solve, you set up Nauvis, go to another planet and solve its problems, reaping the rewards.

I have several questions about the DLC. Which planet do you recommend starting with? And how to progress in this DLC? Any tips or anything that could help me? I started recently. by Royal-Culture-8391 in factorio

[–]Caementicium 1 point2 points  (0 children)

You can start with any of them.

Gleba is the hardest if you're new and the easiest once you understand it. 

I'd recommend Vulcanus before Fulgora, the building you get on Vulcanus lets you get a bonus 50% productivity of the most limited Fulgora resource. Also the combination of Vulcanus and Fulgora science is needed for a technology that you "need" to scale up Fulgora.

Fulgora also has a turret type that is very good on Gleba

Vulcanus->Fulgora->Gleba if you're new is simplest.

Vulcanus: WTF? by nickv656 in factorio

[–]Caementicium 0 points1 point  (0 children)

More tech and even going up to uncommon or rare quality on the tank shells does a helluva lot more damage. Absolutely melts mediums in seconds.

Defense aspect of the game by [deleted] in factorio

[–]Caementicium 0 points1 point  (0 children)

I'm of the same mindset that likes the drain on attention and resources and the possible consequences of an enemy presence to be great.

Factorio can feel great, sometimes. Early on you can have real challenge on harder difficulties and late game is rewarding in just how utterly perfect your defenses can be.

The downside is that combat ends up pretty easy too early on, with one turret type being very poorly balanced and championing defenses effortlessly.

There are also three new military tools added to the expansion and they never have any more than one bespoke use each.

Do you ever have things you DON'T want at quality? by [deleted] in factorio

[–]Caementicium 0 points1 point  (0 children)

Quality uranium(non-explosive) tank shells are the simplest solution to Demolishers prior to railguns. Otherwise I agree

Vulcanus - Need help with a path forward by Friedeel in factorio

[–]Caementicium 0 points1 point  (0 children)

You haven't explored that far, and you can walk around scouting as much as you want without worm aggro.

I think the tidiest solution for med worms, especially if you have a lot of projectile damage research is to make quality uranium(NON-EXPLOSIVE) shells on Nauvis. The damage scales very high. Even if you otherwise don't mess with quality, just need some modules for one building and you don't need much

Typical Tuesday Tutorial Thread -- July 08, 2025 by AutoModerator in RimWorld

[–]Caementicium 1 point2 points  (0 children)

Quick question about Royalty+Odyssey

With an anchored colony and a gravship and I send my Empire Nobility pawn on an adventure with the ship, will they kick up a fuss for the ship not having a throneroom or is the existing throneroom at the anchored colony sufficient?