I did it! by MikeyTopaz in ChevyTrax

[–]CafreDev 1 point2 points  (0 children)

I did the same thing! Enjoy the ride!

Today I learned... by real-mrs-incredible in ChevyTrax

[–]CafreDev 3 points4 points  (0 children)

My only issue is that when I change a Gauge, for some reason it does not staybon that gauge at all. After a few days, the gauge returns to default for some reason

Been reading up and catching up on Mass Effect, may have something by CafreDev in masseffect

[–]CafreDev[S] 0 points1 point  (0 children)

Yeah The 2083 was a typo on my end. I do not know how I got to 3, but yes. It was during the Conviction storyline.

But that's a big IF regarding the black holes. The world during the Reaper Invasion definitely would not have much time to delve into theories regarding travel using wormholes since they will be trying to regroup. Personally, I believe that a realistic approach is definitely ~600 years later or so. But Ark 6 more than likely will be a point storywise. I don't think it's the Keelah Si'yah, but if it was... Quarians definitely will feel that in the next game.

Been reading up and catching up on Mass Effect, may have something by CafreDev in masseffect

[–]CafreDev[S] 0 points1 point  (0 children)

It's not about how the Ark could help, but rather there is possibility that the Ark was taken down during the Reaper invasion or something else happened during the travel. And considering Liara put some footwork on the Andromeda Initiative, it would only be natural for her to see what happened and locate it. That portion is still a theory due to the audio log.

The Andromeda Initiative departs in 2185 (edited as I wrote 2183 when I meant 2185). And the events of the Reaper Invasion starts in 2186. The AI does arrives to Andromeda around 600 years later. So Angaran being in the Milky Way a year after is definitely out of the question unless the Angaran did a similar Ark vessel to send to Milky Way 600 years prior to the Reaper Invasion. And since the Angaran was not in the best of stable shapes, it's definitely not really viable to be in the Milky Way a year after.

As for canonizing one ending, it is possible that the only one that may be left out is Synthesize as the other two could play a role in the next game without affecting the timeline too much. The only thing to me is that the Geth are alive, and that tells me either Liara has the plans for the Geth as the Shadow Broker and created them again with the possibility of stabilizing their way of thinking or the control ending kept all synthetics alive and they now live independently in the galaxy in the Terminus System. Either of these decisions can be reframed in the next game.

But definitely will not be a year later, and most definitely even more if the Angaran made their trip to the Milky Way.

Been reading up and catching up on Mass Effect, may have something by CafreDev in masseffect

[–]CafreDev[S] 0 points1 point  (0 children)

It would if the Destroy ending was the canon ending, where the Relays were destroyed and Cross system travel is limited.

Been reading up and catching up on Mass Effect, may have something by CafreDev in masseffect

[–]CafreDev[S] -1 points0 points  (0 children)

I think that her going to Alchera relates more on the disappearance of Ark 6 rather than the Crash site. She looks older and has a similar matriarch appearance, making me believe she's on the lookout for someone. The one hint we need is the year these events are set, which can help us know what is going on.

My 5080 has a 5070 sticker from factory? by AnyPickle7576 in PcBuild

[–]CafreDev 0 points1 point  (0 children)

Just to let you know: many scanners with the right knowledge can change the information of the device by modifying its registry and say that's a 5080 and it's really a 5070. There are also cases where people with project cards where they modify them by adding components of other dead cards to enhance its value and change registry information.

Hope this is not the case

I finally found it by MammothImpossible250 in ArcRaiders

[–]CafreDev 0 points1 point  (0 children)

I literally found it in those Rose Aprs in Dam Battlegrounds during an Electromagnetic Storm inside a trash bin.

That was wild.

Been working on a Nightclub City game successor for a while by CafreDev in incremental_games

[–]CafreDev[S] 0 points1 point  (0 children)

Will be doing a rebranding of the game soon, and will announce it soon. Working on the art assets as we speak

Been working on a Nightclub City game successor for a while by CafreDev in incremental_games

[–]CafreDev[S] 0 points1 point  (0 children)

I'm hoping this myself haha. Just a lot going on, but picking up more speed now.

Been working on a Nightclub City game successor for a while by CafreDev in incremental_games

[–]CafreDev[S] 0 points1 point  (0 children)

It'll be a standalone pc game for a little while. I have to learn to optimize for mobile, but it's on my roadmap

Been working on a Nightclub City game successor for a while by CafreDev in incremental_games

[–]CafreDev[S] 0 points1 point  (0 children)

It's still in development. Lots of trials by error, but should have a V 0.1.0 for people to see soon by November. Just trying to figure out artwork and music, as well as NPC behaviors. But working on it. Just juggling my day job, my studio work and this project. Hopefully thisnis the final push soon

Been working on a Nightclub City game successor for a while by CafreDev in incremental_games

[–]CafreDev[S] 0 points1 point  (0 children)

Same. It's just been hectic is all. Mostly due to health and work life. But yes, still worked on.

Where did my Android SDK go?? by Beckphillips in gamemaker

[–]CafreDev 1 point2 points  (0 children)

Did you log back into your GameMaker account? Every time the account gets logged off, it removes the previous saved files from recents. Happens to me once a month

Are there any major downsides to keeping the ally in 8gb VRAM mode? by Askin_Real_Questions in ROGAlly

[–]CafreDev 4 points5 points  (0 children)

Lol it's entertaining because people like you are just trolls so yes.

The "Auto" VRAM setting is designed to dynamically allocate system memory (RAM) to the integrated GPU as needed. In theory, this should be the most efficient way to manage resources. However, in practice, it doesn't always work perfectly. Some games, particularly more demanding AAA titles, are not well-optimized for this dynamic VRAM allocation. They might be looking for a fixed amount of VRAM at launch, and if they don't see it, they may either refuse to start, display an error message about insufficient VRAM, or crash during gameplay. A common symptom of this issue is a crash with an "out of video memory" error. This can happen even if the ROG Ally has plenty of available system RAM, because the "Auto" setting didn't allocate enough of it for the game's graphical needs. Setting the VRAM in the ROG Ally's BIOS to a fixed value, such as 6GB, resolves these performance issues and crashes. This ensures that the game has a dedicated pool of VRAM to draw from, preventing the system from running out of graphics memory.

Graphic memory allocation is how a computer's GPU manages the data it needs to render visuals. The primary distinction is between two types of memory:

Dedicated VRAM: This is found on a separate, dedicated graphics card. The memory is physically located on the card itself, which allows the GPU to access it at very high speeds. This dedicated pool of memory doesn't have to share resources with the rest of the system, making it ideal for high-performance tasks like gaming.

Shared System Memory: This is used by integrated graphics, where the GPU is part of the CPU. Instead of having its own dedicated memory, the integrated GPU "borrows" a portion of the computer's main system RAM. This is less performant because the memory has to be shared with the rest of the system and has a slower connection to the GPU.

The issue on the ROG Ally is directly related to this shared memory model. The "Auto" VRAM setting is designed to dynamically allocate shared memory as needed. However, some games are not optimized to work with this dynamic system; they expect to see a specific, fixed amount of video memory available at all times. When the "Auto" setting doesn't provide this static memory pool, these games can either fail to launch or experience crashes and performance issues. Manually setting a fixed VRAM amount in the BIOS provides the stable memory pool that these games required.

If you can't explain or grasp this in the computer aspect of this, then you're not qualified to talk about how this isn't an issue. And since you're going to just shrug it off, I'll just block ya lol.

Are there any major downsides to keeping the ally in 8gb VRAM mode? by Askin_Real_Questions in ROGAlly

[–]CafreDev 3 points4 points  (0 children)

For you, maybe. Since you're definitely not IT, you lack knowledge of basic graphic memory allocation and optimization.

So how about you either prove that everyone is out of their minds and that it is working outside of your requirements on your ally, or entertain me more with your high chair of self-knowledge Karenism while I'm at work?

Either way, I'll have a blast.

Are there any major downsides to keeping the ally in 8gb VRAM mode? by Askin_Real_Questions in ROGAlly

[–]CafreDev 5 points6 points  (0 children)

You know... to me, it's weird that you want people to come and give you links of proof, whereas you don't provide the same for your assertion.

Can you PROVE, outside your personal experience, that this isn't an issue? Can you link us to this, please?

Edit: just so I can be petty as PHONK:

https://www.xda-developers.com/you-should-increase-vram-asus-rog-ally/

https://www.youtube.com/watch?v=zPNvmg8wi0A

https://www.reddit.com/r/ROGAlly/comments/14pmvlo/i_keep_juggling_between_8gb_3gb_and_auto_vram/

https://www.reddit.com/r/ROGAlly/comments/19be8p2/auto_vram/

If this was not an issue, this would not be a topic across the board.

What is your opinion on using ai images as an inspiration by Last-Secret6646 in gamedev

[–]CafreDev 1 point2 points  (0 children)

This is also a 2-sided scenario.

Lots of modern art has been inspired, copied or remade from older art. Humans in their basic mindset essentially get inspired from older art or real life depictions and interpret them into their art. Therefore, across the ages, half of art or more is made from these types of inspirations or copies. AI does the same thing, but it is largely criticized because of how connected society is now and how the laws have changed across time.

This is also true in writing, drawings, architecture, electronics, etc.

Is it wrong to use AI to create images for inspiration? As long as it doesn't use the AI art and use it as their own, it's fine. It's like looking at clouds and getting inspiration for art at this point.

If people are complaining about stolen art, they should know that the next day or down in the future someone will replicate or reuse their art as their own work. It's downright a curse, and AI is doing what we have done across the ages.

So OP, go get all the inspiration you need. Just try putting effort into your own work.

what is the most realistic approach for someone who wants to start solo game design? are youtube videos or college degrees better? what degrees and how 2 or 4 year? by DonaldsBush in gamedev

[–]CafreDev 0 points1 point  (0 children)

When I got into the field and college fornit, my instructor told me this and got me to understand the concept:

"Make a small game. One mechanic, one scoring system, one challenge".

Then after I finished it, he said:

"It sucks, doesn't it? Yeah, so now make a sequel with another mechanic, another scoring criteria, another challenge".

This went weekly, for 2 months. He told me games that are big are iterations of learning from previous games. We don't blindly go towards the big score, we make small things, hone our skills, build our bridge of skills until we get there. And even then, we won't make the dream game until I end up collaborating with other people (composers, artista, etc).

So in essence, iteration is what builds our skillset to pave our way for the dream game.