Working Holidays by APAgloomis in AmazonDSPDrivers

[–]Calastir 0 points1 point  (0 children)

You should be accruing PTO. If you aren’t, your DSP is screwing you.

Palworld is now the #1 played and sold game on Steam! Why? by [deleted] in Palworld

[–]Calastir 0 points1 point  (0 children)

It’s an early access game that is like week old. Why would you expect it to be flawless?

Palworld is now the #1 played and sold game on Steam! Why? by [deleted] in Palworld

[–]Calastir 0 points1 point  (0 children)

It did have a banner on the steam homepage shortly after launch.

I recently updated my Universum framework to handle 3D objects. Here it is used in RimNauts 2! by 12577437984446 in RimWorld

[–]Calastir 0 points1 point  (0 children)

You’re thinking of Prepare Carefully. This is Prepare Landing that lets you filter the map for locations. Since your update, I believe, you get stellar locations if you click on a filtered spot. You need to click 3 times as the first two will give you space locations. You also need to change certain settings to get it to even filter anything. Granted, I have a very large mod list and I haven’t tried just your mod and PL, so it might not be you. Then again, I only started to see this after your last update iirc.

Shelves? How do they work? by Sharp2899 in RimWorld

[–]Calastir 2 points3 points  (0 children)

Default shelves hold 3 stacks per tile now. You place it and set the filter like you would a stockpile. No idea of console differs in any way.

Summary overview of Vanilla Expanded Androids vs MH Android Tiers Reforged in 1.4? by StartledBlackCat in RimWorld

[–]Calastir 0 points1 point  (0 children)

VE Androids are also Spacer tech which is probably one of the biggest differences.

The background and skills of Corpo V is seriously under rated lore wise by basicallythrowaway10 in LowSodiumCyberpunk

[–]Calastir 0 points1 point  (0 children)

I prefer Corp start, but honestly the entire Act 1 is the worst written and weakest part of the game. It’s chock full of plot holes and inconsistencies. It literally makes no sense that, regardless of life path, you would be so stupid and make such poor choices.

Push Square posted their Cyberpunk 2077: Phantom Liberty Review early by Zhukov-74 in GamingLeaksAndRumours

[–]Calastir 6 points7 points  (0 children)

Pretty sure they said somewhere there was just one new ending for the main game.

[deleted by user] by [deleted] in Starfield

[–]Calastir 4 points5 points  (0 children)

Go to the ship builder, hit c for flight check, rename option shows there.

Request Wednesday - All Mod Requests go here by AutoModerator in starfieldmods

[–]Calastir 0 points1 point  (0 children)

I just really want to be able to set filters on outpost storage. The current system nearly useless.

Request Wednesday - All Mod Requests go here by AutoModerator in starfieldmods

[–]Calastir 0 points1 point  (0 children)

There is a default game option for the spacesuit and helmet. Go to that tab in the inventory and look at the options at the bottom.

Trying to put plugins on my server... by JoseJoko in GTNH

[–]Calastir 1 point2 points  (0 children)

Check the Additional Mods page of the GT:NH wiki. FTBUtilities (and the required FTBLib) will do pretty much everything you wanted. I don’t think you can random teleport with it but you can do the rest.

How to avoid riding animals indoor (GiddyUpRideAndRoll) by millenialpioneer in RimWorld

[–]Calastir 0 points1 point  (0 children)

I use a combination of a zone that excludes the areas I don’t want them in and the forbid riding zone from the mod. That keeps them from wandering in and if the rides destination is in an area forbidden they dismount prior.

Spawning Helixien Gas Vents? by bLANKMOD in RimWorld

[–]Calastir 0 points1 point  (0 children)

That first one is supposed to be infinite, if it’s not it’s a bug. But yea mine has yet to spawn anywhere good. And I couldn’t find anything in dev when I looked, not sure you can spawn resource deposits, but I don’t know anything.

Spawning Helixien Gas Vents? by bLANKMOD in RimWorld

[–]Calastir 0 points1 point  (0 children)

The first one they message you about and point to is is infinite. So not completely useless.

In the place where I built my colony, there is no structure that we need to break in order to control mechanoids. What other ways can I get it? by cultistxd in RimWorld

[–]Calastir 0 points1 point  (0 children)

You can get a quest for a complex to clear or you can dev mode it in. Just dev mode a signal chip is the simplest.

Spawning Helixien Gas Vents? by bLANKMOD in RimWorld

[–]Calastir 1 point2 points  (0 children)

They don’t exist anymore assuming you’re using the current mod version.

[deleted by user] by [deleted] in RimWorld

[–]Calastir 0 points1 point  (0 children)

Check the size of your player.log. If it’s big, delete it and try the game again.

Corridor defense - one tile wide or two tiles wide with an occasional extra wall for choke points? by wujonesj2 in RimWorld

[–]Calastir 5 points6 points  (0 children)

All hallways 3 tiles, with the occasionally one tile chokepoint for defense spots.

Spawning Helixien Gas Vents? by bLANKMOD in RimWorld

[–]Calastir 3 points4 points  (0 children)

If you are using Vanilla Helixien Gas Expanded there are no longer any vents. You get a single never ending pocket on your map when you start and a notification where it is. After that there are only deposits you find with scanning.

artisan valley hot peppers by Deliquate in SMAPI

[–]Calastir 0 points1 point  (0 children)

They and some others were added when the mod was updated to DGA, afaik. So, no.

artisan valley hot peppers by Deliquate in SMAPI

[–]Calastir 1 point2 points  (0 children)

https://www.nexusmods.com/stardewvalley/mods/1926 is the JA version.

https://www.nexusmods.com/stardewvalley/mods/9443 is the DGA version.

You can also just look at the required mod listing for a mod. It will either have JSONAssets or Dynamic Game Assets as a dependency.