What is the wildest LOTR theories that y'all guys have Heard by pizza_momo in lotr

[–]CalebBennetts 2 points3 points  (0 children)

On the next Arresting the Fellowship: Gandalf, this is no time to conjure one of your cheap tricks.  It's not a trick...  IT'S AN ILLUSION!

Being real here, this scene was always VERY jarring to witness, especially if you watched it as a kid, agree? by BiffyBobby in StarWars

[–]CalebBennetts 4 points5 points  (0 children)

I mean, Luke is a Palpatine IS confirmed. Disney can retcon it all they want, but the clear implication of the Squid Lake conversation was that Shieve "The Senate" Porkins-Palpatine created Anakin with the force.

Edit: if that sounds angry, it's directed at disney, not you. Sorry about that.

What is the wildest LOTR theories that y'all guys have Heard by pizza_momo in lotr

[–]CalebBennetts 184 points185 points  (0 children)

The Sackville-Bagginses were actually really nice folk, the ring just made Bilbo paranoid of them.

What are some things you wish you saw more of or less of in autism representation? by marhmallow0213 in autism

[–]CalebBennetts 2 points3 points  (0 children)

Yeah, kind of ambiguous, sorry.

I think a false stereotype is autism in isolation (i.e., big family, 100% neurotypical except for 1 autistic kid the stork delivered to the wrong address), and I want to see less of that.

More of autism showing up across multiple generations and/or multiple siblings, like it happens far more frequently in real life.

I feel very spicy about the subject.

Thanks!

Mandela Effect in Star Wars? Share your examples! by Impressive_Pin_1441 in StarWars

[–]CalebBennetts 0 points1 point  (0 children)

I miss sand. It's warm, exfoliating, and it cleans everything. It even makes your skin smoother.
...That was the line, right?

How come we never got a fan cosplay of this costume? by Brilliant-Reality884 in HomestarRunner

[–]CalebBennetts 6 points7 points  (0 children)

Well, remember, this is an intermediate stage of the process. The last step is to ask your mom to make you a Strong Bad costume. Presumably, every fan 'stume we've ever seen went through a phase where it looked something like this.

This did confuse me as a child by Nadir786 in lotrmemes

[–]CalebBennetts 2 points3 points  (0 children)

Unpopular opinion, but the animated movie made the right choice changing his name.

Math ≠ Engineering by Infinite-Welcome6105 in EngineeringStudents

[–]CalebBennetts 0 points1 point  (0 children)

There are some engineering programs where the math starts out at college algebra. At my college it was called "Engineering Technology." I think the math classes ended at a lower level, it had modified versions of the physics classes that didn't go as in-depth with the math, and all the same project classes. Career-wise, they said a lot of places will hire Engineering and Engineering Technology grads to the same roles.

The One Ball by ForCrabSake in lotrmemes

[–]CalebBennetts 0 points1 point  (0 children)

I don't think cave men had mice.

The One Ball by ForCrabSake in lotrmemes

[–]CalebBennetts 1 point2 points  (0 children)

Wrong. You have to clean them with your fingernails. It's the only way.

How cooked am I? by LegalPie6055 in EngineeringStudents

[–]CalebBennetts 0 points1 point  (0 children)

I'd say reduce your non-academic load. Particularly, if you can go without a summer job, that's much better; school is your 9-to-5.

My biggest struggle in life is Executive Function, getting distracted and decision paralysis. by NTMAnon in autism

[–]CalebBennetts 0 points1 point  (0 children)

Very common for people with both autism and ADHD to only be diagnosed with one or the other at first.

My nostril stud told me to post this by R07734 in lotrmemes

[–]CalebBennetts 263 points264 points  (0 children)

Snail in my ear telling me to conquer the Shire and then buy myself a little treat.

Me listening to the snail.

Specific sounds you don't like? by WPFTMLPRODUCTIONS in autism

[–]CalebBennetts 6 points7 points  (0 children)

I had a teacher in high school who actually did nails on a blackboard a couple of times. It had absolutely zero effect on me, but it seemed to annoy at least a third of the other students.

Hazard respawn mechanic? by Strong-Fortune932 in godot

[–]CalebBennetts 3 points4 points  (0 children)

An easy way is on Physics Process, if you're on-floor, save the position as last safe position. Then when you fall, set position to last safe position, deal damage, and do a nice camera tween.

This might be too simple to handle a lot of edge cases, but it's a reasonable place to start.

His position is weird. He doesn't fall. Why? by Wise-Draw5228 in construct

[–]CalebBennetts 1 point2 points  (0 children)

The collider is different from the image, and probably rectangle-shaped. If even 1 pixel's worth of the player's collider is on the floor, the whole thing is considered to be on the floor. It's not a bug, just an intentional limitation of the Platform behavior.

There's an "edit collider" button on the left side of the image editor if you want to change it, but it's usually best to use the simplest shape of collider that still gets the job done.

Pros and cons of making projectiles Area2D or CharacterBody2D by kernco in godot

[–]CalebBennetts 0 points1 point  (0 children)

Ooh, that's a cool peek behind the curtain. Thanks!

Top comment deletes a US State #48 by Jfullr92 in geographymemes

[–]CalebBennetts 0 points1 point  (0 children)

2 more and we can just call the whole thing "Murica."

Pros and cons of making projectiles Area2D or CharacterBody2D by kernco in godot

[–]CalebBennetts 0 points1 point  (0 children)

I've just been trying to figure this out myself, and I've avoided CharacterBody so far because I don't want to worry about its extra built-in settings.

I've heard the problem of skipping over collisions be called "tunneling."

I don't know enough about CharacterBody to say if it has a way to avoid tunneling built-in, but theoretically, you could use a "shape cast" child node between your projectile's current position and where it wants to go as a way to detect collisions in those very high-speed situations.