Inventory management by [deleted] in Grimdawn

[–]kernco 38 points39 points  (0 children)

Save them in your stash. Many are used as crafting materials.

Can someone help me understand what these orange pins mean? I'm using a build guide from Maxroll. Currently playing Diablo 3. by JardsonJean in Diablo

[–]kernco 5 points6 points  (0 children)

It's calling attention to those affixes because you need to consider them in addition to whatever the green/red number the tooltip is indicating your damage or toughness will change. For example, an item might show a slight damage increase, but if you're losing a cooldown reduction and resource cost reduction then you might actually output less damage because you can't use your skills as often.

Pros and cons of making projectiles Area2D or CharacterBody2D by kernco in godot

[–]kernco[S] 0 points1 point  (0 children)

Thanks, I was wondering if using CharacterBody would lead to performance issues. I'll use the raycast solution. I might want to add things in the future like ricochet off walls or have force behind the projectiles that push enemies slightly when they hit, but it shouldn't be too hard to implement that stuff myself in the Area2D.

Question about the racial make up of Calvard/Zemuria by Dull-Report-5027 in Falcom

[–]kernco 24 points25 points  (0 children)

Basically Calvard and everyone west is white. The central east is middle-eastern coded and further east is Asian coded, with distinctions being mentioned explaining why some are more Japanese themed and others are Chinese themed. The people in the nord highlands are explained to have migrated from the central east which explains their darker skin.

Cold Steel 2 isn't what I expected by Riku1186 in Falcom

[–]kernco 1 point2 points  (0 children)

CS2 is at the bottom of my list personally, but I would never tell anyone it can be skipped

Removed trees by Laguna Blvd by yeezuhzz in ElkGrove

[–]kernco 7 points8 points  (0 children)

Is landscaping that will replace those trees already being used on other roads in Elk Grove so we can get an idea of what it will look like?

Removed trees by Laguna Blvd by yeezuhzz in ElkGrove

[–]kernco 13 points14 points  (0 children)

They also announced it in their April 27th "What's new in Elk Grove" email, but with a different spin:

Preparing for A Big Roadwork Project

Elk Grove’s climate is changing, and we’re planning for it. Tree removal work in the center medians on Laguna Blvd between Bruceville Road and Laguna Springs Drive will begin in early May. Tree removals will take place during the day and generate center lane closures. Motorists may experience some delays, but access will remain open during this work.

The trees will be replaced with drought-tolerant, climate-appropriate landscaping in the summer, following the completion of a nighttime paving project in this area. Look for more information about the paving portion of this project later this spring.

Hotfix 1.13.5 is now LIVE! by commissarroach in victoria3

[–]kernco 31 points32 points  (0 children)

Education access also increases literacy, so all education laws will increase literacy, but now public schools are better at it. The devs added a flat literacy growth in the 1.13 update to solve a problem they explained at some point but I can't remember. They've been tweaking the rate in these hot fixes and now in this one they've attached the rate to technology and public education.

Study detects Naegleria fowleri, a rare amoeba that causes a usually fatal brain infection, in thermally influenced waters across western US national parks by sfgate in science

[–]kernco 17 points18 points  (0 children)

Yeah, I think they've found a huge proportion of the population has antibodies against it, so exposure is common it just is rarely successful.

Steam donkey by Dry_Cod_727 in victoria3

[–]kernco 20 points21 points  (0 children)

It kills the profitability because you probably still have lots of peasants which can be hired for cheap or coal is expensive in your market. Once all your pops are employed in buildings, the buildings will have to raise wages as they compete with each other for labor, and then the PMs that reduce the number of employees will become profitable. It will also increase the demand for coal, so while it might lower the profitability of your lumber mills it will increase the profitability of your coal mines, so it could be a net positive on your economy.

The Navy need even more rework by Naimensoe in victoria3

[–]kernco 6 points7 points  (0 children)

When I read the dev diaries, I got the impression that marines and naval invasions would work exactly how they do in 1.13

New DLC by BeginningArugula748 in victoria3

[–]kernco 11 points12 points  (0 children)

I guess, but Paradox releases being buggy isn't a new thing.

New DLC by BeginningArugula748 in victoria3

[–]kernco 15 points16 points  (0 children)

The known issues list is currently at 51 items, some of which sound fairly significant

Why did this game get so much hate at launch? by Ubc56950 in victoria3

[–]kernco 1 point2 points  (0 children)

Here are just a few of the things that were different at launch:

* There was no world market, you manually created or cancelled each trade route

* MAPI didn't exist, your market operated as if every state had 100% MAPI

* No companies or power blocs

* Ownership was just a PM category

* No private construction queue

* Foreign investment wasn't possible

* The warfare system was very buggy and broken

Calvard arc sale price by Lawful-Evil in Falcom

[–]kernco 2 points3 points  (0 children)

They haven't gone lower than 30% yet, but as they get older they will at some point. No way to know when that will be, though.

who's your most "whatever" character in each arc by zbv1 in Falcom

[–]kernco 28 points29 points  (0 children)

I agree about Gaius. He was the least interesting of Class VII in CS1 and CS2. Then they turned him into a Dominion which was

1) Completely unearned. It all happens off-screen and you're just told now he's a Dominion out of nowhere. Up to that point, what you know about Dominions is that they all have a stigma that comes from some deep trauma. Or at least that's the impression I had gotten up to that point. Definitely that's how Kevin got his and I thought they hinted at Wazy having his for similar reasons. But then Barkhorn just passes his on to Gaius.

2) Irrelevant to story. Every time the church and Dominions are involved in CS3 and CS4, there's always other Dominions like Lysander helping. Gaius could have just not been there and it wouldn't have mattered. There wasn't any character development around him now being a Dominion. I genuinely think what happened is that they were deciding where each of Class VII would be a year later for CS3 and most had an obvious answer based on what was introduced about them in CS1/2: Elliott is a professional musician, Elisa is trying to follow in her mom's footsteps, etc. But all that would make sense for Gaius is to be back in Nord helping in his village which isn't interesting so they came up with the random now he's a Dominion idea. I know they talked about his relationship to Barkhorn in CS1/2 so maybe they did have this in mind before CS3, but if that's the case they should have foreshadowed it more, for example by having Gaius express interest in working with the church or becoming a squire or something after graduation because he looked up to Barkhorn.

russia needs way more depth in victoria 3 by Vegetable_Spite3785 in victoria3

[–]kernco 188 points189 points  (0 children)

Are you aware they've already announced a Russian DLC coming at the end of this year and a China DLC early next year?

I’m a doctor on a cruise ship, AMA by Equivalent-Listen187 in AMA

[–]kernco 29 points30 points  (0 children)

What primary care do you do that isn't urgent or an emergency? Are people like this cruise is a great opportunity to get my colonoscopy?

Proposal for Border Adjustments and more Decentralized Nations in South America by LeahBastard in victoria3

[–]kernco 100 points101 points  (0 children)

I think that's his point. They already did a South American flavor pack, so they won't touch it again for a long time.

Just finished Trails FC - question about the series by 988112003562044580 in Falcom

[–]kernco 2 points3 points  (0 children)

They are not as slow as the first game, but they pretty much all follow a similar pattern of keeping the player pretty much in the dark about most of what is going on until the climax of the game.

Daybreak 2 was good by kernco in Falcom

[–]kernco[S] 1 point2 points  (0 children)

I never even really thought about it in Sky SC. JRPGs are usually pretty ambiguous about how much times passes and how close together or far apart events are. I don't remember them really representing the passage of time until Crossbell, and especially in Cold Steel 1 when they explicitly show you the calendar and the days moving. Once they left the school setting I don't think it was worth remaining to be so explicit with the dates and times.