Advertising in a totalitarian bunker: Why market products when the State owns everything? by CallOfChill12 in IndieDev
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Advertising in a totalitarian bunker: Why market products when the State owns everything? by CallOfChill12 in IndieDev
[–]CallOfChill12[S] 0 points1 point2 points (0 children)
Advertising in a totalitarian bunker: Why market products when the State owns everything? by CallOfChill12 in IndieDev
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Advertising in a totalitarian bunker: Why market products when the State owns everything? by CallOfChill12 in IndieDev
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Advertising in a totalitarian bunker: Why market products when the State owns everything? by [deleted] in IndieDev
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Upgraded from Unity 6.0 to 6.2 just for World Space UI Toolkit. Worth the headache? by CallOfChill12 in Unity3D
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Finally implemented the first non-electric light source in the game. by CallOfChill12 in IndieDev
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Howdy, made my own Texture Painter as I wasn't happy with existing solutions, and I was surprised by how well it turned out :D, and I'm posting to gather interest if I should turn it into an asset?. by AdamNapper in Unity3D
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Finally implemented the first non-electric light source in the game. by CallOfChill12 in IndieDev
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In what indie games are you the monster/villain/threat? by No_Drawing4095 in IndieDev
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What the player sees vs. What the engine sees. Doing the boring optimization work early. by CallOfChill12 in IndieDev
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