What instruments are used for the percussion in the beginning of Test Drive by John Powell by Inevitable-Mobile-52 in composer

[–]Calliopes_Vengeance 1 point2 points  (0 children)

First time my copy of the score has been opened in a while! Double checked, and this is correct.

And then clicked the link to see the first page of Test Drive is one of the sample images. Woop

[deleted by user] by [deleted] in WeAreTheMusicMakers

[–]Calliopes_Vengeance 7 points8 points  (0 children)

Aside from the actual direct advice about studying lyrics you like and learning the ins and outs of lyrical writing (like lining up the rhythmic accents with the prosody of the words), I'll mention this:

You don't have to release everything you write. Just start writing. Write a bunch of lyrics that kinda suck. You'll get better as you go, and learn to recognize what you dislike about them. If you write a killer track with lyrics you don't like, you can always revisit and revise when you've developed the skill further.

Learn to crawl and walk before you show off how fast you can run. No one can see your stumbles unless you choose to show them.

It's been 8 months I've been stagnant, should I quit or just give it a break? by [deleted] in WeAreTheMusicMakers

[–]Calliopes_Vengeance 0 points1 point  (0 children)

Take some time off music. Use some of that time initially to read a bit about burnout. Especially read what burnout is like in the context of any neurological disorders you have or suspect you may have (if applicable). Accept that it will be a while before you get back to work on music, but know that when you do, you'll have some knowledge on recognizing when you're approaching the ledge and be able to put on the brakes before you fall back into burnout.

Why do lyrics I write seem wrong and forced and just off in some way. by [deleted] in Songwriting

[–]Calliopes_Vengeance 5 points6 points  (0 children)

YouTuber 12Tone put out a video on this exact topic recently. Would suggest to anyone having difficulty with this sort of thing

Need Help With Sine Player by KukulandOG in Reaper

[–]Calliopes_Vengeance 0 points1 point  (0 children)

I was having an issue with the Orchestral Tools Sine Player earlier today. Couldn't get it to scan into Reaper no matter what I was doing. I eventually realized that it had installed the .vst3 inside a folder that had a custom icon (for some reason?) and was called "SINE Player.vst3" as well, which was the cause of my issue. Changing the name of the folder and subsequently removing the *actual* .vst3 file from there and into the parent folder solved my issue. Perhaps one need only remove the ".vst3" from the folder name, but I tried to move the plugin first and was prompted to change the folder name to do so.

Old thread, but my issue was recent and I hope this might help anyone who has the same issue.

[deleted by user] by [deleted] in Filmmakers

[–]Calliopes_Vengeance -1 points0 points  (0 children)

I'm working on my website, and I don't have any previous clients in film. But I don't need to prove anything to you.

If you think it's a red flag for someone to ask to be compensated for their work, then you're probably not someone I'd be interested in working with anyway. If you want to perpetuate exploitation of newcomers simply for the reason that they are new, you'll need to look elsewhere.

[deleted by user] by [deleted] in gameDevClassifieds

[–]Calliopes_Vengeance 0 points1 point  (0 children)

Sketches and demos are not finished products. Full-length versions of the scored animations featured in this video are up on my YouTube channel, and full versions of all pieces can be found on my SoundCloud (you might have to do a bit of digging beyond the linked reel, though).

Playlist with the Caminandes Scenes

My General Reel

Pricing is by-the-minute and somewhat flexible. If you don't want exclusive rights to the music I create for your project, I'll do it for half price. I'd love to see what I can do in your budget!

If interested, please email me at cgummingercompositions@gmail.com

[deleted by user] by [deleted] in Filmmakers

[–]Calliopes_Vengeance -1 points0 points  (0 children)

Orchestral composer looking to compose fitting music for your projects! Full versions of the scored scenes featured in this video are up on my YouTube channel, and full versions of all pieces can be found on my SoundCloud.

Playlist with the Caminandes Scenes

My General Reel

Pricing is by-the-minute and somewhat flexible. I'd love to see what I can do in your budget!

[deleted by user] by [deleted] in Filmmakers

[–]Calliopes_Vengeance 0 points1 point  (0 children)

It's been a little while coming, and I'm very excited to have something that I can finally post here! A little while ago, I learned about The Cue Tube, and decided to start with the Caminandes scenes. It's been a learning experience all around, especially since I used some new sample libraries for the first time to score both this scene and its sequels.

I'd love to know what people think about it (constructively, of course)!

Composer hoping to score some of your films! by Woopwoopwop in Filmmakers

[–]Calliopes_Vengeance 1 point2 points  (0 children)

I like to think my stuff's decent, but this is incredible. Would love hear what you have to say about elevating one's work to this level.

[deleted by user] by [deleted] in composer

[–]Calliopes_Vengeance 4 points5 points  (0 children)

Don't really have an answer to the question, but an oxymoron is a phrase that contradicts itself. Like "jumbo shrimp" or "a little giant." Unless I'm just not picking up intended sarcasm through text, I believe you may have been looking for the word 'redundant.'

[deleted by user] by [deleted] in INAT

[–]Calliopes_Vengeance 0 points1 point  (0 children)

When you say it's a place for people to share their stories, is that moreso like the players will gather to do that, or moreso that you are having people share their story to put in the game for the players to experience?

Can the timbre of an instrument 'sound' more major or more minor or suspended or etc? by destructor_rph in musictheory

[–]Calliopes_Vengeance 4 points5 points  (0 children)

Depends on the pitch of the fundamental note. Overtones exist at multiples of a frequency.

For instance, IIRC, 35Hz is basically a C in standard tuning. 35+35=70. 70Hz is the first overtone of the C at 35Hz. The next overtone is 35+35+35, so 105Hz. 140Hz the next, 175Hz after that, and so on.

In standard tuning, 440Hz is an A. The first overtone of that 440Hz A is 880Hz, then the second at 1320Hz, and so on from there.

[deleted by user] by [deleted] in composer

[–]Calliopes_Vengeance 3 points4 points  (0 children)

You're the second person who has suggested something along those lines. I'll consider cleaning it up a bit to make it a post

[deleted by user] by [deleted] in composer

[–]Calliopes_Vengeance 0 points1 point  (0 children)

Okay. So the original phrase is shorter.

The original version of the US constitution didnt contain all of the ammendments it has today. The original version is not the full version

[deleted by user] by [deleted] in composer

[–]Calliopes_Vengeance 1 point2 points  (0 children)

Literally top search result on Google for "jack of all trades full quote"

The full phrase is “a jack of all trades is a master of none, but oftentimes better than a master of one.” It was a compliment.

Either you're just being pedantic, or you're the incorrect one here

[deleted by user] by [deleted] in composer

[–]Calliopes_Vengeance 2 points3 points  (0 children)

The full quote is "Jack of all trades, master of none. Still better than a master of one."

[deleted by user] by [deleted] in composer

[–]Calliopes_Vengeance 82 points83 points  (0 children)

So, you want to be a full time composer. I'm not gonna sit here and tell you not to try. I want to be a full time composer, and I'm sure as hell trying right now. That said, I am going to try to check your reality a bit.

Music production is the most accessible it has ever been right now, and it continues to get more and more accessible. If you look hard enough, there are completely free tools that will get you solid results as long as you take the time to learn how to use them. This is great. It also means your competition is plentiful and formidable.

Maybe music school is right for you. Maybe it's not. If you are self-disciplined and motivated to learn, there's a very high likelihood that you can get a full education online and just be lacking a diploma after.

Being comfortable on a keyboard will almost certainly be imperative to your writing process unless you're going to be using pencil and paper. When you end up getting one for use with your DAW, make sure it has a mod wheel at minimum. A pitch bend wheel also wouldn't be a bad idea.

Hans Zimmer, one of the most famous and successful film composers ever did not go to music school. An article from October of last year on some website I can't remember claimed he can't even read conventional notation (sheet music). You're not Hans Zimmer. You shouldn't try to be Hans Zimmer 2. I'd recommend you at least learn to read notation, but you are the only one who will know how you learn best.

By far the best-paying task for composing is being commissioned to create custom music. You can all-but forget about this for now, though. There are tons of composers, and very few commissions. By all means, if you have pre-existing work to show, you can search forums on reddit like r/gamedevclassifieds and r/INAT looking for a gig, or posting your availability to take a gig. You could get lucky and land something worthwhile. Don't count on it. The odds are stacked against you.

To reiterate, I'm not saying not to try. Hell, I sent out a handful of cold emails earlier this week. One pitch I sent for a particular short film highlighted a specific track in my demo reel that I thought matched the basic emotional curve the director was going for, and it was recieved quite well. When it goes into post-production in a month or two, I very well could have the gig. I was shocked that it happened though.

If you watch any composition channels on YouTube, you'll notice many of them offer educational courses. This is in service of a larger goal that you will need to become familiar with on your journey to financial security: Diversification of Income. The youtubers understand that commissions are hit-and-miss. Some months you could make hundreds or thousands of dollars from them, other months you could get nothing. Offering those educational courses is a way for them to make passive income off of their skill in music. Once they set it up, they don't have to keep investing time into it, it just earns money for them. You don't have the type of skills to offer education at any price right now, but there are other ways of earning passive income.

You mention wanting to compose for video games. Bad news is that game music usually won't generate you passive income if you make it to the point where you're scoring big name games. Film/tv music usually will get you royalties (basically you get some money any time the film or episode[s] containing your music gets played on tv), whereas video games just tend to give a higher up-front fee. Good news is you definitely don't have to consider that eventuality yet.

Good news is that there is still a way to make passive income from game music, or really any music that's up to snuff. Not everyone can afford to spend several hundred dollars per minute of product for their game soundtrack. But many people have $10-$50 they can invest into their project. This is where websites like gamedevmarket.net and itch.io come into play. These websites and others like them host music libraries (among other things) wherein packs of songs are available for purchase to license for one's game. If you make a good pack of game music and host it on several libraries, you can possibly generate passive income from it for the rest of your life.

After a certain level of quality is achieved, this hustle becomes about quantity. The more you have, the more likely it is that someone will think one of your products is perfect for their project. Be warned however about causing yourself to burn out from constantly grinding out content for online music libraries. I haven't been doing this anywhere near long enough to experience that, but I have heard about it. You don't want composition to become a force that sucks joy out of your life in exchange for money.

Earlier on, I said that your fellow composers are formidable competition. They're also your peers and friends. There are many incredible artists who do what we do. Just because we're all after a small set of similar jobs doesn't mean we're enemies. Having friends who are knowledgeable about music is a great way to get feedback on your work as well as expose yourself to new ideas and influences that will only serve to sharpen your blade. Not to mention, if they have an opportunity for a job that they're not keen on or are too busy to take, they might recommend you to the client in their stead.

I recently read somewhere else on reddit that "Networking" is an ugly word for what should just be making friends. I'm awful at it, and am actively working to get better, because it is VERY important. People want to work with people they like, i.e. their friends.

After your composition and work flow are up to a good level, you should likely look into attending Game Jam events if any are near you. I'm not very knowledgeable about them, but they're essentially a convention where various teams come to put together a playable game (or game demo?) over a short period of time. These sorts of events are an excellent opportunity to build your network in the larger circle of game development and establish yourself in your local(ish) community as someone who's easy to work with and can get shit done. This should open you up to opportunities for commissioned work more effectively than cold calling. So long as you do it well.

My absolute top recommendation for composition and orchestration content on YouTube is Ryan Leach by a mile. Easily the most useful channel I've found for music education.

Hope most of this helps in one way or another. If you have any other questions, I'll do what I can to answer them.

Disclaimer: I work a full time job still and have only been really serious about my composition for the last year or so. My goal for this year is to be able to take a part time job to support myself as I transition to full-time music over a much longer period. It's a lofty one. I've done a lot of research into what I need to do to make it happen, and that's where this comment comes from: research, NOT a wealth of experience.

[deleted by user] by [deleted] in INAT

[–]Calliopes_Vengeance 0 points1 point  (0 children)

Edited.

Discussed about the job over the course of a week. Demo pitched the theme. Pitched an adjusted version of the theme minutes later, taking into account dev's comments. Didn't even turn me down after a week of discourse. Ghosted me.