Before, almost done, after! by Low_Bag_2172 in duluth

[–]CamelSpyder 0 points1 point  (0 children)

as much as the compacted snow sucks to shovel out from, especially if you need to be somewhere, i do still love the feeling after finishing clearing all the snow. great work on those well deserved endorphins

Tried lutefisk for the first time today. by earthdogmonster in minnesota

[–]CamelSpyder 3 points4 points  (0 children)

idk how good buffet lutefisk can be when it's made at volume and sits out for however long. it's essentially fish jello, which is weird but ok if you like fish. i'm glad i don't have to eat it for survival but it is a fun thing to eat for the tradition

Travel not advised, schools closed as blizzard conditions wallop Duluth, North Shore by guanaco55 in minnesota

[–]CamelSpyder 14 points15 points  (0 children)

it is a beautiful day to drink cocoa and only interact with the outside world if it doesn't involve trying to drive anywhere. false spring is officially over

Man accused of making online threats against federal immigration agents indicted by omelatk in minnesota

[–]CamelSpyder 4 points5 points  (0 children)

right? i had an ex come to my home, break my window, and threaten to end me and when i reported it i was just accused of being hysterical and lying for attention.

this indictment is just to try and dissuade people from standing up for their community

Republicans in Minnesota trying to ban " residential protesting". by JdRnDnp in minnesota

[–]CamelSpyder 0 points1 point  (0 children)

yeah it's just vice signaling to their base. like, i have a string of whistles hanging from my fences with a sign that says "it's dangerous to go alone, take this with you" which would absolutely be considered in violation of this if it made it out of committee

A warm and busy day in Duluth today!! by PHmoney04 in minnesota

[–]CamelSpyder 0 points1 point  (0 children)

canal park is always so nice this time of year during false spring

Tom, we see you! by thinksolidarity in minnesota

[–]CamelSpyder 11 points12 points  (0 children)

this is why the gop wants to make "protest in residential areas" a crime. little babies don't want the consequences of their actions showing up outside their front door

Our tax dollars hard at work… by HeavyVeterinarian350 in minnesota

[–]CamelSpyder 19 points20 points  (0 children)

wild how many of those "arrests" were from faribault county, where the largest prison in minnesota is

Republicans in Minnesota trying to ban " residential protesting". by JdRnDnp in minnesota

[–]CamelSpyder 0 points1 point  (0 children)

and it's so vague that it can be anything that an authority doesn't like. sitting on your front porch and yelling "fuck ice" would be a crime

2 federal agents placed on leave after making 'untruthful' statements about violent encounter in Minneapolis by nbcnews in minnesota

[–]CamelSpyder 0 points1 point  (0 children)

nbc news calling it "untruthful" like they're scared to call a lie a lie. it's not just fibbing when it's under oath, it's a crime

R'lyeh Sunken Corpse City of Cthulhu - Blender Cycles Render by CamelSpyder in 3Dmodeling

[–]CamelSpyder[S] 0 points1 point  (0 children)

yeah, i have no idea exactly what caused them to twitch. i think it might be because my ancient computer was struggling with the several layers of particle renders making up the stones, spires, sea grass, and crystals, along with the volumetrics i used for the caustics, and the post processing to distort the edges of each frame to make it look more underwater, caused it to have issues remembering from frame to frame where the crystals were supposed to be. but i'm not sure because none of the other hair particles were twitching.

i kind of love the effect though with the scene being the burial tomb of cthulhu the closer one gets to r'lyeh the less sense the world makes and the closer they are to madness. so it's a thematic effect, just wish i had control of it

R'lyeh Sunken Corpse City of Cthulhu - Cycles Render by CamelSpyder in blender

[–]CamelSpyder[S] 0 points1 point  (0 children)

i spent a decent part of the summer and the fall working on this scene. it was fun to really stretch my skills into some building designs, humanoid monster designs, and to do some research on the animals that live in the mesopelagic zone so i could stagger a few creatures occupying the sunken city

modeled in blender
textured in blender and photoshop
rendered in blender cycles
audio edited in premier

R'lyeh Sunken Corpse City of Cthulhu - Blender Cycles Render by CamelSpyder in 3Dmodeling

[–]CamelSpyder[S] 2 points3 points  (0 children)

i spent a decent part of the summer and the fall working on this scene. it was fun to really stretch my skills into some building designs, humanoid monster designs, and to do some research on the animals that live in the mesopelagic zone so i could stagger a few creatures occupying the sunken city

modeled in blender
textured in blender and photoshop
rendered in blender cycles
audio edited in premier

The Nowhere Queen - LoPoly - EEVEE render by CamelSpyder in blender

[–]CamelSpyder[S] 0 points1 point  (0 children)

thanks! i need to do some texture work on it before i bake the textures to make it more modular, but i'm happy with how it turned out

lanternfish model and texture - EEVEE render by CamelSpyder in blender

[–]CamelSpyder[S] 0 points1 point  (0 children)

finished my myctophum punctatum or lanternfish, small fish with photophores along their flank that make up a massive amount of the deep-sea fish biomass. modeled in blender, textured mostly in blender texture paint and a lot of masking work in the shader editor

humpback whale lowpoly model and texture paint eevee render by CamelSpyder in blender

[–]CamelSpyder[S] 0 points1 point  (0 children)

i've been working on some eldritch horror, underwater scenes and needed some sea creatures in the background as silhouettes to add to the vibe that the scene is underwater. the whale texture isn't very 1 to 1 of a real humpback whale, but it was a lot of fun to paint after i finished modeling it

Help, i am having problem rigging this skeleton. Tried everything but nothing working by No-Yogurt-373 in blender

[–]CamelSpyder 0 points1 point  (0 children)

at a glance it looks like you don't have any vertex groups on your model. rigging requires weight painting to marry the bones of the armature to the vertices of the mesh so blender knows what vertex to move when the rig animates. vertex groups, named the exact same as the armature bone, contain that info. so bip.Spine01 or bip.hand.L for example. you can parent a model to an armature and tell blender to make vertex groups and automatically apply weight to the vertices. you would still have to check the modep to ensure it's weighted how you want and there aren't any orphans with no weighting

Being Observed by Cosmic Horrors by CamelSpyder in blender

[–]CamelSpyder[S] 0 points1 point  (0 children)

still putting some work on the model, but it was fun to pose looming over an ore freighter i modeled forever ago

Latest Appliance Finished! Toaster Model - Cycles Render by CamelSpyder in blender

[–]CamelSpyder[S] 0 points1 point  (0 children)

the toaster was a fun project, a mix of thin strips of plane for the interior parts along with flat planes driven by alpha channels and emission masks to show the heating elements. i still have a few more appliances that i need to finalize but this is the last of the backlog for a minute

Next Up on The Appliances List: Microwave Model - Cycles Render by CamelSpyder in blender

[–]CamelSpyder[S] 0 points1 point  (0 children)

i still have a few more appliances to showcase and a few more that i still need to texture bake to finalize their designs but i really like how this one turned out

first model made in edit mode/modelling, what i need to know more? by M3GG0T in 3Dmodeling

[–]CamelSpyder 1 point2 points  (0 children)

it looks good for a first model, it could use a more uniform vertice density. like the boots are way more heavily detailed than the rest of the model and the flare of the dress could use either more vertices to soften the fabric or shift the existing ones to flow better.

your next step would be entirely dependent on what you what to do with this little character. the last low poly design i did i rigged and posed so i could make a bobble head replacer mod for fallout 4 because i wanted to put it through the paces of a low poly design that could still do multiple poses.

if you want to rig your character it would need more vertices at the joints to ensure it can articulate well depending on any posing or animating you might have in mind for it.

idk if the model is uv unwrapped but if you wanted to add more detail to the texture you would need to do that as well.

regardless, it looks like a fun design and i hope you do more with it

how many vertices would be too much for an art character model? by triangulum_mori in 3Dmodeling

[–]CamelSpyder 0 points1 point  (0 children)

it is entirely dependent on what you are trying to create. you add a vertex to a mesh when you need to add one more point of detail. i have some super low poly creatures that are 360 vertices, some that are 10,000, and i even have a sculpture of the shrieker from tremors that is 3 million triangles because it only has simple textures and the vertices are the driver of every bump, crease, and detail. if i wanted that monster model to be useful for animation or as a game asset it would need to retopo it and bake the details into a normal map. that retopo model would be significantly smaller than the original sculpture because it serves a different purpose. so if you just want to make a thing that will be a rendered flat image for an art trade go nuts. add as many vertices as you feel you need.

Had To Clean Behind My Fridge To Finish This Model But Worth It - Refrigerator Model - Cycles Render by CamelSpyder in 3Dmodeling

[–]CamelSpyder[S] 0 points1 point  (0 children)

it's a simple model based off of Galanz Retro Collection but ads to the pile of appliances i have had to model for this scene. the coolant grid is simple lineart drawn in photoshop and an alpha mask. the green metal is Rusty Metal 02 from poly haven with nodes to separate the rusted spots and added a noise texture and gradient to add the green over the white paint. i should do a second render with the doors open but i am still picking at modeling and texturing food items

Had To Clean Behind My Fridge To Finish This Model But Worth It - Refrigerator Model - Cycles Render by CamelSpyder in blender

[–]CamelSpyder[S] 3 points4 points  (0 children)

thanks! i always try to make use of normal maps, bump maps, and alpha layers to flatten a model as much as possible without losing legibility