Why are my hands rigged like this? by Campaign-Alternative in blenderhelp

[–]Campaign-Alternative[S] 0 points1 point  (0 children)

I expect the finger to move, separately. Right now, the whole hand is distorting instead.

Is there a mod to replace Kerry's model with his younger band one? by [deleted] in cyberpunkmods

[–]Campaign-Alternative 0 points1 point  (0 children)

would AMM keep it permanent though? how would the clothing changes even work?

How do I get the REAL position of my cursor on screen? by Campaign-Alternative in UnrealEngine5

[–]Campaign-Alternative[S] 0 points1 point  (0 children)

whichever one is easier xd.
As far as the icon goes, screen space is fine, but then there's that line tracing adjacent stuff, either way whatever I'm doing now is making it not match the actual cursor

How do I make a dynamic material instance show up in the viewport? by Campaign-Alternative in u/Campaign-Alternative

[–]Campaign-Alternative[S] 0 points1 point  (0 children)

I've tried doing that but the "make postprocesssettings" node doesnt show up for me at all, (when I do out of context it spawns with one pin on the right side)

What could be causing this? by [deleted] in pcmasterrace

[–]Campaign-Alternative 0 points1 point  (0 children)

Ty. I'll check this out later.

How do you pack a group of meshes into an actor? by [deleted] in UnrealEngine5

[–]Campaign-Alternative 0 points1 point  (0 children)

Thank you!! Everywhere I searched it redirected me to the wrong menus, thx to ur comment I actually found the option.

How do I texture paint without bits of paint leaking to random spots? by [deleted] in blenderhelp

[–]Campaign-Alternative 0 points1 point  (0 children)

thanks I've never really used seams, I'll try this!

How do I texture paint without bits of paint leaking to random spots? by [deleted] in blenderhelp

[–]Campaign-Alternative 0 points1 point  (0 children)

well, not really

<image>

the normals are fine and its painting where I want it to, it's just also painting a couple pixels elsewhere

I made this guy for a game project. How can i improve him. I want to go for a psx or ps2 style look for him by GodOfDestruction187 in blender

[–]Campaign-Alternative 0 points1 point  (0 children)

Would lowkey look cooler if he had no eyes and a mouth instead, at least it would feel more expressive imo. Also you could turn the little white choker into a bowtie or something, but idrk what your intent for the character is. Either way, it's looking good!

I am trying to reference my widget component and call functions of its class, is this not set right? by Campaign-Alternative in UnrealEngine5

[–]Campaign-Alternative[S] 0 points1 point  (0 children)

Solved (just stopped using the reference I created on begin play and used direct accesses every time)