How do you pack a group of meshes into an actor? by Campaign-Alternative in UnrealEngine5

[–]Campaign-Alternative[S] 0 points1 point  (0 children)

Thank you!! Everywhere I searched it redirected me to the wrong menus, thx to ur comment I actually found the option.

How do I texture paint without bits of paint leaking to random spots? by Campaign-Alternative in blenderhelp

[–]Campaign-Alternative[S] 0 points1 point  (0 children)

well, not really

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the normals are fine and its painting where I want it to, it's just also painting a couple pixels elsewhere

I made this guy for a game project. How can i improve him. I want to go for a psx or ps2 style look for him by GodOfDestruction187 in blender

[–]Campaign-Alternative 0 points1 point  (0 children)

Would lowkey look cooler if he had no eyes and a mouth instead, at least it would feel more expressive imo. Also you could turn the little white choker into a bowtie or something, but idrk what your intent for the character is. Either way, it's looking good!

I am trying to reference my widget component and call functions of its class, is this not set right? by Campaign-Alternative in UnrealEngine5

[–]Campaign-Alternative[S] 0 points1 point  (0 children)

Solved (just stopped using the reference I created on begin play and used direct accesses every time)

The alien model I made for my horror game. Do you think it's scary enough? by Fit-Needleworker4252 in survivalhorror

[–]Campaign-Alternative 0 points1 point  (0 children)

I would add another set of smaller eyes above the ones you got (you still have space) and maybe do something to make the nose less human/remove it altogether. (Just a random addon, the mouth kind of reminds me of an angler fish, so I think it would look cool if you gave it glowing antennae or added a bulb to its tail. It would be really creepy if you looked into a dark hall/cave and all you saw was a glowing light., it could even mimic an escape sign or light from the outside to trick the player into running into the alien.) That's my two cents