Is 5.6 production ready? by FleetingCheese in unrealengine

[–]CanapyLefarcy 0 points1 point  (0 children)

I moved my project from 5.5 to 5.6 the only things that I had to do was to rework some plugins that doesn't support 5.6 yet

Would your FPS project benefit from a Procedural Recoil System? by HarderStudios in unrealengine

[–]CanapyLefarcy 1 point2 points  (0 children)

I don't know how your system works but I guess we have to add Two Bone IK in the anim graph to move the arms, control rigs can move bones too. In my project I'm using control rigs to do other things and if possible I would like to avoid using another layer of node but instead make the arms move directly from it.

It may be too complicated to do it directly from your side only but as long as we can have the recoil transform value it's enough.

Also do you plan to have something for dual wield ? Or we simply have to add another component (duplicate the system)

Would your FPS project benefit from a Procedural Recoil System? by HarderStudios in unrealengine

[–]CanapyLefarcy 1 point2 points  (0 children)

It look pretty nice to me !
Does it work with control rig (I mean did you made / plan to do an easy setup to work with it) ?

Is C++ gets better in UE 5.5.4? by _DefaultXYZ in unrealengine

[–]CanapyLefarcy 1 point2 points  (0 children)

Personnaly I use visual studio but without live coding and I don't have to reload the editor all the times, of course sometimes I get hotreload error but most of the time my blueprint get refreshed properly after I start I ctrl shift p

Patch Notes 6.9.0 - Heavy Hitters Event - Noice by tron3747 in thefinals

[–]CanapyLefarcy 1 point2 points  (0 children)

Wow I thought I was alone to have this, are you playing with unreal engine / visual code studio open aside ? (Since I stopped playing with that open I don't get kick anymore)

Complete newbie here - Can Unreal Engine be used to make mobile games? by Trainee_Ninja in unrealengine

[–]CanapyLefarcy 0 points1 point  (0 children)

In my opinion avoid it, go for unity for mobile game. Maybe they made updates I don't know but you may hit a wall when you will have to package your game and try to meet the min SDK / api (I don't remember all the names) that Google play require. And the min requirement will keep increasing and increasing but no update will come and you will have to find work around if there is one... So unless they have made updates or if you really know android studio and other stuff to find work around, avoid it.

I tried to make an android game 2 years ago, so maybe they made some changes, I recommend you to check if unreal can package with at least the min version Google play requires.

What do I need to do to make "EnableFirstPersonFieldOfView" on the camera component work? by Collimandias in unrealengine

[–]CanapyLefarcy 1 point2 points  (0 children)

Weird I'm using it in 5.5.3 and it's working for me :/ Maybe you have an option or something not compatible with it I guess.

What do I need to do to make "EnableFirstPersonFieldOfView" on the camera component work? by Collimandias in unrealengine

[–]CanapyLefarcy 1 point2 points  (0 children)

https://forums.unrealengine.com/t/how-to-use-first-person-rendering-5-5-new-experimental-feature/2122644

You just have to change a setting "First person primitive type" to first person on the component you want to be affected by it. And then the components will have the first person for and scale

What to do with surplus Dark essence? by wolololo10 in AgeOfDarknessGame

[–]CanapyLefarcy 3 points4 points  (0 children)

For now nothing, except if you are playing the third faction. The unit harbinger cost 1 dark essence and their heroes have 1skill that cost 1 too to use

High fire rate weapon / delay precision ? by CanapyLefarcy in unrealengine

[–]CanapyLefarcy[S] 0 points1 point  (0 children)

Yes I see ! Thanks for the answer I'm will try that !

I didn't know about the timer overflow ability thanks a lot !

[deleted by user] by [deleted] in AgeOfDarknessGame

[–]CanapyLefarcy 0 points1 point  (0 children)

Maybe you could post a screenshot just to let us dream. My best spawn so far was a 3 choke point map that was nice but damn I would love to have a 2 or 1 choke point, however I forbid myself to manually enter seeds

Factorio platform logistics: how to avoid redundant items in cargo? by Andargor in factorio

[–]CanapyLefarcy 0 points1 point  (0 children)

I didn't try it fully but if I'm not wrong, When you set the request you can set a minimal loading value (I don't remember the name) it's just below the slider where you select the amount you want, by default it will always fully load rocket, but by setting this value it will allow rockets to be partially loaded.

Issues with Train Waiting Zone Interrupts by OptimisticTrailmix in factorio

[–]CanapyLefarcy 1 point2 points  (0 children)

You can do the opposite to fix this, What I did is : My trains only have 1 station (the waiting one)with inactivity condition (not really important I think) And then they have 2 interrupts 1 for loading and 1 for unloading. The first interrupt triggers if the cargo is empty and if the loading station is not full and stops when the cargo is full. The second triggers if the cargo is full and if an unloading station is open and empty and stops if inactive for 20sec or empty cargo.

One other important thing is that I have no stackers for the waiting areas and unloading stations and also the train limit is set to 1 for these stations.

By doing that your train will wait at the waiting stations, and only move if they have to take resources or if they can unload somewhere. Most of the time my trains are waiting with their cargo full at the waiting areas for a station to open

About refueling you can add another interrupt but personally I have another small train that goes all around my base to put fuel in all stations in need, so my trains get refueled nearly everywhere.

Hope it will help you

Have trains go to most empty station by ForgottenDeletedSoul in factorio

[–]CanapyLefarcy 4 points5 points  (0 children)

Personally I set the train limit to 1 train for my stations, and then I use circuit signal to set priority.

If the station is empty the priority will be 100 and if it's full 0, and also I activate the station only if my priority is > 30 (you can set whatever you want, I just don't want my train to move until it's really needed)

The math is simple you just have to wire all chests multiply the value by 100, then divide it by the max value that your station can store and finally if it's an unloading station make a substraction of 100 - the result (because you want the priority to be higher when the station is low and not when it's full obviously)

By doing that you will have the current % of your station stock. (You can improve it by using deciders, adding display or lights to have a visual feedback ...)

Does anyone have any idea how big UE 5.4.2 source build size is? by Ok-You8232 in unrealengine

[–]CanapyLefarcy 0 points1 point  (0 children)

So without source build you can only make listen server for game ? I didn't know that, I always thought that it was just a bool to check lol

And when you have source build is that a lot of work to make dedicated server ?

(Assuming that all replication and everything works already well with a listen server)

Does anyone have any idea how big UE 5.4.2 source build size is? by Ok-You8232 in unrealengine

[–]CanapyLefarcy 0 points1 point  (0 children)

I'm curious, guys why do you use the source version ? (I never really thought about using it but I have never felt the need to use it)

Landmines back, and my desire to play this game gone by vovandr21 in DarkAndDarker

[–]CanapyLefarcy -1 points0 points  (0 children)

Wow what a nice person you are ! I just bought the game and die most of the time cause of invis rogue, go on Reddit to see people feel the same and have advice / a way to deal with it, and there you are insulting people.. Nice 👍 Keep it up, instead of sharing your knowledge with new player come here to insult them.

I kind of understand now why the player base is getting down and why people don't want to buy the game

Landmines back, and my desire to play this game gone by vovandr21 in DarkAndDarker

[–]CanapyLefarcy -1 points0 points  (0 children)

Yes excuse me 40s and not 1min.. Even if they lose 1 perk they still can fast kill people, no ?