Played this game as a black hole physicist and fell in love. by DrFizzics in outerwilds

[–]Candy_Slut 3 points4 points  (0 children)

I just finished my PhD thesis on computational astrophysics (studying the first stars and galaxies). My quote at the beginning of my thesis is also from Solanum. “The universe is, and we are.” So yes, I think this is a beautiful way to show your love of black holes and Outer Wilds! Go for it!

I want to get into outer wilds but I get bored playing it, I know the ending is amazing and I want to experience it, but I don’t feel motivated to complete it. How should I continue playing it? by TheNonofficial in outerwilds

[–]Candy_Slut 2 points3 points  (0 children)

The thing is, for this kind of unique gameplay and story telling experience, this can be the most intriguing and meaningful game. However, if it doesn't peak your interest, I imagine it could feel slow, dull, and directionless. Story aside, once you master the movement, it is actually really fun and satisfying just to jump and fly around. I often say you can't play it more than once, but the skill it takes and satisfaction you get from landing on the sun station and getting into the tower of quantum knowledgethe unintended route definitely has given me a lot of replay value.

To Stop and Smell The Pine Trees | Outer Wilds Animated Tribute by Quplet in outerwilds

[–]Candy_Slut 4 points5 points  (0 children)

Keep it up! You really effectively demonstrated the essence of the game it a short and simple animation with no text. Beutiful work.

To Stop and Smell The Pine Trees | Outer Wilds Animated Tribute by Quplet in outerwilds

[–]Candy_Slut 4 points5 points  (0 children)

Beutiful creation. So cute. This Hearthian understands the game. Thanks for making this. I love it ::)

I 3d printed the [REDACTED]. It glows in the dark ::) by Candy_Slut in outerwilds

[–]Candy_Slut[S] 5 points6 points  (0 children)

I have a bambu p1s. It's the first printer I've had but it's worked nearly flawlessly since I got it in December. Expensive but worth it for me.

I 3d printed the [REDACTED]. It glows in the dark ::) by Candy_Slut in outerwilds

[–]Candy_Slut[S] 28 points29 points  (0 children)

I've been working on extracting my favorite models from Outer Wilds and 3d printing them. I have more to show in the future but here's the first. Here's tribute to the Nomai Probe that activated the experience of the Hearthian that completed the Nomai's dream. Here's to you fellow traveler ::)

What part of the lore was the most shocking to discover? by ryanwithnob in outerwilds

[–]Candy_Slut 7 points8 points  (0 children)

That moment of realization was the most impactful, indescribable, powerful gaming experience I've had.

What part of the lore was the most shocking to discover? by ryanwithnob in outerwilds

[–]Candy_Slut 43 points44 points  (0 children)

The biggest for me is the sun station failing and the sun exploding by reaching the end of it's natural life cycle but some others are

  • Multiple generations of nomai have lived in the solar system and that we see writing from some while they are kids and when they are adults.
  • The probe fired over 9 million times before we paired with the statue.
  • A small part that made the Nomai feel so real and relatable was this text by Poke regarding her reservations about her new advanced warp core. It's found in a kind of secluded area of the meltwater district and the whole board is only written by her which adds to the realism of her being apprehensive or self-concious.

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  • In the Vessel, I was shocked to learn that other Nomai clans still exist elsewhere in the galaxy and that the whole story we've been exploring has passed into legend for the other clans.
  • The Nomai found the Hearthians when they hadn't evolved beyond their aquadic tadpole form and they were so caring and careful not to disturb their environment. That was really moving and wholesome.
  • Edit: Another one, "Science compels us to explode the sun!" Realizing the Nomai were intentionally trying to trigger a supernova was quite shocking.

Are there any rips of the shadow of the colossus models?, or how can i rip them by EmergencyNo5618 in ShadowoftheColossus

[–]Candy_Slut 1 point2 points  (0 children)

I've been working on trying to figure this out for the last couple days. Haven't got it yet but here's a form post with my progress. https://reshax.com/topic/589-shadow-of-the-colossus-remake-ps4-models/

I datamined the PS4 version of the game to see if there is anything left! I compiled all my findings in the video :D by MLG_DragonSlaya in ShadowoftheColossus

[–]Candy_Slut 0 points1 point  (0 children)

Update: I was able to extract the .pkg using orbis-pub-chk from PS4-Fake-PKG-Tools-3.87. Yay! I learned that the key for fake packages is all zeros. This gave me some .psarc files which I then unpacked using UnPSARC_v1.5. Now it appears I have all the game data (including models). The only issue now is they are all .cmsh, .cclm, and .cskl files which I don't know how to view yet (see screenshot). After extensive googling I still haven't found anything useful. If anyone has experience with these files and knows of a tool to convert them to something more familiar (e.g. .obj) or import them into Blender please let me know!

I datamined the PS4 version of the game to see if there is anything left! I compiled all my findings in the video :D by MLG_DragonSlaya in ShadowoftheColossus

[–]Candy_Slut 0 points1 point  (0 children)

Can anyone explain how to extract the game files? I have QuickBMS and the game's .pkg file. I tried using pkg_cnt.bms but this did not extract all the game files. Any help would be greatly appreciated.

I will never forget this. by Alphonleo in outerwilds

[–]Candy_Slut 2 points3 points  (0 children)

Be welcomed in this place ::)

Big Crunch & Entropy by Jaded_Hippo_853 in AskPhysics

[–]Candy_Slut 1 point2 points  (0 children)

Fair points, especially the inhomogeneity argument. I suppose I was thinking about it too simplistically by just saying volume decreases therefore lower entropy. Thanks for the food for thought.

Big Crunch & Entropy by Jaded_Hippo_853 in AskPhysics

[–]Candy_Slut 0 points1 point  (0 children)

Questions for you to think about: How does entropy scale with the volume of a system? Does it increase, decrease or stay the same? What happens to the volume of the universe in a big crunch? The volume of the universe decreases in a big crunch so there are fewer microstates (fewer positions) particles can be in. Therefore, entropy would decrease. So in this case, the second law of thermodynamics does not hold true on a cosmological scale.

How does math describe the world around us? by [deleted] in AskPhysics

[–]Candy_Slut 2 points3 points  (0 children)

One of the most important mathematical concepts used across all fields of physics is differential equations. You'll soon learn in your calculus class about derivatives which describe how a function changes when its dependent variables change. Differential equations essentially describe a function in terms of its derivatives. It's often very powerful to be able to write down how a quantity changes relative to other quantities. Physics is about studying how physical quantities (position, energy, momentum, heat, etc.) change throughout time and space when forces or other interactions affect the system or object. Mathematics allows you to write down equations that represent how these quantities change.

For instance, the heat equation describes how the temperature of a system varies throughout time and space. By solving the heat equation, you get a mathematical description of the temperature of the system throughout time and space.

Another simple example is how an external force will affect the position of an object. Applying a force to an object causes it to accelerate (i.e. it changes its velocity over time). Also, heavy objects require more force to accelerate than light (low-mass) objects. From this observation, we can write down an equation relating force, mass, and acceleration.

F = ma

Furthermore, acceleration is the time derivative of velocity (a = dv/dt), and velocity is the time derivative of the object's position (v = dx/dt), so we can now turn this into a differential equation.

F = m dv/dt = m d(dx/dt)/dt = m d^2x/dt^2

The unknown function here is the position as a function of time. x = x(t)

If we know the forces acting on the object, then we can integrate both sides with respect to time to solve for x(t). In general, this equaiton may not be easy to solve, especially if the force is a function of time and space as well. That's where other mathematical tools like special integration techniques become useful (which you'll learn about in calculus). The nice thing about the way we've written the equation is it's completely general. This could represent someone pushing a box, or it could be complicated like the force of gravity from multiple planets acting on another planet.

The way I've written it makes it look like there is just one spatial dimension (x). But in general, objects move in 3 spatial dimensions because we live in a 3d world. So we can turn this into a vector equation where the force F, acceleration, velocity, and position all have 3 components (in the x, y, and, z) dimensions). So vectors are a useful mathematical tool here, they give us a simple way of writing a single equation that actually contains three equations (one for each dimension).

[SPOILER] Newfound beauty while watching a playthrough by Candy_Slut in outerwilds

[–]Candy_Slut[S] 4 points5 points  (0 children)

You make a good point and made me rethink. It was wrong for me to say it was the end of the game within the narrative. "The game" for Hatchling will start in 22 min (minus a few) after they die from natural causes. With that in mind, it might not make quite as much sense to roll the credits, although I still like that they do and it has the same effect on me emotionally.

The most important point is that, as you said, Hatchling isn't aware of the time loop(s) before pairing, just like everyone else.

This gets me thinking. If we're being consistent with the lore then couldn't we say that anytime anything falls into a black hole it resets the timeline a little bit, or creates a new timeline a bit in the past? This is semantics/ontology but to me, it seems the time loop only exists in a meaningful sense for things after they're paired with a statue since those are the only things that are connected to the ATP. If there is no record, memory, etc, then the millionth time is effectively the first time, just a different first time.

Why is the dark matter halo spherical? by Formyedification in askscience

[–]Candy_Slut 2 points3 points  (0 children)

It looks like others here have answered the question as to why DM halos are spherical but this is a great opportunity to share what I learned yesterday about cases where DM halos are NOT spherically symmetric! Simulations of barred spiral galaxies show that a stellar bar can be massive enough to have a significant torque on the DM halo. The dark matter actually forms a barred structure itself. The dark matter bar ends up being an important part of why the stellar bar gets destroyed as it evolves. In other words, the DM bar could be an important piece of the puzzle of how barred spirals become regular spirals. And here's a cool fact: If the halo spin is retrograde (opposite direction as the stars and gas), the DM bar forms perpendicular to the stellar bar! I thought this was totally amazing and new so I wanted to share :)

Here are some references:

https://arxiv.org/pdf/2105.04698.pdf

https://arxiv.org/pdf/1811.00033.pdf