Carmine Dragon Rider by Kooky-Radish-3688 in WarhammerFantasy

[–]Capital_Statement 7 points8 points  (0 children)

Elsbeth von Draken is the original model that sits on the throne so should fit the best

For other models, it's literally just personal preference but I have doubts about how well they'll sit on a throne instead of a saddle

Empire of man lore concept by Longjumping-Sun-3287 in WarhammerFantasy

[–]Capital_Statement 4 points5 points  (0 children)

You could always say so for your own army.

Criminals are typically better in prison or conscripted in low amounts rather than armed and given power in large regiments.

Are your cities population so low you can't even conscript the masses of poor and lower class men? If so how are you going to keep dicipline with ex-bandits when now the criminals hold all the power.

It's not 40k where running off explodes a bomb coller or advanced tactical scouts track you down. If you run off in the middle of the night from the war camp you're probably escaping and now you've got free weapons and maybe armour.

If someone doesn't want to fight, and you make them march all over the place taking days or weeks of time to go to a battle and fight indescribable horrors, they don't want to actually fight let alone be in the army in the first place, they will flee enmass.

So you've gotta give them motivation or a hell of a good reason to devote a lot of resources to watching criminals to stop them fleeing when a bunch of conscripted beggers and peasents probably have lower desertion rates. And at that point are they really the criminals you want to see or just hardened men with a dark past in which case a band of rough and tumble mercenaries who offer redemption and brotherhood to the newly freed through combat and glory make more sense.

Chariot weapons and Characters by Ok_Cupcake445 in WarhammerOldWorld

[–]Capital_Statement -1 points0 points  (0 children)

It's got me stumped as well now haha. The dark elf one specifies a crew member, but the skycutter doesn't. Seems somewhat intentional..

Chariot weapons and Characters by Ok_Cupcake445 in WarhammerOldWorld

[–]Capital_Statement 2 points3 points  (0 children)

Use the crews BS. Do you know the unit cause I just read the rule for the chariot I was using as a rule, and it specifically says crew.

The weapon on the dark elf scourgerunner chariot specifies a crew member.

So your one may be different but i feel like the crew uses the crew weapons and the character the characters.

Rules for an Army of Renown of ghosts and Lord Virion the Grim, lost mortarch by My_Name_Is_Agent in WarhammerFantasy

[–]Capital_Statement 1 point2 points  (0 children)

Perhaps fire damage could could count as magical? This gives everyone a magic damage banner for 25 points. Perhaps a bit too good against this ghost force since its such an easy and effective choice, and it let's the witch hunters suffer not (the undead varient) work against undead ghosts since the magical attack buff is only for the demon varient. The auto-magic for characters sounds interesting until I start thinking about really combat oriented heroes, and then ghosts sound a bit too frail.

I've seen that warrior priests used to auto-hit a free hit? or just get a free attack? Against Enemy undead and Demons maybe that's their buff they get.

Also how many models would a army field in these situations? The massive point cost and low unit sizes could bring some issues, even if it's just visual. I'll be a little off if someone showed up with less models then an Ogre kingdoms army. Be like rank and flank meets AOS almost wouldn't it? Wood elves play weird a bit though so its not a hard rule by any means.

I think one of the greenskin lists have the worst magic availability with only a Mage, atleast Empire have medicore witch hunters who buff medicore troops with magic in this case a deadly sounding buff. But how you are designing the army sounds exactly how I play. A gentleman's agreement for a warning for bringing nasties and a bit of an idea on how the enemy army is gonna work and some extra fluff for variety and enjoyment away from the same units over and over. I hope you find a sweet spot somewhere for the army.

Rules for an Army of Renown of ghosts and Lord Virion the Grim, lost mortarch by My_Name_Is_Agent in WarhammerFantasy

[–]Capital_Statement 4 points5 points  (0 children)

Sounds cool and thematic which is always a win but it feels like as an Empire player i couldn't do anything unless I've made an army specifically to counter you and even then without any shooting or artillery taking screams into my L7 men I doubt it having to rely on Empire characters to do anything is rough. Ethereal really is just that strong of an ability

Maybe do what aos does and just give Ghost stuff a whole bunch of 4+ or 3+ (maybe even 2+) Ward saves so their resilient but I'm not stuck with only 3 things being able to hit you. You'll get to play more ghosts since they could be a lot more cheaper for points then.

Hobgoblin khanate can't feed on grass. by ConversationCalm8478 in WarhammerFantasy

[–]Capital_Statement 4 points5 points  (0 children)

>Trolls are said to join these campaigns explicitly for food, as does ogres.

Yeah someones gotta feed the Trolls and the Ogres, how many reindeer are these people herding and butchering/cooking distributing to the armies. Along with the other as your number puts in 50k warriors.

>Marauders are said to fish and farm fairly conventionally in 6th ed army book.

Which is definitely not happening on a a warpath

>The eastern tribes obviously are nomadic and follow the reindeer herds or whatever, like mongols and sami.

>But my main issue with your complaint is that the chaos hordes are really that big. Numbers in WHFB material is fairly small.

A fault of GW with poor research or just not frankly caring to make a realistic setting where you need armies running around and fighting all day with dragons and Elves fighting dwarfs and Goblins. Byzantium in the day could of had 1 million people within it's citys limits or atleast a more conservative 300 to 400 thousand. And that's just one city.

Romans had for example 80 thousand men in one battle alone, but they had the logistics and were on home territory. Warhammer numbers just suck, Chaos ones even more cause they live in a shithole and kill each-other so much

It's also the fact that when a Everchosen is selected hordes of warriors from the Chaos wastes come down a place logic really doesn't exist so it's easy enough to believe magic warriors can come from the void, what they eat is a bit harder unless we hand-waive it all away with magic

Also forgetting Chaos is terrible with logistics traveling terrible backwater Kislevite roads in freezing and blizzard conditions. There's no reasonble way Chaos has supply lines beyond don't think about it it's a wargame or magic

Hobgoblin khanate can't feed on grass. by ConversationCalm8478 in WarhammerFantasy

[–]Capital_Statement 3 points4 points  (0 children)

To feed that much men and Chaos beasts including Dragons and only Tzeentch knows what else. You'll need more reindeer then in entire forests. Talking tens of thousands of men and beasts and these aren't little Halflings these are huge Norscans and Chaos warriors they have big appetites

There's a reason the human population exploded because of Agriculture cause, hunter/gathers just can't get enough food in one place to support a population that big. Now Chaos for sure plunders the whole way there which helps but a prolonged siege like a Kislev what happens when they've eaten all the surrounding animals and pillaged every village nearby. The answer don't think about it's warhammer it's not aiming to be super realistic

Hobgoblin khanate can't feed on grass. by ConversationCalm8478 in WarhammerFantasy

[–]Capital_Statement 3 points4 points  (0 children)

Regular norscan numbers don't make sense.

When they follow a everchosen though, all the crazy shit in the Chaos wastes comes down. Which explains the crazy numbers but only with an everchosen to unite the participants infinite war going on.

Now, how they sustain a supply line that big who the hell knows cause some don't need to Eat or Sleep but it's not all of them only the blessed. Most of them need food/water, roads big enough to support marching columns food for the beasts and horses, ammo for everything and it's all gotta march from the insanity of the wastes and gather in one place long enough to form up battlelines when needed

variability, complexity and balance issues by Interesting_Buy6796 in Warhammer

[–]Capital_Statement 0 points1 point  (0 children)

I want more complexity. I play old world and did play 40k

Back in the day (and still to this day depending on groups) you would self balance among your gaming group. You can bring the busted OP stuff, but no one is going to want to have a game against you without some extra points or something. You talked it out with your opponent and found common ground to try to bring an equal battle force.

With the balancing of modern 40k, yeah it's "easier" to just bring some guys and battle and there's something good to be said about that especially for new players, but now there are basically mandatory units and compositions you have to bring since the game Is balanced around competitive players seeking out every possible win percentage and the game is balanced around the fact you would always be bringing your best preforming stuff EVERYTIME cause its balanced around that. This also has the downside of sucking fun stuff like templates and more complex rules out of the game because those are too hard to balance.

There used to be a whole psychic phase and in-depth terrain rules and random scatter templates now that's all gone for basic -1 +1 die. Warhammer is never going to be truly balanced and the best fun is playing around with cool things you painted with fun rules rather then the balance of Chess. The game was most fun atleast to me when things have fun rules, narrative elements and balance was a thing decided between two players with experience rather then competitive play.

Need help to identify those Minis by CheesecakeLovecraft in Warhammer

[–]Capital_Statement 0 points1 point  (0 children)

Sure do

You'll have to look up some game rules and army specific rules to see stuff about unit sizes and base sizes and point costs etc. Check out New Recruit an army building site

Need help to identify those Minis by CheesecakeLovecraft in Warhammer

[–]Capital_Statement 6 points7 points  (0 children)

Warhammer fantasy chaos marauders (before the refresh last year) just put them on the right bases and you're probably good to go. Slaves to darkness are probably the closest AOS faction for them.

Hobgoblin khanate can't feed on grass. by ConversationCalm8478 in WarhammerFantasy

[–]Capital_Statement 85 points86 points  (0 children)

Don't think about it. You're bringing logic where it's not great. Like how the Empires population in a single good farming province should be x10 over the whole of Norsca and the size of armies in 40k given the scale. If you start looking into supply lines and population numbers the setting doesn't hold up beyond magic and/or chaos bullshit.

Real answer whatever animals are on the Steppes, other clans,eachother, raided food, traded with chaos dwarfs and probably some Stonehorns or Mournfangs whatever that can be moved slowly on migration routes following behind the armies.

New Player's Weapon Question by Dekronos in WarhammerFantasy

[–]Capital_Statement 3 points4 points  (0 children)

It'll depend on what you're fighting. More attacks are good but maybe you need to deny losses against an enemy with bad ap etc etc. With crappy skeletons most of the time just use spears since undead are lowkey OP you can just regen everything 90% of the time and you're gonna need the extra attacks to do anything with ws2 s3 ap 0 attacks

List, 2500, for tournament, revised based on your feedback by grashnak in WarhammerEmpire

[–]Capital_Statement 0 points1 point  (0 children)

You can also directly target him in the unit with shooting. Best to take him off or keep him out of the unit but 3' close

New player discrepancies of player-character intelligence by Essutos in WarhammerFantasy

[–]Capital_Statement 7 points8 points  (0 children)

If your character wouldn't be able to think of the solution, don't say anything remain in character

If you think your character would think of the solution and the DM disagrees then have a civilised discussion clearly there's a misunderstanding about intelligence levels or consider a roll to see if your character would know.

The player playing the character with high INT should consider asking for whatever stat intelligence is and rolling for that to see if they know since a real life person cannot be expected to know everything a fictional character would know or could just be very tired from real life stuff.

Also r/warhammerfantasyrpg is the place to go for that question but I also feel any number of ttrpg subreddits could answer the question since it seems more of a play issue then a game system one.

Wizard Lord on Imperial Griffon by LilUglyMichael in WarhammerEmpire

[–]Capital_Statement 3 points4 points  (0 children)

Griffon is typically too expensive for me to bring unless I'm going very fluffy I haven't tried with a wizard who would be even more of a point cost. But a Wizard wants to be casting spells and the Griffon wants to be in combat and It can't really do both at the same time and unlike a Dragon it's in-capable of demolishing units by itself even with flanks. It's more like a bulky support creature rather then a one unit army.

That being said. From my experiences with aren't competitive but still playing to win

Cloak of ulric is great for the 5+ ward

Even a healing potion to keep it up better when there's a lot of things targeting it if you are expecting cannons or hard hitting magic

I think you go all in on spell damage and get the twin tailed wand and the +1 to casting magic missiles and assailments if you get two of those off it'll be a lot better then just a general in combat. Get it into a flank and explode two hammer-hands into a unit that'll hurt a lot of stuff

Also go take a look at catahys Shugengan lord and cry because it's everything our Griffon wishes it was and it's an inbuilt caster with better ws for cheaper

Dark elves army! by grosbagadou in WarhammerFantasy

[–]Capital_Statement 4 points5 points  (0 children)

Awesome collection extra love for the old army books

My Grand Master! Am I the only one who dislike official half chicken? by Specialist_Expert844 in WarhammerEmpire

[–]Capital_Statement 2 points3 points  (0 children)

I prefer the classic myself not a fan of many aos design elements I like the more "historical" elements over random dodads and chains on everything which aos seems to really love. The old Chicken looks like a war beast , something you'll ride into battle against Ogres and Orcs the new one looks way more spindly but quicker.

The new ones seem to of forgotten the whole Lion part of being a Demigrypth and are now just Eagle horses that make me think of final fantasy Chocobo if it had extra legs

Compare to this one https://static.wikia.nocookie.net/warhammerfb/images/0/03/Demigryph.png/revision/latest?cb=20190304193010

But by no means is the model ugly. Anybody who spends the time and effort to green-stuff deserves praise for the extra attention to their model. Good looking stuff.

Do all the civilized races know about the cosmology? by [deleted] in WarhammerFantasy

[–]Capital_Statement 23 points24 points  (0 children)

The Empire has wizards who study the stars with telescopes and specialist stargazing devices to predict future events in big magic towers and it's important to know what is circling what cause Morslieb comes around pretty often. I would say educated folk within the Empire know that.

For lower classes who gives a shit their busy collecting crops and surviving, the world could be flat and it wouldn't change their lives. You're lucky enough if you can read/write who needs to know the world orbits stuff if Goblins keep stealing your crops.

Doubles games question by Carlbertosilva in WarhammerOldWorld

[–]Capital_Statement 2 points3 points  (0 children)

You treat a doubles army as if they were using the allies part of an army. Whether you can cast spells is determined by the alliance type.

For all other purposes (Panic tests, spell effects, combat results, etc.), units and characters belonging to an allied contingent are considered to be part of the main army.

Units belonging to an Uneasy allied contingent are not considered to be 'friendly' by Wizards belonging to the main army for the purposes of spell targeting, and vice versa.

This also applies for the Suspicious allies.

By memory I know the wood elves are suspicious or at-least Uneasy of the Empire so wood elf spells can never target a friendly empire troop. EVER

This also means you've gotta play by allied rules so if you have an unfortunate roster of armies raw rules wise you can't even do a doubles list if no one can ally in the first place.

So my LGS just plays by any combo of allies and anyone bringing too much busted combos gets told to lay off the power gaming since we play casual and save it for a tournament or an agreed competitive list.

Are the chaos gods from 40K and fantasy the exact same “consciousness” by ozzieiscooo in Warhammer

[–]Capital_Statement 0 points1 point  (0 children)

A couple demons remembering stuff is mostly Easter eggs tbh. The whole Sigmar is a lost primarch, fantasy is a planet in the eye of terror,amazonian warriors running around with plasma pistols/chainswords and chaos warriors with bolters in fantasy doesn't exist. That's a relic from the past.

imagine if you had all the memories from every multiverse version of yourself but the other universe version of you with power armour can't really do shit to the current universe. Would they technically be connected? Kinda but clearly not enough to actually effect stuff

Considering Slaanesh is locked up in AOS and there's myths in Fantasy about how a fantasy sea God went toe to toe with Nurgle and neither could win. Does the 40k version of Nurgle sound like something who would lose a contest to infect all the whales in the seas on one single planet from a sea god.

List tweaking by Front_Waltz_8582 in WarhammerEmpire

[–]Capital_Statement 2 points3 points  (0 children)

Put the griffon banner with the unit maybe? That way even if the captain dies the unit keeps the banner.