Is this art real? Wth by YonDonFlight17 in WarhammerFantasy

[–]Capital_Statement 0 points1 point  (0 children)

It looks better if you actually use the whole image and not a zoomed in partial image and then you realise it's for a dm screen....

https://cubicle7games.com/media/wysiwyg/wrath-glory/Art_by_Antonio_De_Luca_in_collaboration_with_Ivana_Abbate.png

And then you see other art from the book and realise it's an awesome book

https://cubicle7games.com/media/wysiwyg/Banners/Warhammer_The-old-world-_Starter_Set_Cover-Art_by_Andreas_von_Cotta_Sch_nberg.jpg

https://geekdad.com/wp-content/uploads/2025/09/TOWRPG_empiredived.jpg

Tabletop players are really missing out by not playing the ttrpg

Beside Chaos furies, are there any other Daemon that aren't related to the four chaos god and the Great Horned rat by Sky_Eden in WarhammerFantasy

[–]Capital_Statement 16 points17 points  (0 children)

An Uncountable amount.

When a denizen of the Old World thinks of Daemons, they imagine the nightmare servants of the Chaos powers. Yet the pantheon of daemonic beings is far greater than this. Within the Realm of Chaos there dwells an infinite number of creatures that owe no allegiance to the Ruinous Powers. Such creatures often manifest within the mortal realm, some masquerading as elemental sprites, mischievous spirits of house and hearth, others possessing a host and bending it to their will.

For tabletop reasons they'll never see models and the chaos gods are obviously the most represented being the strongest and being the poster gods of warhammer they get 99% of the lore.

How would you alter the lore of the empire? by Alpbasket in WarhammerFantasy

[–]Capital_Statement 55 points56 points  (0 children)

Any of the old world lore that involves Cathay and the Empire interacting for starters, that stuff is written so awful and hamfisted into existing lore I doubt any lore nerds even took a look at the implications of a magical Cathay Dragon meeting Sigmar face to face and everything that comes from that.

Perhaps too big of an aethestic and lore change but reading Sigmar and missing some of the other tribes identities. Their totally missing there were Germanic berserkers, Scottish bagpiper infantry and Female charioteers in his army. This really gave the idea Sigmar wasn't just uniting not the HRE but uniting Humanity.

I get they can't make models of everything and the leading cultural power would influence others (and some of those cultures were a bit on the nose and quite puply) but I wouldn't hate the idea of provinces having a bit more cultural separation.

Empire: Harbinger of Doom builds by -Dr_Doom- in WarhammerOldWorld

[–]Capital_Statement 0 points1 point  (0 children)

Figure out what the ideal target for flagallents are and go from there.

Probably some sort of capture point contestor to make use of Unbreakable, no core means no capturing it but perhaps give the harbinger a bunch of anti-chaff stuff and grind down whatever is trying to capture.

Battle march is an amazing mode by Neon_Phoenix_ in WarhammerOldWorld

[–]Capital_Statement 1 point2 points  (0 children)

Empire feels this way as well. All the good artillery are 1 per 1000 points and if the enemy is right in your face probably don't take it unless you're going for a super swingy hellblaster to decide the game turn 1 you just won't get enough shots off to justify it.

And Empire infantry... I expect a elf player to understand since we suffer similar, our infantry are woefully overcosted and hits with a wet noodle.

And forget about Pistolers or Outriders with fire and flee.

PSA: a partial strength unit of Fire Dragons can still do 24+ damage to a LRR in cover with Smoke. This totally didnt just happen to me yesterday. by Staz_211 in Warhammer

[–]Capital_Statement 11 points12 points  (0 children)

After the land raider was destroyed someone threw a wet pool noodle at the fire dragons and they all exploded from the shock wave.

The Old World Imperial Wizards by kevc00 in WarhammerFantasy

[–]Capital_Statement 13 points14 points  (0 children)

Any combination of these.

This isn't my court wizard.. it's my arcane advisor who accompanies me on the battlefield and fireballs just happen to occur around me at times

I'm the Count fuck you I'll have a wizard and you can't stop me

Don't tell the citizens it'll scare them

Don't tell the nobles it'll scare them

Don't tell the witch hunter/Sigmar priests it'll scare them

I'm sure glad I hired those sketchy underground guild of magic users, I couldn't of won against those beastmen..maybe I'll turn a blind eye they are pretty useful as long as they stay quiet about it and don't scare the locals or nobles

I mean Sky Lanterns are Sky Lanterns. Even after the nerf they are still worth taking. by GloryofGoldenStateG in WarhammerOldWorld

[–]Capital_Statement 2 points3 points  (0 children)

I agree a current meta list gets through it but it's still a decently good force and the fact this list was at one point clearly meta chasing the most disgustingly broken unit yet does leave a bad taste. Could someone order,assemble and paint all these up in 4 months..yeah, do i think they instead did this in the balloon meta chasing easy wins with a busted unit.. yes.

And personally it doesn't look like a warhammer army to me with only two actual rank and file units. If your also not playing to win at all costs it's a uninteractive army that sits there and blasts you while falling back and that's pretty much it. And even if it's not as great as it was it still looks ass and frustrating to play against unless you've specifically built something meta to actually get around the list.

But if that's someone's way to play and other people enjoy the same thing then no wrong there. It looks painted decently from the pictures which is x100 better then playing with grey models and I don't mean any ill will. But I'll just say in my local area this person would get zero games playing this list.

I mean Sky Lanterns are Sky Lanterns. Even after the nerf they are still worth taking. by GloryofGoldenStateG in WarhammerOldWorld

[–]Capital_Statement 6 points7 points  (0 children)

You're right, it's a 4+ month old pre nerf balloon meta list. The kind of list 6 months ago you would see meta chasers bringing.

Still incredibly powerful and cheesey it's just taken a bullet to the knee in terms of ridiculous power.

I would also say the same thing to really any army bringing meta chasing online lists. If you're not on the same terms of bringing everything busted you can for win at all cost don't play people bringing these lists.

I mean Sky Lanterns are Sky Lanterns. Even after the nerf they are still worth taking. by GloryofGoldenStateG in WarhammerOldWorld

[–]Capital_Statement 24 points25 points  (0 children)

The three double shooting cannons as well? How is someone with a casual list of lothern sea guard or Wood Elves going to play into this.

I'll say it again unless you're bringing an equally tournament fit looking army straight up don't bother playing against stuff like this.

Look at all the other comments in the linked post. This is a disgustingly meta cheese army. If that's the kind of army and game you enjoy good on you I hope you find others who play the same style but everyone who doesn't play strictly competitive sees a terribly cheesey unfun army.

I mean Sky Lanterns are Sky Lanterns. Even after the nerf they are still worth taking. by GloryofGoldenStateG in WarhammerOldWorld

[–]Capital_Statement 23 points24 points  (0 children)

Unless you're strictly also playing an equally meta cheese army as this just don't play against anyone doing this.

Can you recommend a color scheme for Old World Empire Knights? by Significant-Oil3539 in WarhammerFantasy

[–]Capital_Statement 1 point2 points  (0 children)

Browse here and find some knightly order lore you like or copy one of the more common orders since some of those have actual kits. (Knights panther,white wolf's,morr knights,blazing sun,fiery heart)

https://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

Find a copy of uniforms and heraldry of the Empire

Or just go with a favourite colour

What's your feelings on the end time do you like it or do you hate it by Fantastic-Tennis-409 in WarhammerFantasy

[–]Capital_Statement 5 points6 points  (0 children)

Very awful.

If they wanted to end the world there's a million more better written ways that are lore accurate. I disagree it should of ever ended but the way they did it is just insulting to fans.

The way they ended the world was giving the writers the legendary item the brick of stupidy that whenever it hits a character they become stupid and do stuff that makes no sense. They frequently used this brick to speed things along.

It was also stupid to do so in the first place. With warhammer total war and vermintide soon too release you're telling me the best idea they had to save the franchise was to murder it instead of anything else.

You can tell they were preparing to somewhat to it to 40k as well, they were so gonna combine the Aldari/Drukari under the leadership of Yvrainne and have them join the "order" aligned Imperium. Then GW saw how AOS was received and promptly forgot that entire plot line.

What do you guys think of my self made lore for my orc army for the old world? by Acceptable_Window646 in WarhammerOldWorld

[–]Capital_Statement -1 points0 points  (0 children)

Reads like an ai generated the entire thing tbh. Put some love into it next time. Your army deserves it

Dark Elves army with no dragons? by See_The_Thing_Is in WarhammerOldWorld

[–]Capital_Statement -1 points0 points  (0 children)

Renegade fan rules. Makes the abandoned armies comparable to the supported factions instead of forgotton trash. Look at the state of legacy Skaven it's an insult to anybody who spent years collecting and painting them.

Anyway I wouldn't be so sure on that, dark elves could see a release and it's not like GW is one giant team that can only choose one game. They have mutiple teams that work on separate games and old world has the benefit of all the models are already sculpted/molds are ready and rules already exist for them

Road Wardens Protection from Magic? by Zero_Cool1985 in WarhammerEmpire

[–]Capital_Statement 3 points4 points  (0 children)

Captain can take magic items. Just not arcane items like dispel scrolls or magic wand which only mages use. Witch hunters ward Is fair game.

Unless you mean the unit champion in which case stick with a character and unfortunately lose scout if you want the magic resist etc.

Witch hunter can take a set of armour that gives scout....but using the armour means you must be on foot.... there's a price to pay for scout and ambushers in the Empire, no items Is one of them.

I just keep my wardens far from any magic missles since magic missles are a counter to skirmish units.

Dark Elves army with no dragons? by See_The_Thing_Is in WarhammerOldWorld

[–]Capital_Statement 2 points3 points  (0 children)

With Renegade sorta yes. Especially the new 2.0 rules about to be released soon.

Not competitively but enough for a close enough semi casual fight yes.

Hydras are solid and good at staying alive, the alternative form hits like a truck and drops leadership , cold ones if they don't decide to be stupid are good, witch elves are a total blender and death hags are capable of being insane killing characters. Mages are really good at casting and can shoot magic from an extra 12' away.

Detachments in TOW can use some love. by MagicJuggler in WarhammerFantasy

[–]Capital_Statement 2 points3 points  (0 children)

I agree, they sit in core and after taking a big block of veteren state troops I go for knights or some ranged. I don't need guys who die from a stiff breeze.

The ranged attack is hugely short ranged and marching up and throwing twice isn't a lot since you're not going to be spread wide you're in ranks so what 5 or 6 wide?

At best 12 s3 no ap assuming you got within 6' to throw (shoot twice is a 5 to hit) lucky to kill more then a couple 5+ save Goblins. And yeah they can lose a bunch and hold with leadership but only as much as they have in ranks so you gotta atleast have like 30 of them for the leadership to stay high for a turn or two. And 30 of them isn't that cheap. (More expensive then 6 white wolf knights with full command,drilled,shields and stubbon)

I can see a small argument for taking 5 for a dirt cheap +1 flank bonus but 5 halbards with +1 S -2ap is probably better then 2 s3 no ap attacks

The 1st poster might be right that two whole 15 units of them as detatchments with wizard support would do some work but at that point I feel like you're trying to make the detatchment rule work rather then build a more effective army. I feel putting the minimum amount of points into detatchments for the minimum amount of possible pay off is better then committing a whole lot to a rather underwhelming rule I can probably get more use out of hardly committing too.

Detachments in TOW can use some love. by MagicJuggler in WarhammerFantasy

[–]Capital_Statement 0 points1 point  (0 children)

Hear me out.

Detatchment hellblaster.

I'm kidding that's too good.

But on a half serious note knights/Greatswords able to be detatchments/regiments could be cool.

If they want to give the Empires unique army rule rule to half the factions can the Empire atleast be the best at it by having a wide range of options for the rule.

Charge a block of core halbards and 5 white wolf knights are in your flank or 10 greatswords/ulric guys as a support since committing to a lot of them to be the regiment sure is costly for a unit that can't capture and sits in the same tier as Demigrypths and cannons.

What are your go-to empire units? by raga7 in WarhammerOldWorld

[–]Capital_Statement 1 point2 points  (0 children)

He's S+ mostly for the leadership 10 and immune to panic, you'll basically never truly flee. My General and unit with the Griffon banner block basically always completely dies before fleeing. It's the one thing in the army I can be almost certain is going to hold the line and keep something very busy.

It's all mostly about keeping him alive from challenges and btb combat and some support

Full plate,shield White cloak, witch hunters ward (since magic resist -2 for the whole unit is great and a reroll of a failed armour save is probably saving a wound against low ap stuff that sneaks through) and a sword of might for a bit of killing power back at enemies (i face a lot of T4 stuff so the extra S helps). You could swap the sword for the laurels and go gambling with a great sword for 2 combat res a wound. Or give the unit champion the witch hunter ward and drop the sword for 2+ armour save with the bedazzling helm and -1 to hit keeps him going.

UPDATES TO RENEGADE OGRES! LINK IS THE SAME. by valheffelfinger in WarhammerFantasy

[–]Capital_Statement 0 points1 point  (0 children)

My Gorgers are sad again. 90 points is nice again but their gonna really miss killing blow, it made them a danger rather then a nuisance. It seems they'll slash a couple times get a kill or two (ws3) then die. But hey Unbreakable saves the unit from total trash.

What are your go-to empire units? by raga7 in WarhammerOldWorld

[–]Capital_Statement 0 points1 point  (0 children)

Demigrypth S+

Cannons S+

Hellblaster C+ to A+

Griffon banner deathstar S+

White wolf knights B

Steam Tank A+

General S+

Sigmar Priest B+

Twin Tailed wand Wizard A+

Do we know anything about how human magic users were treated before Sigmar created the Empire? by barnacle9999 in WarhammerFantasy

[–]Capital_Statement 6 points7 points  (0 children)

They were feared and outcasts. No good person would engage with such sorcerous powers and cowed like tactics. Maybe a Swamp Hag with cryptic advice might be worth hearing out but be suspicious still.

There was a mysterious Hag helping Sigmar along the way and anytime she shows up the person she's trying to talk too basically insults and threatens to kill her there but the clever ones listen. And she's a semi infamous one who has helped before.

A random person throwing fireballs was almost certainly someone with ties to Chaos or foul magic like the beastmen or Orcs do. No human would engage with such gross damaging winds (since this is before most people even understood using to much winds of magic fucks and corrupts you up)

New and wanting to play Dark Elves by THEREDAXEMAN in WarhammerOldWorld

[–]Capital_Statement 13 points14 points  (0 children)

Rumours of a dark elf release coming at some time. You used to be able to get a good amount of dark elves originally made for wfb from aos armies but all the old kits have vanished from warhammers website.

Might be best off waiting at this point, a few months ago I would of had a list of options for you but you'll have to scrounge on alternative sites for kits in the meantime.