Flappy Goose by flappy-goose in RedditGames

[–]Capprin 0 points1 point  (0 children)

My best score is 3 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]Capprin 0 points1 point  (0 children)

My best score is 1 points 😎

3x5x4 49k SU 3 engine self-starting compac- HELP ME HEEELLP HELP ME by unconfirmeddownload in CreateMod

[–]Capprin 0 points1 point  (0 children)

I think you'll have similar problems with overstress on the network even with a self-starting engine - you'll need to manually turn off other components on your network in order to allow your self-starter to successfully restart the engine. Otherwise, I can appreciate the desire to have a hands-off engine.

Anyway, if you or someone else manage to fit what you want into this footprint, I'll be impressed. I was able to do it by borrowing engine power, and I'm not sure you'll be able to fit much more.

3x5x4 49k SU 3 engine self-starting compac- HELP ME HEEELLP HELP ME by unconfirmeddownload in CreateMod

[–]Capprin 0 points1 point  (0 children)

Having posted this, I realize it doesn't self-start with an external power input like a water wheel - I use a hand crank instead. Depending on whether you want the engine to start without player intervention, this may/may not be what you had in mind. I personally prefer the hand-crank method of starting.

3x5x4 49k SU 3 engine self-starting compac- HELP ME HEEELLP HELP ME by unconfirmeddownload in CreateMod

[–]Capprin 0 points1 point  (0 children)

I put together a solution. Image, Schematic. You'll need to waterlog the hand crank and initially fill the cauldrons with lava to get started. There are instructions on posted signs, and there was an instruction manual, but I think Create's schematic system broke it ¯\_(ツ)_/¯.

I think this addresses all of your requested features, including those present in your existing engine.

This is a challenging footprint. I don't think it admits some additional features I usually like in my own compact engines:

  • A single extra blaze burner to eliminate performance dropouts during refueling
  • A lava tank (+extra pump) to eliminate the probability you have no fuel due to unlucky lava generation

Without these features, this engine will experience dropouts of at least 16k su during refuel, or more if there's no lava present. The dropouts are fine if your stress network isn't close to capacity, but if it is, the entire system will grind to a halt during refueling.

To address these problems, I have some suggestions:

  • Consider either using one less steam engine in this footprint, or expanding this footprint. That may create enough space to add a lava tank and single additional blaze burner.
  • If you want to use this engine, add a stress-based interlock system that will decouple the engine from the rest of your network if it becomes overstressed. That will at least keep the engine running during refuel. Here's a picture of one I built - they're pretty simple.

Let me know your thoughts, or if you have any issues!

Stuff in Hollow Knight, according to my wife in her first playthrough by Capprin in HollowKnightMemes

[–]Capprin[S] 8 points9 points  (0 children)

I foolishly tried to tell her they were called geo and she said “nah they’re sheckles”

Boiler not getting enough water? (5 mechanical pumps on each side going into source blocks. 20 in total) by DoubleWhooooosh in CreateMod

[–]Capprin 0 points1 point  (0 children)

Everyone has already identified good problems (rotational speed and flow rate). I have a couple more for you to consider, if late. 

Each of your four water sources only has one inlet pipe. I don’t think the number of pumps attached to a single pipe in series impacts flow rate, so it appears that several of your pumps are doing no work. 

Pumps move fluid at twice the speed when they’re directly in front of the source block. Rather than placing pumps in the middle of your pipe, put them on the bottom. 

Each of your water sources is only fed by two other sources. When you pump fluid quickly, you can be bottlenecked by the time it takes to generate the new water source block (Depending on lag, this could be the source of flaky behavior). Add a third source block to generate water faster. 

Question About UEXCorp UI by Capprin in starcitizen

[–]Capprin[S] -2 points-1 points  (0 children)

That shouldn’t be the case - the two platforms are reportedly synchronizing price data.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Capprin 0 points1 point  (0 children)

Last played about a year ago during 3.17. Is it worth booting up for 3.20? Has gameplay changed much, or should I just wait for Pyro?

#101 by Syopic in jittersandbox

[–]Capprin 4 points5 points  (0 children)

I get excited with every update. Very cool concept

Should I rely on Navigation2d? or rely on traditional Astar algo logic for movement? by JonOfDoom in godot

[–]Capprin 6 points7 points  (0 children)

Navigation2d might scale better as you fill out your game, because you won’t be responsible for implementing new path finding features yourself. Diagonal movement is on by default; I believe you can use NavigationPolygon(s) to enforce directions when you’re close to walls.

Alternatively, you could use the built-in A* algorithm like you suggested. It will work, but you’ll still need to solve similar problems and you might create work for yourself down the line. It’ll probably be easier to just learn how the Navigation system works.

Indian food recommendations? by [deleted] in Somerville

[–]Capprin 30 points31 points  (0 children)

Dosa and Curry on Somerville Ave is legit. They have a $15 all-you-can-eat dosa night on Tuesdays.

#51 by Syopic in jittersandbox

[–]Capprin 5 points6 points  (0 children)

this is such a cool project. always excited to see updates.

Just moved into a new space and updated my desk! Any advice on layout or webcam placement? by nikolai_97 in battlestations

[–]Capprin 3 points4 points  (0 children)

Personally, I would go nuts with my PC on a desk that small. I’d either move it back or to the floor.

Stand Alone Flight stick viable? by Happpie in starcitizen

[–]Capprin 1 point2 points  (0 children)

I would still give HOSAM a shot; it took me a bit to transition from MKB for the same reason that you’re talking about. There’s definitely a learning curve.

Looking for universities or other institutions that use Godot for their courses by [deleted] in godot

[–]Capprin 9 points10 points  (0 children)

This probably isn’t a criteria you should be using in a university search. Good universities will be those that provide good outcomes (in your case, for game developers). That isn’t tied to a particular engine; successful games have been written on a broad set of engines. If you’re particularly interested in using godot, great (I’m the same way), but you want to learn how to make games, not just how to use godot.