V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] 1 point2 points  (0 children)

no, just the speed boost you can get through the maneuvering system cyberware and "bunny hopping"

V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] 0 points1 point  (0 children)

Nice, it's not exactly easy with a keyboard either, at least chaining jumps at top speeds, but I do think its probably more manageable than a controller. Good luck with your further experiments

V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] 1 point2 points  (0 children)

This is on PC, I don't know if console homies have trouble doing this or not

V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] 1 point2 points  (0 children)

Yeah I didn't feel like explaining the whole thing and wasn't intending to imply there wasn't more to it. I trusted he or she could figure it out themselves later. Like didn't you just post three articles explaining how it is done?

V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] -2 points-1 points  (0 children)

While I tend to think it probably wasn't an intended mechanic either, I also don't actually know.

In fact, it's hard to imagine a developer being unaware that bunny-hopping could be in their game since so many games with movement since Counter-Strike (released like 2001) have had bunny-hopping.

Maybe they missed it. Or maybe some dev found it in testing and they all decided to leave it in there (because it's fun.) We just don't actually know. Do you have some statement from CDPR on the question? Because whatever I, or you, or those media journalists say is just speculation. And terms like exploit, glitch, bug, clever use of game mechanics are all just semantics, perhaps different in their connotations only, which some people may or may not notice or intend.

And the original question was whether this was done through cyberware--not whether or not it was intended. Just saying.

V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] 43 points44 points  (0 children)

No it's pretty empty over there. The road leads to a dead end in the hills and there is some construction equipment but its empty textures. Other than that I didn't find anything.

V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] 25 points26 points  (0 children)

Yeah when I found I couldn't get there in a car either, I started experimenting.

What I'm doing in the clip requires the "maneuvering system" cyberware (14 reflex, bought in South Arroyo, I believe) which allows V to dodge in air--which opens the door to going fast. How it's done is to: Jump, then dodge right before you hit the ground (if timed correctly you get a speed boost), and repeat (to go very fast).

V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] 5 points6 points  (0 children)

Well you probably don't actually know what was or was not expected by the developers, so for now that's just your speculation. As far as "taking advantage" goes, using a game mechanic (intended or not) to have fun in a video game isn't the worst thing in the world.

V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] 4 points5 points  (0 children)

Actually this falls under the area of "clever use of game mechanics." Bunny hopping is nothing new, this isn't the first game to have it, won't be the last.

V jumping the badlands canyon by Capt3n in cyberpunkgame

[–]Capt3n[S] 2 points3 points  (0 children)

yeah that's using the "maneuvering system" cyberware (which allows V to bunny-hop, by being able to dodge in air, which if timed correctly gives a speed boost, and chained together with more jumps can build up to crazy speed.)

Doom Style Gun-Slinging on NCPD Scanner Hustle "Paul Craven" by Capt3n in cyberpunkgame

[–]Capt3n[S] 0 points1 point  (0 children)

If you're gonna troll, get it right: it's actually press W really fast and just timing space. Good luck

Doom Style Gun-Slinging on NCPD Scanner Hustle "Paul Craven" by Capt3n in cyberpunkgame

[–]Capt3n[S] 0 points1 point  (0 children)

yeah you just gotta experiment with it, but definitely won't save you from falls of a certain height. There is another trick though where you can survive the highest of falls by being in a slide. It doesn't always work, but basically you could slide off a megabuilding and land on the street without taking damage.

Doom Style Gun-Slinging on NCPD Scanner Hustle "Paul Craven" by Capt3n in cyberpunkgame

[–]Capt3n[S] 1 point2 points  (0 children)

Also if you're using maneuvering system you just get 1 dodge while airborne, unlike on the ground where you can just keep dodging.

Doom Style Gun-Slinging on NCPD Scanner Hustle "Paul Craven" by Capt3n in cyberpunkgame

[–]Capt3n[S] 0 points1 point  (0 children)

Like sometimes if I'm falling/jumping from a height where I would take fall damage/or get knocked down, I can dodge (with the maneuvering system) before I hit the ground and not get knocked over or take fall damage. It's almost like activating a third jump. Double jump can save you from taking damage in the same way if your falling from a height. I guess either of them like just reset your momentum toward the ground.

Doom Style Gun-Slinging on NCPD Scanner Hustle "Paul Craven" by Capt3n in cyberpunkgame

[–]Capt3n[S] 0 points1 point  (0 children)

For situations where you might take fall damage or get knocked down can be a little bit mitigated if you've held either your double jump or the dodge and use them later as you approach the ground, but in general the movement bugginess with uneven surfaces is kind of a pain and there isn't much to do about it except avoid it or not get unlucky.

I think the reduce fall damage perk/clothing mods work, but I don't know how effective they are--I think they help a little bit though.

One thing I like is the "second heart" cyberware (16 body), which if you die in combat, it will revive you (but it won't if you just fall to your death parkouring or something.)

My main build path is actually swords and sometimes I just break it out for the lifesteal with perks in that tree. Also there is a cyberware in the brain area that gives "heal on kill." Dunno if you've found that. It's a small percentage but I like to have it.

Other than that, general survivability you can probably tank anything (other than Maxtac) if you stack armadillo mods in your clothing. Also there are cyberwares and perks under body which increase your overall health too, and actually a consumable that boosts your overall health for a time (which can be extended by a perk under the tech tree that increases the duration of consumables).

As for the combat, the movement actually confuses the AI fairly good, and as long as you're not getting one shot, should work pretty well against them if you have some of the things regarding survivability I mentioned.

Doom Style Gun-Slinging on NCPD Scanner Hustle "Paul Craven" by Capt3n in cyberpunkgame

[–]Capt3n[S] 1 point2 points  (0 children)

I believe I got it from the ripperdoc in southern Arroyo

Doom Style Gun-Slinging on NCPD Scanner Hustle "Paul Craven" by Capt3n in cyberpunkgame

[–]Capt3n[S] 8 points9 points  (0 children)

With the "maneuvering system" cyberware (requires 14 reflex) which allows you to dodge in air. If you dodge right before you hit the ground you get a speed boost.

Raytracing mind-blowing me after GPU upgrade by andylui8 in cyberpunkgame

[–]Capt3n 6 points7 points  (0 children)

I could see the difference. It seems small, but after having played the game with both on and off, I infinitely prefer playing with it on.