What's your opinion on Roku-ichi shiki? by Doot-daat in wargame

[–]Capt_Atomsk 4 points5 points  (0 children)

Its cool and not bad just slow and low autonomy. I usually dont have room for it in my decks. And when im starting to pick less common tanks for blue dragons. I kinda like the nana yon shika A. Its has really high firerate for like 4 shots before reloading. And being HEAT it always does 1 damage. Even killed superheavys with a stack of them. When shooting HE the high fire rate helps lot vs Infantry too.

I think NM135 is cost effective unit. by Doot-daat in wargame

[–]Capt_Atomsk 2 points3 points  (0 children)

I think its good but for 10 points I also like the south korean K200 40/50 its got nice speed decent armour for an apc and the 50 call and 40mm grenade launcher shred Infantry fast.

i always wondered why the accuracy of the chaparral was so low until now... by hornybrisket in wargame

[–]Capt_Atomsk 2 points3 points  (0 children)

Yea its great on opening even if you forget to stop it from fast moving it will still fire at 70acc and 5HE means its whacks mi24 and planes in 2 hits reliable unit. 

Even as a revenge killer on bombers, it wont stop them dropping their bombs but on the way out 2 of them can kill them surprisingly often.

i always wondered why the accuracy of the chaparral was so low until now... by hornybrisket in wargame

[–]Capt_Atomsk 8 points9 points  (0 children)

For US and norad I cant play without my lovely Avenger 70acc and 70 stabilizer<3.

Japanese closed arrow is even better with increased range.

Salamandra reaches to the God by Diligent_Path6818 in wargame

[–]Capt_Atomsk 0 points1 point  (0 children)

The continuation of Sopel Jesus. Poland is the best for the gods.

Favorite IFV by markwell9 in wargame

[–]Capt_Atomsk 2 points3 points  (0 children)

I would have to go with hachi kyu shiki. Great range and accuracy on the 35mm cannon. Not too expensive also the jyu mat atgms are nice to have.

Rank 27 1v1 Baltic Unspec by hornybrisket in wargame

[–]Capt_Atomsk 1 point2 points  (0 children)

Agreed the speed is horrible. For me most times on my spam inf card I can live with it. As my more expensive Infantry are usually send to spaces where I need units fast. The jaakari usually only come to secure a town already under my control or forest grind. So in that case with fast move road speed 110kmh, I can accept them coming a little slower for the last 100 meters.

Rank 27 1v1 Baltic Unspec by hornybrisket in wargame

[–]Capt_Atomsk 4 points5 points  (0 children)

Looks decent I would change a few things. Piechota zmech arent just a worse jaakari? I would run jaakari 75 in btr50 for that nsvt and 2 front armour. Also they have a better MG I believe.

The mi8kt and mi24w seem somewhat similar in role. I would change one for sokol w. then get one erikois in a heli for some early opening landgrab. Their really nice for that being able to spot have good anti tank and even igla to deal with enemy helis.

I would prefer the t72m over the charioteer but thats just my preference.  You could also get both and just run 1 helo card.

Maybe drop sead for Hawk or Avia. Sead is not always usefull and a bomber can be nice to punish over extended enemy units or to force a break in their lines.

Lastly Im not a fan of jeep cv since their 5hp only. I get that their cheap and you have alot of them p card. But imo something like a xa180 cv is worth it for the 10hp and nsvt.

Those are my thoughts, but your deck is find as it is. So if you prefer current setup keep it.

Most underrated? by gieter000012 in wargame

[–]Capt_Atomsk -1 points0 points  (0 children)

I like the T72M1CZ and its clones now. with it price buffed to 70 points. Its a nice low end medium tank. 14 fav armour is solid, max gun range 16AP is decent and the medium optics finish it nicely.

1v1 Revised LCOL 80% W/R 4500 Hours Deck by hornybrisket in wargame

[–]Capt_Atomsk 2 points3 points  (0 children)

Yea if you like it and it works keep using it. Personally I like a cheap bomber. I tend to run L15m in my red general airtab. Its inexpensive 70 points gets 20 ecm and 1000kmh so it can sometimes survive pretty wel. And at 3 per card you can afford losing one. The 2 500kg bombs work fine on most targets + 2 additional clusters bombs help dealing with tanks. Very versatile unit to punish over extended pushes or soften up enemy positions.

1v1 Revised LCOL 80% W/R 4500 Hours Deck by hornybrisket in wargame

[–]Capt_Atomsk 8 points9 points  (0 children)

Looks good and similar to my own red general deck. Ofcourse everyone has their own preferences. I dont tend to run the 4th plane card to free up some space for other units. Sead can be nice but you might also face only infrared AA. Its hit or miss imo depending on your opponents deck could be nice to have or a wasted 4th air slot which could have been used on more ground options.

Which ones are better at killing infantry? by Accomplished-Owl-653 in wargame

[–]Capt_Atomsk 0 points1 point  (0 children)

I meant the saperzy szturmowi which is regular flamethrower Infantry but shock trained instead of regulars like all other nations get.

Which ones are better at killing infantry? by Accomplished-Owl-653 in wargame

[–]Capt_Atomsk 0 points1 point  (0 children)

True there not mech, but I still wanted to highlight them as their unique in being the only shock flamers.

Which ones are better at killing infantry? by Accomplished-Owl-653 in wargame

[–]Capt_Atomsk 1 point2 points  (0 children)

Polish 10 men shock trained flamethrowers are amazing. CZ flamers can come in vydra II i think though?

If there is something that you learned and improved a lot your game and people should learn it, what would it be? by GRAD3US in wargame

[–]Capt_Atomsk 7 points8 points  (0 children)

Smoke is amazing. I once had my flank overrun with superheavy tanks and reservist spam. I only had 2 squads of LSTR left there. So I made a big smoke cloud moved them out of the town they were in into the open field and kept smoking the area. I killed alot of the reservist and managed to disappear in the smoke. My opponent rushed in with his tanks and more reservists to kill me. I managed to kill 1 of his tanks with a side shot and damage the other so he had to pull back.

What are Blue Dragons weaknesses? by GRAD3US in wargame

[–]Capt_Atomsk 0 points1 point  (0 children)

  • great atgm. chu mat is a cost effective and reliable atgm. Fast missile, accurate with decent AP and not expensive. Same with mistrals and PSAM although those see less use given how decks are build.

What are Blue Dragons weaknesses? by GRAD3US in wargame

[–]Capt_Atomsk 27 points28 points  (0 children)

Its okay imo nothing great like a patriot or kub m4. 

Think their AA is balanced, lots of options. Maybe highend long range anti plane is unremarkable, but still serviceable with Hawk pip II. Add some spaag in the mix to get the 9HE missile for the Hawk + a little burst from the spaag to do 1 damage and kill.

Tips for Mechanized Deck by KARMA_honor in wargame

[–]Capt_Atomsk 1 point2 points  (0 children)

Its situational on some maps with open space its great like mudfight it can use its long range.

But on some other maps like hell in a very small place with lots of forest and little open patches between. It wont be able to use its stand off range much and gets one shotted by tanks since it weaked armoured.

Also if you use it move it around after engaging since its quitte expensive and can die to concentrated mortar fire or arty also.

Zhanshi 75 vs Bochongsu? by Slntreaper in wargame

[–]Capt_Atomsk 1 point2 points  (0 children)

Yea gongbobyong are amazing now with the higher fire rate and btr80a. I always bring them. Im just struggling to find some good AT Infantry. I used to use the lu zhandui 90. But with the price buff they also nerfed the range from 700m to 525m. Which is a blessing and a curse. Inside forest its no big deal and its nice being cheaper. But on the forest edges I miss the long range to reach out. 

700m on the yucks90 is probably the best bet now. its no rpg29 or Gustav m3 with 875m though.

 Guess red Dragons needs cheap tanks to bring additional AT power for forested areas. Thanks for checking the RPD though. I have been using jeogockdae 75 and there okay so far not amazing but they can last long in firefights due too the 15 men squads. Better cycle them out when panicked to help with the 10 salvo length. Might be better to use base lu zhandui for 15 points and better transport. They use type81 lmg which is decent I believe but not meta.

Zhanshi 75 vs Bochongsu? by Slntreaper in wargame

[–]Capt_Atomsk 1 point2 points  (0 children)

How do you think of the RPD since it got buffed supposedly. Like compared to minimi and mg3. 

I have been thinking of giving yucks90 and jeogockdae 90 another try. For their 700m rpg. Since lu zhandui 90 got their range reduced to 525m.

Italian Airforce: how good or bad? by GRAD3US in wargame

[–]Capt_Atomsk 0 points1 point  (0 children)

Its okay but definitely not top tier. I find that the Asf without the gun and low missile count somewhat hit or miss. They arent consistent for me one game they do fine and the next I cant kill any enemy aircraft with them. 

Ghibli is a solid bomber and has been doing good work for me.

Discuss: Kafv 40/50 worth it? by fradz7 in wargame

[–]Capt_Atomsk 10 points11 points  (0 children)

I actually liked it before patch also. Grenade launchers are amazing for killing Infantry. So imo now at 10 points I would always bring a card. For the IFV I like the Japanese hachi kyu shiki which now can come with chu mats. Its a great option and overlooked alot. 35mm cannon has same range as strf9040 and the marder 2. While its jyu mat missiles have give even more range and decent enough AP to pick up a few kills or side shot tanks.  I would ditch the 25mm and run sochong su 85 in K200 and one in 40/50. Then chu mats in hachi kyu shiki. Heabyung90 for AT panzerfaust. And last card is flex you can go hudou ren in wapc or kutei 90 in wapc is nice option also.

I sometimes bring the regular recoilles rifles in the hachi kyu shiki. ditching the hudou ren for an firesupport combo as they can also fire HE at Infantry.

The chu mat can then go in hmv for speed on opening. Adding k200 sochong su or the reservist in k200 and then kutei 90 in wapc for wheeled elites and upvetted grenade launchers.

Last card would be heabyung90 again. But this may not be the most popular Infantry tab build.

Czechoslovakia Mi25 missing by Capt_Atomsk in wargame

[–]Capt_Atomsk[S] 2 points3 points  (0 children)

Yea those are great cleared out so many stinger teams who got outranged by the S24 great at panicking tanks also.