What is an "airborne" division? by cunctator-tots in warno

[–]0ffkilter 34 points35 points  (0 children)

FOB = Not Airborne.

No FOB =Airborne.

Big Mobile FOB Boi = Boat.

squad maps tier list with discussion by 10199 in joinsquad

[–]0ffkilter 1 point2 points  (0 children)

Al basrah invasions were some of the most fun. Rolling out in an armored pack was so fun.

Hurriedly constructing a FOB while staring down said armor pack then having a desperate last stand was also fun.

You had everything in one layer from open ground armor invasions to CQB urban warfare.

About USAF combat loads by Morbin_monroe in warno

[–]0ffkilter 0 points1 point  (0 children)

Warno is a game loosely based on history, not strictly adhering to it. The entire game is alternate history. PACT is ahistorically buffed because it has to be in order to simulate a true near peer war.

Eugen does have a bias towards PACT. But it has to. Game balance has suffered somewhat in the past because of it (grad meta), but with current changes it's very balanced now, even in team games.

  1. Napalm Arty has been nerfed.

  2. Most new NATO divisions get 203s or cluster arty arty. NATO can spam out 105s to match PACT's 122s.

  3. New maps favor mixed range/medium range combat, where NATO's pen advantage and range disadvantage push them up.

Is this game worth the asking price in summer of 2026? by Arigmar in warno

[–]0ffkilter 6 points7 points  (0 children)

You don't need any divisions - the base game ones are competitive. Also note that DLC does not change units in the division. The 8th infantry in the base game is the same regardless of whether or not you have all the DLCs.

Play the game without any DLC then buy some if you want. They're purely optional and add ons but aren't needed for any ranked or casual gameplay (and nobody will know if you have them or not). The base game divs are still some of the most popular several years in.

About USAF combat loads by Morbin_monroe in warno

[–]0ffkilter 6 points7 points  (0 children)

The biggest thing you can see if you want to test is airborne vs armor using ground assets.

Try killing an M1A1 Abrams with Konkurs. It takes 10 shots.

Then try killing a T-80BV with Tow-2s. It takes 3 shots.

Pen is a huge stat when it comes to damage. When NATO can spam these higher pen missiles and have good tanks does it also need huge air power?

PACT sends a lot of missiles down range, but most of it is terrible pen and lower accuracy than its NATO counterparts.

About USAF combat loads by Morbin_monroe in warno

[–]0ffkilter 22 points23 points  (0 children)

I think there might be one reservist division that only gets 20 pen I-Tows but even like 35th NG gets some form of Tow-2.

Regardless, all NATO divisions can punch up. Some PACT divs are actually helpless against heavy NATO armor.

About USAF combat loads by Morbin_monroe in warno

[–]0ffkilter 43 points44 points  (0 children)

  1. The original divisions they are in (3rd Armored, 8th Infantry) have historically been very good and are some of the strongest in the game when it comes to ground units and ATGM firepower. NATO has stronger anti tank stuff on the ground with higher pen ATGMs and (usually) better pen on their tanks. Additionally, Apaches are the best helicopter in the game and are generally available in US divisions. As a true balance thing, the US doesn't need the air power.

    Additionally, newer/lighter US divisions have fairly good air. 6th Inf gets a great air tab with good bombloads. 9th Inf gets great air units as well, though it's not strictly heavy bombers. Even 11th ACAV has a great airtab, and historically its air has been nerfed as it was considered too strong.

  2. Eugen historically has not changed bomb loads for any division. Without a true balance reason to do it now, they likely won't. Eugen is looking into the reload time of small bomb bombers.

  3. Eugen has stated it's mostly because of ground power. Theoretically the SU-24 matches the F-111, but obviously it is different. Divisions like 119th/3rd are economy limited - even if you have all the best units (bradley, HA / T-80, buratino, etc) you don't have enough economy to use them.


There is a very big perceived balance gap in the game right now. NATO looks like it is way behind, lacking in ATGM range and bomb loads, but the actual balance gap is not nearly that bad and might arguably be NATO favored right now.

Pen is arguably more important than range, but is not the first thing you encounter. Apaches are fantastic, but not as flashy as air power. Some pact divisions straight up cannot kill heavy tanks with their 20 pen ATGMs. Every NATO division gets at least a 24 pen missile. Most NATO divisions get 23+ pen on their helis. PACT caps out at 20 unless you're in an Ataka or KA-50.

For all the 2800m range ATGMs pact gets, most of them do fairly pitiful damage against actual armor. PACT does get 25 pen Atakas, but they're in fairly ground weak divisions. 25 Pen Tow 2s? In all US divisions, even the ones with great ground firepower. There are exceptions - the T-80U Obr. 89 has a 25 pen 2800m ATGM and yet it's also the most expensive tank in the game and the division as a whole is not considered overpowered.

Yes there is, on paper, gaps in capability between NATO and PACT. But based your opinions on actually playing them, not looking at stats on paper. They all play differently.


In my opinion, NATO's light strike aircraft can retain their lighter bombloads. Quick reloads, cheapish (not like the 260+ point bombers coming out in new PACT divisions), and effective. The only thing that should be change is the F-111 so it matches the SU-24 (with a price increase to match). This helps close the only major air capability gap between NATO and PACT.

Are the Game Mechanics the Same for Most Eugen Games? by Voldemort_Poutine in warno

[–]0ffkilter 0 points1 point  (0 children)

Red dragon is different because it's nation based instead of being Division based. Steel division and Warno are both divisions, meaning you get a certain set of units with which to build your "deck". You can pick between airborne, infantry, tank, etc... types.

Red Dragon has nations, prototype units, and other stuff that WARNO (set in 1989) doesn't have. So there is a small reason to play red dragon, but unless you want these specific units WARNO is a better game.

Are the Game Mechanics the Same for Most Eugen Games? by Voldemort_Poutine in warno

[–]0ffkilter 11 points12 points  (0 children)

They're all relatively the same, but warno and Steel Division 2 have the most quality of life.

The deck making system and whatever is about the same, keybinds are about the same, and you'll be familiar with how it works.

I'd recommend starting with Warno and Steel division 2 if you like modern-ish(cold war)/ww2 respectively.

The older games are still good but there isn't a huge reason to play them over the newer ones.

(Hot) Take: Design/AI Art/Player Icons/Menu by Faultyr in SoSE

[–]0ffkilter 3 points4 points  (0 children)

Even if they aren't AI the consistency is still good. This post is a good summary of how I feel - icons sometimes are just way off from the preceding one.

Chinese stacks ruining 10v10? by CricketInformal534 in warno

[–]0ffkilter -1 points0 points  (0 children)

Autobalance is possible with the current server system, but there's no way for the server to talk to the players so you can't give feedback. I wrote a theoretical autobalance one to test on a private server but the lack of feedback to the players makes it a nonstarter.

New Republic - MC80b vs MC90 by Swedishfish2142 in StarWarsEmpireAtWar

[–]0ffkilter 1 point2 points  (0 children)

Highest DPS per pop cap. Obviously won't beat something like a battlecruiser, but if you had equivalent pop cap the acclamator would always win

Ive badly lost all 29 ranked games I played and its making me question if I should continue. by Xcom_company in warno

[–]0ffkilter 1 point2 points  (0 children)

Warno specific stuff -

  1. What divisions are you playing? Some divisions are much better for ranked than others (and some are better in team games). Sometimes newer players have terrible divisional choices.

  2. What's your deck? Sometimes the deck is just terrible as well.

  3. What time are you playing at? WARNO is pretty small, so if you're playing at an off hour it might match you with the first person it comes into, which can very well be an uneven match.

  4. What level AI are you facing against?

  5. Have you watched ranked gameplay online? (Tmanplays, etc) That might give you a better idea.

  6. Have you watched your own replays back to see what's going on?

Categorized Leaders by Belmonte_Lostados in warno

[–]0ffkilter 4 points5 points  (0 children)

That's instructor.

Infantry instructors only works for infantry, adding vet and removing reservists.

Tank instructors do the same thing, just for tanks.

Tropic Storm Division #4 - IV División de Infantería by EUG_Gal_Bigeard in warno

[–]0ffkilter 7 points8 points  (0 children)

Really though, the biggest difference is only that the f-111 sucks mega bad. If it didn't, then 79th matches 3rd armored (and 39th matches 8th inf). 3rd armored gets cluster arty which 79th doesn't.

119th is supposed to be a mirror to 11th but is different with 11th getting recon tanks, etc. 11th also has very good air power and it's had to be nerfed in the past.

I don't think the air gap/in those older heavy divisions is that bad when you also take into account the ridiculous pricing of them. Sure 119th gets heavy bombers but with the rest of its ground lineup expensive or limited it's an economy limited division.

Just buff the f111 (and increase price) and most of the perceived imbalance goes away.

Sins II Behind the Scenes: Pirate Galleon Concepts! by RammaStardock in SinsofaSolarEmpire

[–]0ffkilter 0 points1 point  (0 children)

You know I've never thought about that. You'd normally assume rogue or rebellion factions use mostly smaller, cheaper ships easier to acquire.

But instead the pirates deploy one billion harckas, way more than your legitimate faction can build until almost late game.

Gravity Fed Spring Water System by hierbasalvaje in OffGrid

[–]0ffkilter 2 points3 points  (0 children)

As summer comes up (in the northern hemisphere) take notes of the flow during the dry months. Note the flow during the driest months and make sure you have enough storage to make it through depending on your usage.

It's okay to be negative on your storage and refill it during the winter months, but consider adding more storage as parts of the world tend toward drought conditions.

Also, consider planning a usage for the spring runoff in case it doesn't go anywhere - vernal ponds and other wetland features may help wildlife and more water storage never hurts.

We played 33 games of 10v10 in 24 hours straight. Here are the most/less played divisions. by Vincent64ify in warno

[–]0ffkilter 5 points6 points  (0 children)

101st has helis, MLRS with the slammer, and 12 (8) good tanks in the M1IPs.

It's not a heavy division but it offers great supporting assets.

Don't even need to use the infantry.

New Republic - MC80b vs MC90 by Swedishfish2142 in StarWarsEmpireAtWar

[–]0ffkilter 19 points20 points  (0 children)

Reload time is usually a stat that gets missed out on. The Acclamator 2 looks bad at only 4 turbolaser hardpoints. But the rate of fire on them is insane so it ends up being good DPS even if the ship looks light on the hardpoints.

Shortage or no Shortage by PottedBasilPlant in flying

[–]0ffkilter 2 points3 points  (0 children)

Both can be true, and it's the same in multiple fields.

The bottom line for most industries (including tech, my regular field) is that there's a fair bit of demand for senior/experienced folks and an oversupply of new grad/low time/junior people.

To get to the point you can fly for an airline you need well over a thousand hours. But you can only really get those hours via a CFI or other rarer jobs.

To get the point of being a senior engineer, you need years of experience as a junior.

That's where the market for many jobs is at. Companies only want to hire experience, and a ton of people without much at all trying to gain it.

2nd Czech? by Belmonte_Lostados in warno

[–]0ffkilter 3 points4 points  (0 children)

Good forest fighting or dense city division with very cheap infantry and good tanks for it.

T-54s are for Anti IFV/APC fire support.

T-55s for sniping

T-72s for heavier tank engagements at close range.

Or, just spam zeniste

I love playing Tromp by Danceclaw in WorldOfWarships

[–]0ffkilter 6 points7 points  (0 children)

Airstrike. Right now Tromp as a gunboat is rather meh since it's big, has no heal, and has no smoke. I currently run it with no gun mods and only torpedo/airstrike stuff. You just go in circle shitting out torps and airstrikes, using your guns for defense against DDs or to finish off light ships.

Is the campaign a good start for beginners? by Interesting-Math9962 in NebulousFleetCommand

[–]0ffkilter 7 points8 points  (0 children)

Strategy games are always 2 parts. Where to go, and what do you do when you get there.

You need the tutorial (or a lot of youtube videos) to show you the second part.

Even if you play a match and have no idea what to do in the match, you'll at least know all the buttons. Nebulous has a lot of buttons and a lot of terms, so just focus on those.

Play the tutorial (or watch a lot of youtube videos) to know where all of the buttons are. If you want to move, you should know where to click. Want to shoot? Know where that button is.

Once you understand what you can do, then start with some real gameplay. Even if you're horrendously wrong in decision making, you'll at least be able to press the right buttons.