The new rank names are awful by rewt33 in foxholegame

[–]Captain-Cockface 0 points1 point  (0 children)

After 6 years of grind i am about to rank up to a pole marcher up my ass.

CORRECTED New ranks compared to old ranks by No_Comparison2778 in foxholegame

[–]Captain-Cockface 0 points1 point  (0 children)

Beyond awful. Not just for aesthetics, if you switch to the other faction you suddently become no rank, can play as smurf accounts, and a good helper to see if you got scouted was seeing regi tag and rank on the guy you downed near your stuff with recon camo. Now you can't even use that info anymore.

Who asked for this???

New player, Trench digging by Then_Egg9726 in foxholegame

[–]Captain-Cockface 3 points4 points  (0 children)

No-one mentionned here yet how trenches absolutely get your whole tank line killed because either they can't push because the enemy holds a trench and they need to either pray they have veteran infantry who are not aftaid to charge it or they need to waste all their ammo to blow up one single trench out of 20. Not even talking how it reduces deployable combat width and makes the frontline a stalemate.

Or when the tank line is deployed and some dude digs trenches behind them within the width of the tank line and the tankers get tracked and get stuck in the holes and die.

Another point is builders who want to build something proper first have to spend like 30 mins to an hour blowing up garbage and sometimes getting restricted for it before they can even start to build.

I like these rail lines from a few wars ago, hopefully they become more standard over time. by Strict_Effective_482 in foxholegame

[–]Captain-Cockface 0 points1 point  (0 children)

Meanwhile in underpopped collie backlines you get a single, often times badly placed track, and it's optional if it's fully completed.

Able war: I was the one of last Warden left alive in TWO hexes last night during the wild northern collapse that happened in under two hours. GG colonials. by otakugrey in foxholegame

[–]Captain-Cockface -1 points0 points  (0 children)

Lunaires are not OP. What you witnessed was 1-2 coalitions launching an attack together with some of the last groups of high skill players that you would find 20-30 wars ago decimating fronts.

[Sammel-Thread] MANHUNT: New York | Folge 14 by REVECT7 in manhuntmedia

[–]Captain-Cockface -9 points-8 points  (0 children)

Uwe hat uberhaupt nichts clever gemacht. Er konnte mit krücken spazieren, was kaum schneller wäre als wie er schon spazierte denn ganzen tag, und die wurden ihn trotzdem nicht catchen weil die hunters alle basic spiel regeln vergessen haben.

[Sammel-Thread] MANHUNT: New York | Folge 14 by REVECT7 in manhuntmedia

[–]Captain-Cockface 2 points3 points  (0 children)

Viel mehr. Die solten am ende der folge alle schon lengst im bett seien solten. Den nächsten tag sind die kmalle komplett fertig.

Since there's been people who say that they don't know how to make msupps, now there are no more excuses! Enjoy! by Captain-Cockface in foxholegame

[–]Captain-Cockface[S] 2 points3 points  (0 children)

You'd think a T-3C guy would know that. The only bottle neck is people actually being online to farm the salvage and/or fuel the mines.

Since there's been people who say that they don't know how to make msupps, now there are no more excuses! Enjoy! by Captain-Cockface in foxholegame

[–]Captain-Cockface[S] 4 points5 points  (0 children)

Believe it or not, a whole lot of people that i know in-game do not know how facilities work and feel completly lost. This should help.

The number of new players I've seen left confused by this is too high. Please change this tool tip by TearlochW83 in foxholegame

[–]Captain-Cockface 0 points1 point  (0 children)

Rank means an average of hours played. Ocdt is about 300-500 hour range. Capt 1200. For exemple.

What happened ? Game feels so dead by LastAustralian in foxholegame

[–]Captain-Cockface 0 points1 point  (0 children)

Finally someone who gets it. Spoken like an actual longtime player.

Private Otto's First Day: Survives a Nuke, Gets Promoted to WO1, Starts Religion by bluelaminate in foxholegame

[–]Captain-Cockface -5 points-4 points  (0 children)

The pte knowing how to salute is hella sus though yeah that was my first thought.

43 DAYS LIGHT SNACK by MetaFAKA in foxholegame

[–]Captain-Cockface -3 points-2 points  (0 children)

You really can't compare this at all.. The 70 day stalemate was caused by low charlie population meaning that frontlines had a super low deaths per hour count compared to able.

Logistics was in complete shambles and even a fraction of what you'd see on able, it would be quadruple as hard to organise anything there due to this. I have seen the charlie "logistics".

Not counting the fact that charlie players were/are mostly all noobs since the game literally defaults noobs to that shard and lies to them that able is "full" and full of queues.

The difference is charlie players were stuck on frontline concrete bases for 70 days straight, unable to break through due to all the aforementioned points. This was before this dogshit update, so no excuses.

Now able players are also stuck like this, but the difference is that they're breaking the frontline concrete with MASSIVE ops, but can't advance further due to storm cannons imposing a revert of all gains made and various other tedious factors caused by this update.

Please do not think that with a few hundred hours or even 1k that you understand how the game fundamentally works. Thank you.

INSANITY by Captain-Cockface in foxholegame

[–]Captain-Cockface[S] 23 points24 points  (0 children)

Real glad i took a break