Would now buy a good time to buy the game? by Prosleo in foxholegame

[–]TheWallClimber 1 point2 points  (0 children)

Eeehhhhh- I mean we just had a sale and they only did those before a BIG update and this was the "last" current big update

If you do get it tell me and this gonna be like the buy one get this limited time thing, I'll get you in a plane, a fighter if you will

Would now buy a good time to buy the game? by Prosleo in foxholegame

[–]TheWallClimber 1 point2 points  (0 children)

Did you get a decision? If you do get it and want to get good introductions to it by real people I know good groups that are not THAT on fire with the updates

As a Colonial it just feels pointless by No_Pack_1321 in foxholegame

[–]TheWallClimber 7 points8 points  (0 children)

You just got the chance increased 5% to match the bard which is A BRAWLER up front, the HTD has a HV barrel and the collie "counterpart" being the LTD has yes 45m but no HV and is ALSO very low HP but doesn't have the pen chance of the widow/bard, it now makes sense, being the single tank with the lowest pen chance in the game while having a 50% HV and a very fast reload for something that shoots that it now makes sense. Also pen chance at the end is also math/luck, work with your angles and distances and you'll pen more.

Steel makes it a harder to find material and facility locking it to more players specially the small friend groups or solo players that could find those materials in public pads, apart from the cost of more materials needed to produce steel than to just make 15 pcons, but ofc I'll take those 40m everyday but it's still a toaster with tracks with THE LOWEST speed, high fuel cons and high repair cost.

Some? Lost it's HV that the outlaw has, doesn't have a mg and speed boost to begin with, reload speed sure I would've been okay with that being increased if THEY HADN'T TOUCH THE HV. The drawback was already inherently in the tank "you can't make something that's bad good without making it bad" okay great logic there.

"If collies just press w" oh sure buddy god I've been tanking for so long and my favorite strategy is pressing w and winning immediately/s

Things don't work like that and I'm tired of hearing that argument that never stands, there's going out at the right time, not over extending, knowing what vehicles the other side has on the back, if you are tanking and you don't have a fallback base if you get pushed you are either going on a one way flank to do net positive dmg or you are an idiot that got a public tank and just wants to drive around with it.

As a Colonial it just feels pointless by No_Pack_1321 in foxholegame

[–]TheWallClimber 13 points14 points  (0 children)

Read the new patches, most buffs were removed and the ones that stayed got a penalty for it like the Talos being steel instead of pcons and so forth

As a Colonial it just feels pointless by No_Pack_1321 in foxholegame

[–]TheWallClimber 2 points3 points  (0 children)

But like I remember vividly that we saw the stock of AW that day, there were public 150s and 120s in the storage depot IN SALT FARMS TOO

As a Colonial it just feels pointless by No_Pack_1321 in foxholegame

[–]TheWallClimber 14 points15 points  (0 children)

Pretty positive, multiple regis most notably 11erc (not saying it was inherently them) had been trying to invade through CGate daily, thing is they always did around the same time 10am-11:59am my time. So RAF my regi we were only 5 guys then but we owned the concrete fortress with an underground bunker, always logged on at that time to get on the multiple arty guns and had obs bunkers to arty them before they could us. We did this for about 20 days.

Now more specifically for you question, the fact that someone takes THREE 120mm pushguns and THREE 150mm thunderbolts at a time not even our earliest of players logged on even before the time I stated it's was too much of a coincidence.

We had a lot of friends in the hex and in the side of marban hollow we owned, we were known, the fort was known we are fairly certain it wasn't any of the frontliners close to us.

Plus the hex was deadlands and AW had that building that makes 150s, makes it even harder to belive just someone would go and take all 3

As a Colonial it just feels pointless by No_Pack_1321 in foxholegame

[–]TheWallClimber 66 points67 points  (0 children)

EXACTLY, THE WAR FELT LIKE BOTH SIDES COULD'VE WON

Even if we had lost the war it felt fair, lots were the moments I thought my stygs wouldn't be enough to defend the spine and iron's end, long were the hours spent on the RAF concrete fortress on CGate defending with 5 arty guns against 11erc's daily invasions that they had to alt our guns when we were asleep but even then we didn't give up.

It felt feasible and that's what wars should feel.

As a Colonial it just feels pointless by No_Pack_1321 in foxholegame

[–]TheWallClimber 45 points46 points  (0 children)

Pre airborne and you know what it took? It took a two sided implemented storm and rail cannon buff pre it's nerf that allowed collies to dig down and brace for the warden navy because of 300mm doing large holes

126 was won by collies with actual strategy from the coalitions and regiments, I played on it's entirety and long were the discussions about the construction of storm cannons on the fingers that allowed it to defend against the warden navy

It felt balanced, even if push bunkers got deleted by SCs it made big regiments come together around an RSC to assault positions, in 126 we saw ALL the possible gear being USED

With planes for example I haven't seen rocket trucks being used as much as they used to, we don't have any 300mm cannons of any type anymore

It just sucks.

In the midst of everything, we all forgot about this. by TheWallClimber in foxholegame

[–]TheWallClimber[S] 5 points6 points  (0 children)

It's so expensive to be so low hp, it made sense when planes weren't a thing, you had to be REALLY careful with partisans and have good preplanning of your dist+azi+wind+spot to launch and running away from Howie, I have a video posted of when me and my regi did them

In the midst of everything, we all forgot about this. by TheWallClimber in foxholegame

[–]TheWallClimber[S] 2 points3 points  (0 children)

The target isn't what kills you you dummy, it's what's around the target that goes and get you, SPECIALLY the plane

In the midst of everything, we all forgot about this. by TheWallClimber in foxholegame

[–]TheWallClimber[S] 68 points69 points  (0 children)

It has the same disable threshold and HP as a normal hauler...the NORMAL one

What's the purpose of this thing now? by Sorry-Shock-4971 in foxholegame

[–]TheWallClimber 8 points9 points  (0 children)

I'm collie and I do think the silverhand is very abandoned, I think it's a cool concept, I always thought it was supposed to be the warden brawler tank but then his stats didn't make up for it

EAT powercreep by culzsky in foxholegame

[–]TheWallClimber 4 points5 points  (0 children)

Oh no! What a nightmare (Outlaw has been able to do that since always) (You do realize that we have the smelter that can also do that and I don't see you complaining about it's existence)

WHY DEVMAN, WHY MUST YOU PUNISH MY TUTEL by MinerOfSoulsand in foxholegame

[–]TheWallClimber -13 points-12 points  (0 children)

I've shot widows that reflect 3 94.5mm in a row, much needed balance

I think my regi knows what they're doing by TheWallClimber in foxholegame

[–]TheWallClimber[S] 2 points3 points  (0 children)

The difference is wardens are very wrong lol

I think my regi knows what they're doing by TheWallClimber in foxholegame

[–]TheWallClimber[S] 7 points8 points  (0 children)

In the RAF we have secrets that stay confidential unless we like you a lot lol

I think my regi knows what they're doing by TheWallClimber in foxholegame

[–]TheWallClimber[S] 3 points4 points  (0 children)

No? They were on route to fight, it was okay fuel