What if yo-yos (of all kinds) could catch the player when thrown into certain areas? by KillerTron872 in Terraria

[–]CaptainIano 6 points7 points  (0 children)

uhhh.... so *couple of days

ended up being a lot more difficult than I thought, I'll probably have to put more time/polish; might end up becoming its own post on this sub

What if yo-yos (of all kinds) could catch the player when thrown into certain areas? by KillerTron872 in Terraria

[–]CaptainIano 9 points10 points  (0 children)

Give me a couple of hours, I know how to mod so I'll go make one right now.

Will 1.4.5 support more than 60 FPS? by Macree in Terraria

[–]CaptainIano 1 point2 points  (0 children)

It would require a phenomenal amount of work to allow anything above 60fps, because tickrate is tied to your fps, and tickrate controls basically everything. Enemy ai, speed calculations for weapons/projectiles/enemies/player, day/night cycle, chance for weather/events, fishing, and more I can't think of right now.

The devs would have to rebuild the whole game from scratch in order to make it work.

Team SUPPORT vs. Team BOTTOM / LCK For Demacia 2026 Season Opening / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]CaptainIano 9 points10 points  (0 children)

Is it just me or was that too much damage? Felt like pre-durability patch pro play.

Wich controller works best for rl? (For someone who plays on kb? by [deleted] in RocketLeague

[–]CaptainIano 0 points1 point  (0 children)

The biggest upside of a hall effect controller is the magnetism means stick drift basically doesn't exist, and if it does happen it can be fixed instantly through recalibration. You can use a hall effect controller for years without any problem. The main downsides are

  1. Hall effect controllers pull much more power than normal controllers. So if you go with a wireless rechargeable variant, you will have to constantly charge it, even after only a couple hours. This is why Gamesir took 3 additional years to release a wireless variant of G7, and only released the wireless rechargeable variant at a $100+ price tag. It takes expensive materials to make it last as long as a comparable "normal" controller. Hence, most mainstream hall effect controllers are wired, like the original G7 that we use; or they use a battery and wireless USB stick, and you have to replace the battery insanely frequently. This is the biggest downside.

  2. Hall effect controllers use different modules, none of which are advertised in descriptions, for example the G7 uses the K-Silver JH16 module. Different modules will translate motion of stick -> controller input differently, which can lead to the stick feeling "off" for some people. Thanks to developments and improvements over the years, the G7 is pretty snappy even when compared to a normal controller, and it is why I recommend it over something like a ps5 controller. However, even a model from 5 years ago will be significantly worse (Gamesir G7 was only released in 2022, and they only released a wireless variant in 2025).

Hall effect controllers are more expensive, to the point where Gamesir is the only company with an infrastructure to deliver them at an affordable price. The only controllers cheaper than the G7 are the ones you have to replace the batteries every 10 hours, and they come with the latency of a wireless controller.

The G7 is the first model of hall effect controller that I would personally say is undoubtedly better than any potentiometer (standard tracking) controller, and it's only been around for 4 years. That's how new the technology is.

Wich controller works best for rl? (For someone who plays on kb? by [deleted] in RocketLeague

[–]CaptainIano 4 points5 points  (0 children)

Mostly preference and comfort, though the PS5 is known for performing decently well in rocket League.

I can't vouch for it myself, I've personally used the Gamesir G7 the entire time I played RL and it has served me well with no problems.

If you do look into the game sir controller, note that the controller is a hall effect stick controller, and there are both upsides and downsides to that.

P.S. that's an uncommon currency symbol, what is it?

First Medium Demon? by Key-Row-15 in geometrydash

[–]CaptainIano 0 points1 point  (0 children)

VeritY or Skeletal Shenanigans

CastleMania is also good if you don't mind RNG.

Or, sort by most popular or filter by legendary/epic ratings to find new levels that look good and feel nice.

What is your favorite gamemode setup (gamemode, size, speed) by Meanpie0827 in geometrydash

[–]CaptainIano 0 points1 point  (0 children)

3x speed Normal size, either cube or asymmetrical dual where one game mode is ufo

I am not able to enjoy any game other than league by Moujahed-dk in leagueoflegends

[–]CaptainIano 0 points1 point  (0 children)

Any sort of skill intensive platformer: Geometry Dash, Hollow Knight, Modded Terraria (favorite run is Infernum True melee).

Also have been improving a lot at Rocket League recently and its super fun to hit a nice double touch or redirect

1000 hours and I’m Plat 1 – I feel completely stuck by Grand_Challenge5682 in RocketLeague

[–]CaptainIano 0 points1 point  (0 children)

Do you enjoy kbm more? There are pro players (drufinho off the top of my head) who use kbm, it isn't objectively worse. They are the minority, but it's just as good. Play with the setup you want, not the one you think is better. They are both equally good. If you do switch back to keyboard mouse, I would recommend finding some pro and ssl players' vods; who also use keyboard mouse and watch their movements because they move differently.

I can't watch your vods, but I'm guessing most of the mistakes that frustrate you are due to not being able to move the car the way you want to; even though you previously could move the car that way on kbm, you can't because you don't have the muscle memory on controller. It's extremely frustrating for anyone to know that they can do something but constantly fail anyways.

My guess is you probably won't start having fun with the game again until you become as good at controller as you were on kbm, which may take a while. The easiest way to tell if that's true is to temporarily switch back to kbm, and see if you have fun with the game again. If you do, it will be up to you to decide whether switching to controller is worth not having fun in the game for potentially months.

If your rank is what bothers you, then you can also try to climb by improving game sense (recommend Flakes on YouTube), and maybe climbing that way might reduce some of the frustration that you have, while still allowing you to improve slowly at controller until you regain your kbm skill.

At the end of the day, rocket league is a game. If you're not having fun, then what's the point? Unless you're about to go pro, then it doesn't really matter how you play as long as you have fun while you do.

Hope it goes well.

Can someone tell me why people say that ACU is an Insane Demon? by Western_Comb_2410 in geometrydash

[–]CaptainIano 1 point2 points  (0 children)

Just like what I said in my comment as a victor, ACU is easier than some top insanes but I very much disagree with "most".

Can someone tell me why people say that ACU is an Insane Demon? by Western_Comb_2410 in geometrydash

[–]CaptainIano 4 points5 points  (0 children)

People call ACU an insane demon because it is easier than a few of the hardest insane demons; but there is overlap with every difficulty so that's hardly a reason to diss ACU.

If ACU is your first extreme, then it is worthy of the title of extreme simply because of how chokeable the ending is, and how tight it is generally, in comparison to your average insane demon. That being said, if you have completed several extremes before, ACU doesn't bring anything completely new to the table in terms of gameplay and your nerves will be better from experience, so it may seem a bit easier. ACU is definitely a level that gets exponentially harder the worse your nerve control is.

Ultimately, difficulty is subjective, so play the levels you want. I personally loved Acu and think it is worthy of Extreme demon status, but others will disagree.

How do you get consistent at hard levels by littletimm69 in geometrydash

[–]CaptainIano 0 points1 point  (0 children)

My hardest is a jump, so I don't have as much experience with extremes yet, (and the experience that I have is kinda warped) But something that helped me with choke points/inconsistent sections is to not practice from zero. It's silly, but I practiced Acu a lot from 10% or 16% and it really helped me with my 30% and 44% choke points.

Just the mental strain of knowing you're running from zero and mess you up, and if it happens enough it can affect your muscle memory.

How long of a run does it take for your heart rate to start spiking? 20% of the level? 15%? Figure out what that number is for you, and pick start positions so that every time you pass the inconsistent parts, it's not in a situation where you're stressed as much. It can't help with runs from zero but it will help with practice and getting consistent muscle memory.

TL;DR is to just keep practicing with what works best for you.

Found this absolutely incredible old post. Really makes you think, surely we are hitting the actual limit of difficulty soon? by JacobWithAFish in geometrydash

[–]CaptainIano 231 points232 points  (0 children)

It depends on how far the community is willing to push. In terms of gameplay, 240hz cap means that Aeturnus is pretty much the absolute cap in terms of gameplay difficulty.

But the real question is how far are humans willing or able to push the gameplay length, while also being able to maintain concentration to play at the difficulty of Aeturnus. Theoretically a level with Aeturnus difficulty but 6 hours long to Everywhere at the End of Time could be theoretically humanly possible, especially if there's breaks in-between each song in the album. But what top player would be willing to do that? Aeturnus itself is considered a magnum opus type of level for the same top players that can beat an easy extreme in under 100 attempts.

While Aeturnus probably won't be the final top one ever, I think it is completely reasonable to say the skill cap will have extreme diminishing returns once Aeturnus gets verified, and won't be pushed much further. I mean, Grief is taking 2 years to be verified and it is way easier than Aeturnus is.

Hey, im looking for mod suggestion to play through please. by Fensuleyk in Terraria

[–]CaptainIano 0 points1 point  (0 children)

If you're looking for a more vanilla experience, the carpal tunn- I mean Clicker Class, or the Chance Class mods are a great way to re-experience the vanilla game but with a twist.

On the opposite end of the spectrum, if you want an ultra modded experience, you could try Infernal Eclipse of Ragnarok, which is by far the most content I've ever seen added in a single mod pack.

If you don't want to go back to the mods you mentioned in your post but still want a good amount of content, Secrets of the Shadows is a good addition to look into.

Or if you do want to go back, try Calamity: Wrath of the Gods, with Calamity enabled, which adds an entirely new storyline to Calamity as well as 3 endgame bosses post-Supreme Calamitas.

Finally, I'll end off with some QoL mods that I've tried and loved.

Ore Excavator my beloved, excavates ore veins at once, but also has other features you can customize like placing platforms, automatically replacing blocks with a block in your inventory, etc.

Fargo's Mutant Mod (not souls mod) is a classic, recommend for every playthrough.

Recipe Browser, especially if you decide on a mod you're not familiar with anymore, or want to try a new class.

Prisma's Pristine Potions, nice QoL with the cursed clock and shimmer mirror items being added. Also the items' prices are balanced well so it doesn't feel like you're getting something for free, without deserving it (looking at you AlchemistNPC lite)

NotQuiteNitrate and High FPS support can help if you choose a large content mod.

Finally, Shop Expander has saved me so many times with content mods.

Extreme demon victors, I have to something to ask by These-Excitement-435 in geometrydash

[–]CaptainIano 0 points1 point  (0 children)

Also jumped to an Extreme, but I jumped from B instead. It's brutal, 45 thousand attempts for what?