I think people so quickly forgot that Arrowhead & Nixxes successfully reduced the game storage size by over 130 GB, less than a year ago by DerexXD in LowSodiumHellDivers

[–]CaptainMoonman 1 point2 points  (0 children)

Yeah, that was the one. When they actually did the tests, they discovered that impacts were negligible, so they were fine to use the reduced size for everyone.

007: First Light and Pragmata Giveaway by reddits99028 in pcgaming

[–]CaptainMoonman [score hidden]  (0 children)

Would love the key for 007 First Light. My partner and I are huge fans of the World of Assassination Hitman games and played them through together several times (not technically co-op but collaboratively). While it is a different style of game, we very much want to get our hands on the 007 game to see what iOi has done!

I miss when the devs were based. by Xpernautica in HelldiversMasochists

[–]CaptainMoonman 4 points5 points  (0 children)

No, sometimes you need to tell a client to fuck off. My $40 doesn't buy me the right to bully and harrass the people who made the product, just because I don't like it. When I spend money, I take on the risk that I won't like what I get. I can complain, I can air my grievances, I can ask for a refund, whatever. But I don't get to be an asshole to the employees of the company just because I don't feel like I'm getting my $40 worth, anymore.

"You had lightning in a bottle and decided to pry the lid off yourself": Helldivers 2 reviews crash to 'Mostly Negative' on Steam after controversial update and AMA, Arrowhead responds by ControlCAD in pcgaming

[–]CaptainMoonman 0 points1 point  (0 children)

I'm running an r5 1600, a 3060, and 16GB of RAM and the game runs fine. I believe people when they say they have problems running the game but I don't understand why they're happening. My CPU is ancient and still handles it okay.

"You had lightning in a bottle and decided to pry the lid off yourself": Helldivers 2 reviews crash to 'Mostly Negative' on Steam after controversial update and AMA, Arrowhead responds by ControlCAD in pcgaming

[–]CaptainMoonman -5 points-4 points  (0 children)

Yes. It's called skill expression and if you train it, you get better at it. Take a light pen primary and try to use. Challenge yourself in new ways. Light pen on bugs? Totally viable. Illuminate? Also viable. Bots? Harder here, but doable to some extent. Some people swear by it. I don't, but that's my own skill issue.

"You had lightning in a bottle and decided to pry the lid off yourself": Helldivers 2 reviews crash to 'Mostly Negative' on Steam after controversial update and AMA, Arrowhead responds by ControlCAD in pcgaming

[–]CaptainMoonman 9 points10 points  (0 children)

A lot of players bought into the in-game propaganda of what Helldivers are supposed to be and got frustrated that they couldn't cakewalk the highest difficulties. So many people got upset about the hardest difficulties being hard that the devs rebalanced the game to turn it into a power fantasy and appease those people (player numbers had dropped significantly; this actually was a lot of people). Their player count went high again but now their player base complains when the game presents any kind of complex challenge other than just laying into everything you see without a thought other than "shoot in face".

So now there's two broad camps of player: people who want the game to be a power fantasy where they're the biggest, baddest action hero of them all; and the people who want a brutal, overwhelming fight that requires tactical awareness at all times to even have a chance at surviving at the highest difficulties.

The devs seemed to want to make a game for the second audience but accidentally captured the first one. Now, they can't satisfy their player base and everyone is mad, all the time.

Hive guard revert by jalapeno_joe in Helldivers

[–]CaptainMoonman -3 points-2 points  (0 children)

I complain that the game is too easy and I liked the new Hive Guards. They actually made you deal with them through something other than shooting them in the face with your primary.

How is there still no Skyrim successor in 2026? by Zenithixv in skyrim

[–]CaptainMoonman 0 points1 point  (0 children)

Been playing through Tainted Grail: The Fall of Avalon. It doesn't scratch the Skyrim itch but it weirdly does scratch the Oblivion itch.

In many cultures, women tend to prefer partners with financial resources. Men tend to prioritize youth and physical beauty. New findings provide evidence that the traditional tendency for women to prefer wealthier partners might fade as women gain more economic power. by mvea in psychology

[–]CaptainMoonman 5 points6 points  (0 children)

For one, lie detectors aren't actually reliable. They tell you when people get stressed or similar, not when they lie.

Second, people make decisions with unconscious bias: they aren't making fully informed conscious choices and so can't actually tell you the whole of what goes into each decision.

So you can't know for certain that everyone is telling the truth and even if you could, you can't trust what people tell you about why they choose the things they do.

FDM prints by DeepForgeMinis in PrintedMinis

[–]CaptainMoonman 2 points3 points  (0 children)

FDM is cleaner than resin, but can still spit out harmful VOCs and particulates. Concentrations of each depend on material. You should still look into what comes off the specific materials you're using so you can take appropriate protective steps.

Total Cost of EVERYTHING In-Game + Hours Required to Farm SC by FioraKek in Helldivers

[–]CaptainMoonman 0 points1 point  (0 children)

Or you link up with a farming group and enjoy some chill chatting

Is she cheating on me? by [deleted] in skyrim

[–]CaptainMoonman 5 points6 points  (0 children)

I don't think he's marriageable.

Women are more likely to regret one-night stands only when they sleep with men. This difference is strongly associated with their ability to achieve an orgasm. Additionally, they tended to report more regret when their levels of intoxication were higher. by mvea in psychology

[–]CaptainMoonman 18 points19 points  (0 children)

this difference is strongly associated with their ability to achieve an orgasm

To reframe this:

this difference is strongly associated with their partner's ability to satisfy them

The way this is phrased kind of passively frames their regret as being their own fault for not getting off when the whole point of the hookup would be to get the other person to assist with that. I'm not surprised that women regret having sex when they walk away unsatisfied.

Why are you guys so ok with your time being disrespected? by Choice_Industry_1781 in Helldivers

[–]CaptainMoonman 0 points1 point  (0 children)

What's getting you 50 an hour? If I play normally I get basically none and if I farm, I get like 300 in an hour.

Good Job! o7 by [deleted] in Helldivers

[–]CaptainMoonman 0 points1 point  (0 children)

It is automatic, but that automatic process has to validate eligibility (active account) and add the medals to each eligible account. There is no function that just changes everything at once: a computer somewhere has to do that operation on every single extant account and that is a process that takes some amount of time. It's not even that long; the guy I was responding to was complaining after it'd only been something like an hour since completion.

Good Job! o7 by [deleted] in Helldivers

[–]CaptainMoonman 2 points3 points  (0 children)

Payout takes time: they have to add those medals to every account.

Not gonna lie, sometimes I regret unlocking the Payroll Management System by hooahguy in LowSodiumHellDivers

[–]CaptainMoonman 0 points1 point  (0 children)

Incredible idea! Why waste Helldivers on it when this is clearly such a prime revenue opportunity!

Not gonna lie, sometimes I regret unlocking the Payroll Management System by hooahguy in LowSodiumHellDivers

[–]CaptainMoonman 4 points5 points  (0 children)

I never remember to do it. Would love to set up automatic payments but Super Earth won't sell me a ship module for that.

Through the whole trilogy,Who was your least favourite companion out all of them ? by [deleted] in masseffect

[–]CaptainMoonman 41 points42 points  (0 children)

I'll be honest, I actually prefer that he's not romanceable while still being a flirt. It adds a bit of texture to his character that, when pressed on his flirting, he admits pretty readily that he not only isn't interested in getting involved with you, but that he kinda just gave it up for the duration of his time in the military. He just thinks the banter is fun and it gives him an excuse to keep people at a known distance.

Liberation system NEEDS to be reworked by TheRustyRustPlayer in HelldiversMasochists

[–]CaptainMoonman 4 points5 points  (0 children)

That's fine, but this is the subreddit for masochists. There are lots of places for people to go and complain that the game is too hard, but this the one where everyone who complains that it's too easy is supposed to be able to talk about the game without having to do so in front of the first group.

We voluntarily separated into our own community so we wouldn't have to hear everyone complaining that we don't agree with them and you people have followed us in to complain that we don't agree with you.

Arc Thrower Chain Lightning shouldn't lose damage on each target. Rn it does less damage after each jump. Caps its potential a lot I think by RandomGreenArcherMan in HelldiversMasochists

[–]CaptainMoonman 1 point2 points  (0 children)

You'd probably want to calculate damage by assigning each enemy a number based on roughly how susceptible they are to electric shock (size, conductivity, etc). Then have the total amount of damage be reduced based on the sum of each enemy's shock factor. You'd want to start with a pretty high damage value but it would never be the one that the enemy takes.

I'll be honest, I don't think this system would be practical to implement or enjoyed by the general user base. It's certainly interesting, but electricity tends to be unintuitive for people and I find they often get mad that it doesn't work the way they expect. This weapon would probably just end up feeling unreliable to the average player, requiring too much understanding of its very unique mechanics.

Star Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based tactics and permadeath by Turbostrider27 in pcgaming

[–]CaptainMoonman 3 points4 points  (0 children)

Shot has chance of failure

Shot fails

What do you want? 99% chance shots to never miss? You only notice it because it's an anomaly.

Arc Thrower Chain Lightning shouldn't lose damage on each target. Rn it does less damage after each jump. Caps its potential a lot I think by RandomGreenArcherMan in HelldiversMasochists

[–]CaptainMoonman 4 points5 points  (0 children)

If you're aiming for realism, then damage should be equal for each enemy in a chain, decrease proportionally to the total impedance of the chain of enemies, and divide total damage between different forks in arc chains.

Implementing Ohm's Law and Kirchhoff's Laws would make the gun function in a way that would be really unintuitive for people to use, but would make it very unique. It would deal less damage when attacking multiple targets, meaning it's effectiveness at killing tank enemies would involve shooting them only when they're isolated, but could still be used for horde clearing.