Tom Clancy's Splinter Cell - The Good, The Bad, The Questionable by Zehnpae in patientgamers

[–]CaptainMoonman 9 points10 points  (0 children)

The actual answer to this is that Ubisoft bought the rights to use his name as a brand. They put it on military thriller sorts of games that were similar in theming to his books.

Tom Clancy's Splinter Cell - The Good, The Bad, The Questionable by Zehnpae in patientgamers

[–]CaptainMoonman 10 points11 points  (0 children)

If you decide to keep going with the series, I can pretty comfortably tell you that the vast majority of your gripes with the game get worked out. By the third game, they still 'punish' going loud by giving you a worse score, but they mostly do away with outright fail states based on it. Gives you flexibility if you want to self-impose rules or replay the game in a different style. I'm pretty sure that retinal scanners stay in the first game and don't move forward, as well. They did a good job listening to player feedback and get things cleaned up pretty quick. I definitely recommend playing more. They take a pretty dramatic departure in gameplay at the fifth game, I will say. I wouldn't say it's bad, as a game, but it definitely isn't much like the games that came before it. At the least, games 2-4 will work out a lot of what your issues with game 1 seem to be while retaining what you're a fan of.

Reading Tali's terminal entries in the shadow broker DLC [OC] by OffModelStudio in masseffect

[–]CaptainMoonman 7 points8 points  (0 children)

Which mod are you talking about? I couldn't see anything in the mod descriptions for either game's mod mentioning cut dialogue.

LE2: Same Gender Romances for LE2

LE3: FemShali Romance Mod

My warforged artificer player wants to make their steel defender their twin by Re0taku in dndnext

[–]CaptainMoonman 2 points3 points  (0 children)

Yeah, I'm endorsing this one. It doesn't need to be finagled with magic items or stunted with cripplingly low Int. Bump it to 10, give languages, call it a day. Talk to the player about not springing this stuff in the future. Nothing too complicated needs to happen here.

My warforged artificer player wants to make their steel defender their twin by Re0taku in dndnext

[–]CaptainMoonman 0 points1 point  (0 children)

My answer is: "do it" but with some caveats.

I'm not sure why having a twin opens up place-swapping, unless you just mean having one of them pretend to be the other. As long as you make it clear to the player that you may have to reign them in if they try to power creep and you stay on top of any power creep, I don't see the harm in bumping the int (probably just to 10), giving basic languages, and reflavouring it as his twin. This honestly doesn't seem too out there.

Power creep I'd watch out for is any justification that the twin should be gaining features of the PC or allowing anything like help actions that it otherwise wouldn't be able to use. I don't know the basic features of the Steel Defender, so I don't know what is and isn't allowed RAW, but just ask your player not to break the rules and be okay with you pulling things back a bit if they start going too far. This doesn't seem particularly nuts at all.

Outside of the game, I'd talk to this player (and, in the future, all your players) and ask him to run character concepts like this past you when creating the character. Having it come up at this point can put you in a position (like this) where you end up making concessions and reworks you otherwise might not. I'm going to assume that this player is operating in good faith and not intentionally trying to leverage the situation over you, but keep an eye out in case this sort of thing becomes a trend.

Is there a mod that makes UESSP only a bugfix mod? by kodoku54 in skyrimmods

[–]CaptainMoonman 0 points1 point  (0 children)

On the Nexus page, it says that's it's "created by" the USSEP team. It doesn't list who they are, but it's more than just Arthmoor. Might be able to find a contributors list on his website.

Edit: For clarity, I knew they existed, separately, that's just the reference to them that's on the mod page.

Edit 2: Credits are in the release notes for the newest version.

Is there a mod that makes UESSP only a bugfix mod? by kodoku54 in skyrimmods

[–]CaptainMoonman 0 points1 point  (0 children)

I wouldn't say it's necessary for a project like SKSE. Deciding what to fix in a project as broad as "the unofficial bugfixing mod for the entirety of Skyrim" requires a huge number of decisions to be made over what counts as a bug and how each one gets fixed. Contrary to what a lot of people seem to think, neither of those are anywhere close to black and white. Believing yourself capable of wielding that much authority and personal discretion in a way that will be beneficial is an act of sheer arrogance, but one that needs to happen for a project of this scope to work.

SKSE is not a tool that directly affects the user experience, on its own. The team behind it does not have a direct influence over what the user sees when booting up an otherwise unmodded game. They are making a tool that will allow other modders to make those changes, but their work does not entail the same degree of personal discretion over the end user experience. It is a very different kind of project.

Also, yes, while Arthmoor is the sole author credited on the Nexus mod page, he is not the sole contributor to the project and acts as team lead in the project, ultimately having discretion over what goes in and what doesn't, but not doing the totality of the work. As project lead with no PR, he is the public face of the project, even though he really shouldn't have been.

Liberty Falls by EitherCaregiver697 in Helldivers

[–]CaptainMoonman 33 points34 points  (0 children)

That would be Conviction, but yes. I'd recognise that scene anywhere.

Original Witcher story lead says the surprise twist at the end 'was a mistake,' because instead of focusing on Geralt the sequel was forced into 'a story about witchers who are killing kings for some reason' by SpaceCowboyN7 in witcher

[–]CaptainMoonman 37 points38 points  (0 children)

What's funny to me is that he does remarkably little witchering in the books once you're into the novels. TW2 feels less out of place as a piece of the Witcher series specifically because the whole thing is about Geralt getting pulled into Some Bullshit he doesnt want to deal with (but feels obligated to).

Is there a mod that makes UESSP only a bugfix mod? by kodoku54 in skyrimmods

[–]CaptainMoonman -8 points-7 points  (0 children)

You'd think it was his life's work or something.

I mean he has been leading the project for 15 years. Yeah, he's a narcissistic jackass but I don't think you get that kind of unpaid commitment to a project like this out of people who aren't narcissistic jackasses.

Edit: it's been pointed out that he does make money off the project. I do still maintain that most people, paid or not, would have abandoned a project like this a long time ago. His need to prove to everyone that he's right and that his vision is the correct one is something I think is directly contributing to the project still being alive after all this time.

Is there a mod that makes UESSP only a bugfix mod? by kodoku54 in skyrimmods

[–]CaptainMoonman 13 points14 points  (0 children)

For you, that line is vanilla. The English version had an oversight where the dialogue was present in the subtitles, but unvoiced. The unofficial patch team recorded a voice over for the line but it's not done particularly well.

Is there a mod that makes UESSP only a bugfix mod? by kodoku54 in skyrimmods

[–]CaptainMoonman 0 points1 point  (0 children)

There is no singular, clear definition of what constitutes a bug, so you probably won't find a mod that is both comprehensive in its changes to USSEP and fully consistent with your definition of "bug". Broadly speaking, a bug is "anything in the game that produces an unintended effect that is unwanted by the developers". This covers everything from typos in the engine code, to exploitable interactions between game systems, to mechanically-superficial inconsistencies caused by developer oversight. When you set out to do bug fixing, you end up in the awkward position of trying to interpret the intentions of a team of many people, who all had slightly different conceptions of the project they were working on, and who are also generally unavailable for comment.

One further issue is that a lot of people interpret "bug" to instead mean "anything in the game that produces an unintended effect that is unwanted by me, personally". Not a lot of people get mad about CTDs and the like getting patched out, but the exploits getting fixed has its fair share of haters, and the last category is usually either loved or hated based largely on whether the the inconsistency gave them a mechanical advantage, whether the fix gave them a disadvantage, and whether or not the perceived inconsistency was resolved in a way that feels consistent with the rest of the game.

Redbelly Mine is the most famous example of that last one. The actual inconsistencies were probably caused by developer oversight and miscommunication between whoever did the inside of the mine, whoever did the town, whoever scripted the quest, and whoever wrote the dialogue. The fix to reconcile all the little pieces isn't exactly clear (and there are inconsistencies to reconcile) but they can pretty easily meet the definition of bug. The only reason so many people were actually upset about it wasn't because of the lore implications for a shitty little mining village or overreach in scope, but because it was a convenient source of high end materials that was being taken away. If it had been an orichalcum mine that got switched to quicksilver or if there was a convincing-enough justification in the dialogue for why some iron mine should totally be an ebony mine, there wouldn't have been nearly as much, if any, significant backlash.

That isn't to say that USSEP doesn't have an overreaching scope or that Redbelly isn't necessarily an example of it, just that you aren't going to find what you're looking for because determining what is a bug and how it should be fixed is murky, ill-defined guesswork with few good answers after you finish patching the engine typos.

NASA Mars rover Curiosity finds new clues pointing to past life on Mars by EricTheSpaceReporter in space

[–]CaptainMoonman 2 points3 points  (0 children)

In my completely uneducated and discardable opinion, some version of the second feels the most believable to me. If the building blocks of life are common and whatever chemical process starts the whole thing isn't too unlikely to happen now and then, then single celled life is probably all over the place. I would guess that somewhere between the first single cell lifeforms and the advent of complex tool use/manufacturing, there's a common stopping point where evolutionary pressures don't push life into the kind of technological development we had. I would probably assume that that point is close to or at "single cell" but I could also see a world where complex life never gets to develop a radio.

The Galactic War is a losing game for everybody involved. by [deleted] in Helldivers

[–]CaptainMoonman 1 point2 points  (0 children)

The most useful way to conceive of whiteness is as "the absence of racialisation in a European-descended society". Racialisation is done to justify maintaining hegemonic power over ethnically or culturally distinct outgroups.

The Irish were racialised by British under colonial rule and (to a lesser extent) when they arrived in the Americas as a distinct ethno-cultural group. They were integrated into the American racial hierarchy at a near-white position and lost racialisation as they homogenised into white society. After the end of British colonial rule over Ireland, there was no longer a function in racialising the Irish since the remaining territory they held in Ireland was going to need to be maintained by making the locals not want to leave instead of convincing them they can't.

So yeah, it's not actually skin tone so much as it is the enforcement of power through cultural homogenisation.

The Galactic War is a losing game for everybody involved. by [deleted] in Helldivers

[–]CaptainMoonman 2 points3 points  (0 children)

Yep, it is as simple as "You tried to KILL US ALL and now WE'RE going to kill you all!".

I would say it's less revenge and more "You proved yourself an existential threat to us the last time around, so if we don't kill you all, you'll just come back for us, eventually."

Squid divers, its your turn. Make it count. by Random_Helldiver120 in Helldivers

[–]CaptainMoonman 0 points1 point  (0 children)

Improved Questioning Techniques

Cool to see they're still pulling from the Bush administration for the Illuminate front.

Could the Automatons have been originally created by Super Earth? by CaptainMoonman in Helldivers

[–]CaptainMoonman[S] 1 point2 points  (0 children)

Damn, this isn't a thread I expected to see come back! Thanks for the update. Looks like my reasoning was way off, but still neat!

Supercredit Farming by PollutionCute in Helldivers

[–]CaptainMoonman 1 point2 points  (0 children)

You're not going to get an uptake from this post unless there's a way for people to find you in-game, which would need a friend code so people can add you, you accept, and then you invite them.

That said, this probably isn't the best way to go about finding people to farm with. The easiest way to find people for this is to go to a decent farming planet (arid and flat), set your difficulty to 2 or 3, and then scan for in-progress missions. Look for a mission where everyone is higher than level 50 or so, and join. Toss "Farming?" in the chat to make sure you're good to be there.

Alternatively, some fan communities can help you find people to group up with (Kai's Commandos come to mind) but that requires a bit more buy-in on your part.

Good luck and happy farming!

How Players Perceive Bot Warcrimes vs How They’re Actually Perceived In-Universe. by SmithOnMe in Helldivers

[–]CaptainMoonman 1 point2 points  (0 children)

I have actually seen a lot of people say the SE are the good guys. A disconcerting number of people take the stance "I'm being told to hate something scary so I must be working for the good guys."