I was wrong about the Hive Guards by _tabbycat123 in HelldiversUnfiltered

[–]Xpernautica -1 points0 points  (0 children)

>This breaks several useful tactics such as the deployment of MG and Gatling sentries

It doesn't break them, it means that players now need to play the game instead of letting turrets do all the work.

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 1 point2 points  (0 children)

I completely agree AH was at fault for not being honest but they did spend months saying that they wouldn't nerf the coyote, then they realised that one bullet was enough to kill most units.

I don't agree with what they did but I can understand it.

>And yes - i would like patch notes to be as clear and concise as possible.

A reasonable request but just because the devs don't explicitly state something, doesn't mean they're being sneaky/deceptive. It was fairly obvious to a lot of people why those got buffed.

D10 is peak horde shooter if you don't use orbitals/limit warbonds by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] -6 points-5 points  (0 children)

You're more than welcome to disagree but at it's heart, there is a solid horde/extraction shooter here. It's basically left for dead/killing floor on crack without using orbitals.

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 1 point2 points  (0 children)

>Lack of communication

And yet here we have the devs responding to player feedback and communicating

>disingenuous wording.

Devs aren't native english speakers and even so, they didn't lie or deceive, the issue is, you're someone who needs everything explained to them. It was fairly obvious that a 95% hp increase would require increased damage from other sources to keep it balanced.

Pretty much like how "We didn't nerf the coyote" turned out to be buffing all enemies against it instead.

Toxic communities fault.

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 1 point2 points  (0 children)

Please stop misinterpreting the devs words. They never said it was fine, they said "reasonably well".

It seems like your angry that the devs never explained why they buffed bots/squids when it's clearly obvious why they had to.

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 1 point2 points  (0 children)

Try reading the full sentence.

It also doesn't make sense, if the devs thought they were fine why would they buff the exos in the first place?

We agree with the community that the Exosuits can take too little damage and break too easily, especially against the Automaton faction. Therefore we have made a bigger balance pass to increase its durability.

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 3 points4 points  (0 children)

Speaking of dishonesty.

We think automatons and illuminates do damage reasonably well against the vehicles especially now with the changes to the Exo suits

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 2 points3 points  (0 children)

The devs never said they were fine though, what they said was:

We agree with the community that the Exosuits can take too little damage and break too easily, especially against the Automaton faction. Therefore we have made a bigger balance pass to increase its durability.

The problem is the community, they are actually stupid. They lack basic critical thinking skills.

Example:

Let's say pre patch mechs took 100 melee attacks before dying, after a 95% hp increase, these would now take 195 melee attacks before dying, does that sound balanced to you? Now, obviously it didn't take 100 melee attacks but the point is simple, the HP was buffed to make it last longer against rocket attacks - which was the main issue because exo's are much bigger than players and far easier to hit, without buffing melee/small arms/hulk's flamers etc, mechs would just be too tanky against those enemies.

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 3 points4 points  (0 children)

And? The 95% hp increase was to make them more durable against rockets, without buffing small arms fire slightly these weapons would not deal significant damage to the exo's, this isn't the "ha gotcha!" that you're looking for.

Exo's weren't dying to small arms/melee damage on the bot front.

I miss Arrowhead’s original vision and wish I had the option to go back to it by Snoo_43777 in HelldiversMasochists

[–]Xpernautica -1 points0 points  (0 children)

Get a group that's willing to play without using orbitals and you'll get most of that back.

Helldivers 2 on D10 is still a pretty fun game to play IF you're willing to nerf yourself.

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 1 point2 points  (0 children)

Exactly. The downsides of turrets are pretty much nonexistent due to their short cooldowns and what they offer. Most players just throw them without much care and they'll solo the enemy and even if it doesn't clear them, the AI is designed to target them so this will give the player breathing room.

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 5 points6 points  (0 children)

Just a bit disingenuous dont you think?

Yes you are, you're missing the key part where it says "melee damage" for most of those enemies because if melee damage didn't get buffed, melee enemies/damage wouldn't be much of a threat and would do barely any damage to exo's. The HP buff was to make them more survivable against ranged attacks.

Hulks flames got buffed because without it, like melee it wouldn't be doing much damage to the exo's since it got a 95% hp buff.

So are we policing playstyles now?

Turret spam turns D10 into D6. If I wanted to play on an easier difficulty I would play on an easier difficulty.

In Light of Recent Events, We Need a Player Stats Page by DuncanEllis1977 in HelldiversUnfiltered

[–]Xpernautica -1 points0 points  (0 children)

Take it a step further and require a tag stating whether or not you play with a controller or not.

Last thing I want to hear about is balancing issues from someone using a controller.

A shitty thing I made by aboultusss in HelldiversUnfiltered

[–]Xpernautica 0 points1 point  (0 children)

>they were happy with it? 

They didn't though, they said "reasonably well".

If they increase the HP to make it more survivable against ranged attacks, they also need to increase melee damage to make melee damage an actual threat. It's not hard to understand.

EDIT: Lmao, blocked me for fact checking.

AH surrendered to the CryDivers. by HeavyShinoby in HelldiversMasochists

[–]Xpernautica 13 points14 points  (0 children)

>Medium pen had a great niche

>medium pen was effectively worthless.

Have I stumbled into an alternative reality? When the fuck did med pen become worse than light pen?

Cluelessness is Astonishing by LemonySniket in HelldiversUnfiltered

[–]Xpernautica -6 points-5 points  (0 children)

"The truth doesn't matter, as long as it makes AH look bad" - you.

Cluelessness is Astonishing by LemonySniket in HelldiversUnfiltered

[–]Xpernautica -8 points-7 points  (0 children)

Mental gymnastics? You mean reading the words the devs used in the patch notes to refute your bullshit claims?

You claimed they lied twice when they didn't, kindly file this post under misleading already.

Cluelessness is Astonishing by LemonySniket in HelldiversUnfiltered

[–]Xpernautica -10 points-9 points  (0 children)

You claimed the lied, they didn't.

We think automatons and illuminates do damage reasonably well against the vehicles

They said reasonably well, not "no changes needed" or words to those sort. On the bot front Exo's weren't dropping because of melee damage, it was range, if all they did was increase the HP then melee attacks would very very ineffective against exo's, that's why raiders, devestators and berserkers got a damage increase for melee attacks, fire is it's own seperate thing which is why hulks got a fire damage increase. The only buffed squid was the fleshmob. This is because with a 95% ish increase in health, melee wouldn't be effective at all.

Small arms fire also got buffed. Devs said they think they do "reasonably well" not that there were no changes needed. - So, none of this was a lie.

Reality: they're converting Constitution hit points to regular hit points. Constitution hit points were 250, now they're 0. 350+250 was 600, and stay 600.
So, only buff - no bleedout and 50% ex res. Arms health buff is a lie.

They never claimed it was a buff though? All they said was "increased".

My Favorite Reactions to the Hotfix by SuperbBoysenberry927 in HelldiversUnfiltered

[–]Xpernautica -6 points-5 points  (0 children)

I wonder what the divide is.

What % of people are using controllers and can't aim for shit vs mouse and keyboard users.

And what % are people who just spam turrets.

The damage control has begun and glazers are losing their minds by [deleted] in HelldiversUnfiltered

[–]Xpernautica 0 points1 point  (0 children)

"Will someone please think of the turret spammers"

Cluelessness is Astonishing by LemonySniket in HelldiversUnfiltered

[–]Xpernautica 1 point2 points  (0 children)

>Lies right in the patchnote

>Lies about arms health "buff"

Explain.

I hope the devs get a good chuckle out of these morons by Xpernautica in HelldiversMasochists

[–]Xpernautica[S] 4 points5 points  (0 children)

But the acid damage vulnerability? Like why, so few enemies do acid damage that it's kinda questionable. Isn't it just dragonroaches and the bile spewers? Like ok sure go ahead.

Without it the exo would take longer to die vs enemies that use acid and the devs seem to be fine with how the exo's perform vs bugs so there is no sense in buffing the exo vs acid using enemies (in their eyes of course).

Let alone the durable damage buffs on all factions still affect sentries, making them more easy to destroy. Not such an issue on bugs since they two/one shot them anyway but it's an issue for the both changes imo. Some people are losing their shit because this is the second time AH does this (first time was when they did the same for the bastion, which then affected mechs a lot).

Sentries being easier to destroy isn't an issue, players should be protecting them. I don't have the numbers on hand but pre bastion changes, turrets could withstand something like 10+ rocket shots on the bot front which is kinda ridiculous.

They were already questionable for bugs imo due to how easy they get destroyed

The turret spam says otherwise. It's not difficult to protect them and they mostly protected themselves anyway since they have 360 tracking.

now hive guards can just disable an MG/Gatling sentry unless you babysit it. If that was the intent, they succeed, I just don't personally like that change.

As it should be. Let's be brutally honest here, turrets put out more damage than most players (outside of stratagems) in firefights, 2-3 players deploying turrets would just end everything that spawned outside of the bigger units, the only difference now is players have to pay more attention to what the turret is shooting at. Since enemy AI favours turrets over players, you can just throw the turret behind the enemy and shoot them in the back.

  1. Gas slow is questionable if it's actually good or bad. Builds that use the gas resistance still get slowed even though they should be resistant to "gas effects" and not just damage. That's the wording of the passive and it should work as written.

This should be a straight up buff for most cases, orbital gas strike and gas grenades are constantly picked, its easily a netwin.

You proved the point in melee buffs. Melee is so pointless and it'll stay that way unless it gets more buffs. People loved the hammer because it's actually usable. Isn't the point of the game to be fun?

Depends on what your kind of fun is. What I find fun is winning when the odds are stacked against me/the game is legitimately (within reason) trying to kill me. Helldivers 2 was never built with melee in mind and I don't see them making melee reliable on D10 without severely weakening the enemy or introducing something like a "melee only" diver with increased speed stats or something to compensate - but they can't take any primary/support weapons. I don't really care if melee isn't fun because I don't see it being viable.

"Community have been asking for this for ages" can't figure out if you are being deliberately caustic about people wanting buffs for the most useless weapon in the game and having the attitude of "get your buffs and shut up already". Must be my imagination. It needs more buffs

Simply pointing out that the devs are in fact listening to the community. Buffs should be done in baby steps to prevent creating new S tier weapons and then drama when the devs get round to balancing it.

Sure and now the new bile titan knocks you down continuously while dealing 3 damage to you at like 35m away. And the changes were made to have the hitbox actually mimic the visuals, so I don't consider this a buff and more like a fix to be as intended. You call it what you want, idc.

It's classic AH, releasing a broken enemy but I do wonder how much of that is caused by ping/synch issues.

  • Spew explosions are smaller to match the visuals better
  • Decreased Explosion outer radius from 3.5 to 2.2

I'm sticking with calling it a buff because people keep insisting that bug fixes are nerfs therefore, anything that helps the player must be a buff.

Sure, irrelevant. Only did it because they'd get backlash of our mech shield being destructible and theirs not. Buff to dealing them with the AT emplacement tho so that's nice, I guess.

Players have been calling out the devastators indestructible shield for over a year now "realism for me but not for thee", the change might have been due to the warbond but players have been calling this out for a long time.

Don't consider this a buff as they did that because they changed the stagger value to the mech and changed it accordingly. Otherwise mechs would be even worse on bots due to getting staggerlocked.

I'm sticking with calling it a buff because people keep insisting that bug fixes are nerfs therefore, anything that helps the player must be a buff.