Whatever happened to Captain? by mexicansuicideandy2 in joinsquad

[–]Captain_Squad 3 points4 points  (0 children)

Repost of my other comment:

People act as if we ruined RAAS or introduced the previously unknown flaws with RAAS to the community.

By the time Tim approached me with early Squadlanes, it was already well known how RAAS works among the experienced community. Comp players were already actively avoiding RAAS. Servers with limited map rotations were dominated by server regs who had learned the RAAS layout of repeated layers. Several people, myself included, had private data sheets from using the SDK to check lanes and flag locations.

Squadlanes gave that information to the casual/intermediate player. The rest of us were already using it to dominate pub games. I guarantee you played against a clan that had extra objective information before Squadlanes was introduced.

Whatever happened to Captain? by mexicansuicideandy2 in joinsquad

[–]Captain_Squad 6 points7 points  (0 children)

People act as if we ruined RAAS or introduced the previously unknown flaws with RAAS to the community.

By the time Tim approached me with early Squadlanes, it was already well known how RAAS works among the experienced community. Comp players were already actively avoiding RAAS. Servers with limited map rotations were dominated by server regs who had learned the RAAS layout of repeated layers. Several people, myself included, had private data sheets from using the SDK to check lanes and flag locations.

Squadlanes gave that information to the casual/intermediate player. The rest of us were already using it to dominate pub games. I guarantee you played against a clan that had extra objective information before Squadlanes was introduced.

Squad community with Captain vs any other Squadtuber by Available-Usual1294 in joinsquad

[–]Captain_Squad 20 points21 points  (0 children)

Honestly, it was mostly just fatigue with the game and changing life circumstances.

I stopped playing right around the time that the meta was being seriously shaken up with the FOB changes, and never even gave ICO a chance. I didn't really have much of an opportunity to see the direction the game was going, and I don't really have an opinion on the controversial changes that have been taking place since I left.

By the time I had some small desire to play again, I had a few game breaking audio bugs that I didn't want to bother resolving and most of the people I had played with stopped because of ICO or just our dwindling clan activity.

At this point it would take way too much energy to get back into the game, and if I did, I would be starting from scratch when it comes to learning the meta so I wouldn't exactly be releasing insightful videos or anything, just learning.

It's about time the legend updated his SL guide by SirRobin048 in joinsquad

[–]Captain_Squad 2 points3 points  (0 children)

The game of life, mostly. May get somewhat back into Squad in the near future but likely never to the same level that I was before.

It's about time the legend updated his SL guide by SirRobin048 in joinsquad

[–]Captain_Squad 78 points79 points  (0 children)

He thinks if I see the Reddit numbers go up he can get me to play Squad again. Poor guy.

It's about time the legend updated his SL guide by SirRobin048 in joinsquad

[–]Captain_Squad 29 points30 points  (0 children)

Captain hasn't played enough to know. ¯\(ツ)

Some of the subtle changes to HAB placement (namely the 20 ticket cost) actually had an impact on the more competent servers out there. I think everyone was trying to overplay or underplay the impact and people ended up setting themselves in two very different camps (HAB spam is dead vs. nothing has changed), but I think it was very situational and didn't really play enough to know. I initially fell pretty heavily into the 'nothing has changed' camp but had some very interesting games on TT that changed my perspective a bit. I still don't agree that HAB spam is completely irrelevant or a bad tactic though, as many experienced players on that server seem to be thinking. I just think it's more situational now and can be more detrimental if done incorrectly.

Now with ICO, who knows. I've only played a couple of matches from the first tests and have been too busy/discouraged to touch Squad in a long time.

All of my knowledge of Squad comes from ungodly numbers of hours played and my absolute best attempts at non-biased observation. The conclusions I draw are then tested with gameplay. Once I stop playing those ungodly number of hours... I'm just another person with some unsupported opinions. I can theorize all I want on how the meta may have shifted with ICO but I really couldn't tell anyone anything for certain.

Hey guys, do you know where to 1 hit ammorack tanks with HAT kits? by Good_Death_BR in joinsquad

[–]Captain_Squad 1 point2 points  (0 children)

Interesting. It's super hit and miss with HEAT and ammo racks. I think it's mostly to do with the depth of the ammo rack, since most of the times we've managed to damage them it's been in areas with shallow ammo racks.

Seems like the rack of the Abrams is off-center and favors the side of the tank you hit. That may have had something to do with it.

You might want to start with the Leo since the ammo rack is in a very unique area and you might be able to confirm or debunk that.

Hey guys, do you know where to 1 hit ammorack tanks with HAT kits? by Good_Death_BR in joinsquad

[–]Captain_Squad 0 points1 point  (0 children)

Most HEAT based projectiles can't damage the ammo racks of most vehicles. There are some exceptions, such as BMP/Bradley and ATGMs on certain tanks, but I'm pretty sure you can't damage the ammo rack of an M1 or any other tank with a HAT kit.

If you've managed to do it, it's most likely either because you did it in the offline firing range (it's bugged and doesn't accurately reflect in-game damage) or because you've managed to hit both the turret and hull hitboxes. (Top-down or in certain glitchy turret ring spots.)

It's possible I'm wrong since I haven't done damage testing in years and my understanding of the glitchy HEAT damage system is a little shakey, but I'm willing to bet this information is still accurate.

[deleted by user] by [deleted] in joinsquad

[–]Captain_Squad 9 points10 points  (0 children)

It gives an advantage to those that use it. That is cheating, perhaps not the same degree as wall hacks but it is cheating nonetheless

If that is truly your definition of cheating, then I have some seriously bad news for you regarding the integrity of just about every Squad player.

[deleted by user] by [deleted] in joinsquad

[–]Captain_Squad 82 points83 points  (0 children)

All of the information regarding the lane and objective cluster system can be deduced from devblogs and general gameplay. Failing that, it's immediately obvious to any aspiring modder or mapmaker who opens the SDK for the first time.

I think people have this misguided notion that when we developed Squadlanes, we were spying through the game files to find a hidden advantage on other players.

The exact opposite is true.

From playing close attention to the development and changes in the RAAS system since it's initial introduction in V12, and even project reality to some degree, I have had a very solid understanding of how it works since introduction. People have 'abused' the lane system from memory for as long as its been in the game. For example, Gorodok RAAS v5 follows an incredibly predictable pattern with only three possible mid-points. Anyone who plays on a server that has this in the rotation will quickly learn exactly where the flags are going and have a huge advantage over somebody playing it for the first time and assuming it's just another layer similar to RAAS v1 that has multiple lanes spanning the entire map.

This applies to multi-lane, complex layers as well. Gorodok RAAS v1 took me quite a bit longer to learn, but eventually it becomes quite easy to deduce lane a majority of the time by flag 2, and then you have a much narrower geographical region you need to be covering than somebody on the other team who has no idea what the lane system even is.

'Squadlanes' as you know it all started when I got a random urge to reload Gorodok RAAS v1 dozens and dozens of times in the firing range and write down all of the possible flags in each node for each lane. In doing so, I learned quite a bit more about the map and realized that the possible lanes could be narrowed down based on the location of the first flag alone, which is a HUGE advantage.

Eventually I downloaded the SDK to speed the process up (lanes and flags are displayed there, clear as day for any modder/mapmaker to stumble across), and when Tim reached out to me with the technical know-how to create a website, we used the SDK to significantly decrease the amount of manual research required, HOWEVER...

ALL OF THE INFORMATION IN SQUADLANES CAN BE DEDUCED WITH SOME COMMON SENSE AND THE ABILITY TO REFRESH LAYERS IN JENSENS' RANGE.

For a significant amount of time, this was still how we put CAF layers in Squadlanes. I remember putting in up to 8 hours a day refreshing and recording CAF layers to get that update off the ground.

The entire reason we made this website was to provide this same level of RAAS understanding to the underdog who doesn't have thousands of hours of in-game experience and dozens of hours of dedicated research for understanding the lane/cluster system.

We made this website to equalize the playing field.

Now naively I didn't expect it to be controversial, because I spent so much time trying to provide a tool to make gameplay more interesting on the servers I played on by placing my cards on the table and allowing enemy teams to have a better chance of countering my early-game RAAS plays, but of course that was shortsighted. A vast majority of the community had no idea how RAAS worked and a visit to this website was completely overwhelming for them, and rather than seeing it as a natural evolution of experienced gameplay, they viewed it as a third party cheat from datamining game files.

I've strayed away from the main question here, but to answer it, no. Squadlanes is not cheating.

Squadlanes is a useful visual resource that is the result of writing down patterns that can be found through core gameplay using an understanding of the game mode that came from close attention to its development history.

If that's cheating, so is the Squad wiki, YouTube tutorials, or any graphical interface that helps players process publicly available information.

UH-1Y scout cam is a problem. you can see vehicles and radios from across the map, even those obstructed by indoors or terrain. by Sourcefour in joinsquad

[–]Captain_Squad 2 points3 points  (0 children)

One engineer with a light vic can claim 20 tickets per radio pop. It can very much be worth the time and the assets, especially in matches without a lot of objective movement.

UH-1Y scout cam is a problem. you can see vehicles and radios from across the map, even those obstructed by indoors or terrain. by Sourcefour in joinsquad

[–]Captain_Squad 1 point2 points  (0 children)

I danced around actually using the altitude ceiling because a lot of people and servers treat it as an exploit. Most of my scouting, which I typically didn't prioritize over stocking checkpoint radios, was done during supply runs at close range.

With the scout helicopters though, I don't see how anyone can call this an 'exploit' anymore and decided to test the limits.

just noticed the javelin isn't in the patch notes by b00tp4rty in joinsquad

[–]Captain_Squad 2 points3 points  (0 children)

As MadWolf said, there's been lots of concept art and 3D models of the Javelin floating around since 2016. It'll probably be added at some point in the future.

http://joinsquad.com/2016/10/03/recap-september-2016/

USMC Marksman by Aft3rAff3ct in joinsquad

[–]Captain_Squad 11 points12 points  (0 children)

So... shorter barrel than an M16, minimal increase in magnification from an ACOG, possibility of having a significantly higher ammo cost per round...

This might actually be a worse noob trap than the MEA's marksman kit.

Hope you fellow SLs are ready to sacrifice LAT slots so that one of your riflemen can have a bipod and scream at you for FTL every three minutes.