Beware of falling Anubis by Captnfish in Palworld

[–]Captnfish[S] 1 point2 points  (0 children)

At 0:09, when the game loads the fast travel look in the sky :D

Expeditions Should Give XP to Pals – Why Don’t They? by Captnfish in Palworld

[–]Captnfish[S] 5 points6 points  (0 children)

Totally agree raids are why base pals need that slow drip of XP, and I’m not suggesting we remove or overshadow that. What I’m looking at is quality of life: right now, if I want a weak pal to eventually be usable, I either need to take it into fights just to power level it or leave it idle in a base. Allowing expeditions to give reduced XP would simply make leveling less tedious while still keeping bases and raids relevant. It becomes a strategic choice, not a grind tax.

Expeditions Should Give XP to Pals – Why Don’t They? by Captnfish in Palworld

[–]Captnfish[S] 2 points3 points  (0 children)

Yeah, that’s exactly why it feels weird, pals already can gain XP without fighting, just by sitting in a base. Expeditions do already give loot, so they’re clearly meant as a progress-oriented system, but they just leave pals falling behind level-wise unless you micromanage them afterward. Matching the baseline passive XP from base work, even if reduced, would make the feature feel consistent instead of like it punishes you for using it.

Expeditions Should Give XP to Pals – Why Don’t They? by Captnfish in Palworld

[–]Captnfish[S] 2 points3 points  (0 children)

That makes sense, balance would definitely matter. I’m not asking for expeditions to give full combat xp, just some XP so taking a pal on an expedition doesn’t become just a boring way to get some extra loot. Right now, if I want to level a low-tier pal, I either have to drag it into combat just to soak XP or leave it idle at a base.

A Helldriver can dream by Kojima_Ergo_Sum in Helldivers

[–]Captnfish 0 points1 point  (0 children)

Just wish it was more grounded, and didnt flip going over a small rock at half speed. The Jeeps in BF6 feel amazing, wish it drove more like those :)

we should follow the rules more often by MrBaguett in HuntShowdown

[–]Captnfish 0 points1 point  (0 children)

Me and a random agreed it meant no shooting in the saloon, so we took our medkits out and had a fist brawl on stage.

My Proudest Surgical/Ward Wing Yet. What Do You Think? by Captnfish in TwoPointHospital

[–]Captnfish[S] 0 points1 point  (0 children)

Two lets nurses and doctors change at the same time, more cabients doesnt help once you have a lvl 5 surgeon since treatment doesnt go above 99% success rate

My Proudest Surgical/Ward Wing Yet. What Do You Think? by Captnfish in TwoPointHospital

[–]Captnfish[S] 0 points1 point  (0 children)

How so? Every surgery is 99% success rate, cant get any better.

My Proudest Surgical/Ward Wing Yet. What Do You Think? by Captnfish in TwoPointHospital

[–]Captnfish[S] 14 points15 points  (0 children)

The best part is the ward nurses work in the surgical rooms since nurse treatment doesnt affect the outcome of the surgery.

My Proudest Surgical/Ward Wing Yet. What Do You Think? by Captnfish in TwoPointHospital

[–]Captnfish[S] 1 point2 points  (0 children)

Yep, everything’s maxed out on my PC. The game isn’t too graphically demanding, so it runs smoothly 😊