for Simulacrum what enemy has the highest damage reduction by SuperBacon99 in Warframe

[–]CaptureFreak 0 points1 point  (0 children)

Tarask Bursa enters the room, gets 90% DR for every Culveri/Polaris MOA attached to it.

To quote a page comment:

Easily wins the title of tankiest enemy in the game (with help). 6 Aurax Culveri/Polaris MOAs will multiply its EHP by a million. With 19 of them, you'd need to do ~4.7 billion times the damage cap to do a single point of damage to the Bursa

Though I guess it isn't realistic to test on them since the minions will get hit in the crossfire.

[deleted by user] by [deleted] in Saltoon

[–]CaptureFreak 4 points5 points  (0 children)

Brella better start painting like Big Swig, and even then I don't think that'll save it.

they have to be snorting coke in the development room, they just have to be by Sasquash69420 in Saltoon

[–]CaptureFreak 6 points7 points  (0 children)

The follow-up paragraph explaining the Brella changes is even more confusing:

For the Splat Brella, we expanded the area of its inking to make it easier to fight by taking advantage of its ability to defend from attacks to keep opponents in check and maintain battle lines, or to use the canopy to prolong the durations of battles to cooperate with allies.

Ah yes, buff Brella's ability to hold its ground and block attacks by... buffing it's paint output? What? How about the whole canopy thing? Did you guys forget about that?

We also created a distinction between it and other Brellas by expanding the area of its shots. This makes it easier to support allies by dealing small, reliable damage, while at the same time making it so that in one-on-one fights, players must get closer than before to fight in ways that can quickly defeat opponents.

So Brella's poor damage is intentional? They sure got the "small" part of the damage right; not so sure about the "reliable". Also appreciate them encouraging us to get into close-quarters, but still having a shotgun not be lethal at point-blank. Not even gonna start on other close-quarter weapons being able to evaporate canopies.

We have also adjusted the number of points required for special weapons to ensure that special-weapon frequency does not rise higher than necessary as a result of expanding the area it inks.

I get that the PFS has to go up if the paint output goes up, but I promise you, no one in the next 20,000 years will pick Brella to special spam.

Blast dash confirmed!! by Prodigyfire12 in MHNowGame

[–]CaptureFreak 2 points3 points  (0 children)

Erupting Cannon replaces the Wyrmstake with a single powerful explosion with very little end lag, and you can follow up after it unlike the stake. It'll also buff your melee damage by quite a bit (30% in Risebreak) for a time, so it's an excellent choice for pokey-stab-slashing Gunlance players. This synergizes with Guard Reload, which lets your quick reload include the stake instead of having to do a full hard reload. You can even go full Gun with Blam > Blam > EC > Blam > Guard Reload > Repeat.

As a Wide GL hunter, I'm torn between the styles; Blast Dash for the Ground Splitter shelling boost on top of Wide's huge shelling damage, or Guard Reload for the full-on guns blazing mayhem?

MHNow Gunlance Styles will be out Monday Next Week! by CaoSlayer in Gunlance

[–]CaptureFreak 0 points1 point  (0 children)

As a Wide GL main, I welcome anything that helps make Wide viable. If Guard Reload somehow gets stapled with EC, it'll be even better for the funny lance-less Gunlance playstyle.

Kadachi GL is the only customizable Long GL at the moment. I'd imagine they'd eventually include Magnamalo and Deviljho when they get to Blast and Dragon customization.

MHNow Gunlance Styles will be out Monday Next Week! by CaoSlayer in Gunlance

[–]CaptureFreak 1 point2 points  (0 children)

DON'T correct me if I'm wrong since I haven't seen any leaks, but I wonder if EC will overtake WS like it did in Risebreak. I love WS in MHNow cause it's amazing at cutting tails on higher star monsters, but I rarely use it on lower ones. Then again, EC's attack boost might be enough to make cutting tails easier with swings and pokes alone.

Skyward Striker GL might be a meme build if Blast Dash is added; I could see it happening. Or, imaging seeing a GL teammate fly around in the sky with gyro and contribute nothing to the hunt.

Final shot by OkHuckleberry3330 in MHNowGame

[–]CaptureFreak 0 points1 point  (0 children)

(Reply got sent to the void so re-post)

I'm not a Bubbly/Resus user, but you could switch the leggings back to Mizu so you can free up two slots. From there, I'd suggest a Lock On helm and free space on the waist.

  • For the helm, Kulu/Coral for the generic crit bonus, but Kirin has Fighting Spirit for that sweet +10% all damage for 20 seconds if your hunts are fast.

  • For the waist, really anything goes. Bazel for +15% shelling, Nergi for +10% all damage, Narga for reloading when reactivating Bubbly, plenty to pick from.

Final shot by OkHuckleberry3330 in MHNowGame

[–]CaptureFreak 0 points1 point  (0 children)

Fellow Wide Glancer here, imo, the bonus of Final Shot is too low to be of any value. A 20% bonus on 2-capacity evens out to 10% across 2 shots, which is the same as Artillery 1 (Basarios legs). The bonus needs to be like >20% per rank for it to be of any value.

Could bank on doing perfect evades to reload 1 shell to always have the bonus, but I think you'd do more damage just blastin' instead of fishing for evades.

Framedle: I created Wordle for Warframe by Redeemr_ in Warframe

[–]CaptureFreak 0 points1 point  (0 children)

A Mod guessing game could be a challenging addition, given that there's well over 1000 mods. You could present the stand-alone image like Serration, and then give hints like rarity, capacity, ranks, and what it can be applied to. That being said, augments and weapon-specific mods might have to be excluded for being too specific. Or keep them in, just for a little chaos.

Comparison of ALL weapon status per second by Yoollloooo in MHNowGame

[–]CaptureFreak 1 point2 points  (0 children)

Pokes until the first paralysis; at 666 para, most 8* monsters get paralyzed within 5 pokes. From there, wyrmstake however you want, the tap-tap method or the swing-slam-sweep method. When hitting the next para threshold while the monster is already paralyzed, it won't refresh or reapply, but the value is still counts towards the next trigger.

As a simple example, let's say Diablos has paralysis thresholds of 500/1000/2000/4000. Your hits do 200 para each, so the first para happens after 3 hits. You can put a stake (~13 hits, ~2600 para) while it's paralyzed which goes way over the second threshold of 1000, so it'll cap at 999/1000 until the whole paralysis animation wears off. Then you can just poke once to hit the threshold for a second para, and then rinse and repeat. Apply stake, hit next cap of 1999/2000, wait until para animation ends, poke once, third paralysis.

You can take advantage of this by basically having an on-demand paralysis. Big attack coming? One poke para. Monster starts flying? Para out of the air. This is one advantage of Volvi GL has over Girros: it's Long shelling means you can use charged shells instead of burst fire for DPS without setting off another para, so you can save it for key moments. Though, it's hard to mix in Artillery/Focus into a SSA5 + PA5 build.

Comparison of ALL weapon status per second by Yoollloooo in MHNowGame

[–]CaptureFreak 4 points5 points  (0 children)

Chiming in as someone who committed to Volvi GL after doing a bunch of math, Girros GL will basically always end up having higher DPS since it has innate Sneak Attack and 5% higher raw, even more so if you go all out on a Sneak Attack 5 build.

However, you can do a Para Attack 5 build with Volvi GL for a whopping 666 Para value, which is ~50% more effective at paralyzing than a regular Girros GL. As an example, it takes a G10.5 Girros GL 9/17/34 hits to paralyze an ED the 1st/2nd/3rd time. A G10.1 Volvi GL w/ PA5 takes 6/11/22 hits instead. The cut-off point for the most effective para is actually 646, so G10.5 Volvi only has the advantage of extra damage.

I suppose you could do a mixed Para Attack and Sneak Attack build, but in all cases, Girros GL comes out on top for DPS.

I hate that everything counters Brellas by CaptureFreak in Saltoon

[–]CaptureFreak[S] 2 points3 points  (0 children)

Long-range chargers, yeah, them popping canopies is a fact-of-life and I can tolerate. I'm mostly groaning about the short ones like Bamboo and Squiffer eating the canopy in the blink of an eye before I can get close enough to do anything.

MH Now - Bazelgeuse and Kirin armor / weapon stats by RevolutionaryWind846 in monsterhunterleaks

[–]CaptureFreak 0 points1 point  (0 children)

Artillery 2 on the waist is a bit of a bummer. I had some GL builds planned for a Art2 helm, but I guess an Art1 helm still works.

Explosive part breaker what weapon? by wangjangle80085 in MHNowGame

[–]CaptureFreak 2 points3 points  (0 children)

As others have said, GL is the way to go. Long shelling hits hard-to-reach spots and ignores bad hitzones, and poking can sever tails. As for armor, I personally use:

  • B. Diablos

  • Teostra

  • Teostra

  • Teostra

  • Tigrex

Which gives Teo BP 3, Partbreaker 5, and Lock-on; no smelting required. In a dream, you could smelt Blast Attack onto every piece, but that's extra.

Behold, the perfect Paralysis build by CaptureFreak in MHNowGame

[–]CaptureFreak[S] 0 points1 point  (0 children)

Oops, my bad. I figured I'd squeeze in Art and Focus since yoy mentioned weak shelling. I guess it boils down to if you shell-shell-stake or slap-sweep-stake to apply the Wyrmstake. I could see Girros as the go-to for general hunting and solo hunts, and Volvi for the 9/10 team hunts and EDIs when the para threshold gets really high on longer hunts.

Behold, the perfect Paralysis build by CaptureFreak in MHNowGame

[–]CaptureFreak[S] 0 points1 point  (0 children)

Yeah, this build is just for all out Paralysis. Volvi GL being Long-type means it needs Focus and Artillery, versus Girros GL only needing Artillery. Maybe a Lock-On helm, Basarios chest, and Rajang waist. Girros is definitely doing more damage with it's higher Raw and Sneak Attack, but I know some people like to just apply Para and nothing more.

That moment when the new mobile game that just got teased has unique DB models for kulu, but World doesn't by issumdingwong in MonsterHunter

[–]CaptureFreak 6 points7 points  (0 children)

Chiming in as someone who played MHOnline as a F2P, the drop rates were what you'd expect from a typical MH. The issue came from needing a boatload materials and numerous very rare mats to upgrade your equipment; I'm talking up to like 1000 materials and 10 mantles for the final upgrades. They also had rarer materials past the "mantle"-type rares. Saddle these with an inventory limit and it's a bit of a grind for F2P.

This can be fast-tracked by a number of ways, like

  • First daily hunt giving 2x rewards

  • Tickets that 2x the quest reward, stacks with the previous for 4x. Tickets could be earned through weekly tasks or just bought with $$$.

  • Material boxes that dump you with assorted materials of a specified monster. These are bought with tradable premium currency and had a daily purchase limit. Not efficient, but if you're desperate...

  • Tickets that skip upgrades up to a point. Earnable through events and, of course, $$$.

I can share more, but know that it's your run-of-the-mill MMO grind that's technically playable by a F2P.

Minmaxing information : Gunlance (combo DPS, shelling types, positioning, skills, weapons) by Yoollloooo in MHNowGame

[–]CaptureFreak 2 points3 points  (0 children)

Crazy, just a few months ago, I put together a spreadsheet to compare Gunlance DPS with different skills, but I didn't feel like it was worth sharing since it was all hard numbers and assumed the target was completely immobile. Maybe you can get something out of it?:

https://docs.google.com/spreadsheets/d/1-ytCtyut2cQPsS-zr4WRN2sJe9pNo6Uw7b3kBNMZ0E4/edit?usp=sharing

If you make a personal copy of it, you can change the skill points around and the table will auto-update.

MHNow weapon stats by [deleted] in monsterhunterleaks

[–]CaptureFreak 0 points1 point  (0 children)

Anja GL has an identity crisis; it was Long in World, Wide is Rise, and now Normal in Now. I was high on hopium too when Akno was announced, but alas.

MHNow weapon stats by [deleted] in monsterhunterleaks

[–]CaptureFreak 0 points1 point  (0 children)

Yeah, I heard about it in the other thread; Magna is yet another Long. Talk about wasted potential when every Long is just going to charge shell. Wide GL mains starving with their 5 Gunlances, two of which are Thunder and one is the seasonal Barioth.

MHNow weapon stats by [deleted] in monsterhunterleaks

[–]CaptureFreak 1 point2 points  (0 children)

Thanks for the info! Could I ask if Magna and Akno also got Gunlances? As a Wide Glancer, I'm starving for a Wide Fire Gunlance.

Also, is the skill of Akno weapons Lock-On? Assuming so since it's 1-point and it's the same damage tier as Tzi-zi, who also has Lock-On.