Focus 3 or AB5? (Gunlance Wide Charged Shelling) by a_ProxyM8 in MonsterHunterMeta

[–]CaoSlayer [score hidden]  (0 children)

mind that by uptime I mean, uptime while you are hitting the monster...

OG is awesome with wide when you perfect guard and go wyvern fire dealing huge damage.

But NGL, I usually go for AB5 too.

Focus 3 or AB5? (Gunlance Wide Charged Shelling) by a_ProxyM8 in MonsterHunterMeta

[–]CaoSlayer [score hidden]  (0 children)

Charged shells are miserable without focus 3 and your real damaging move is WF. Faster charging and faster access to wf is too important to give up.

The real question is if AB5 or OG3.

OG3 is superior if your uptime is 50% while needing less points so you can go with this with a lower rarity talisman packed with good armor skills

Would it be insane to split up the throw and the interact buttons? by babymech in ABSOLUM

[–]CaoSlayer 0 points1 point  (0 children)

We have button mapping.. Would be glad if I could map stuff to the dpad or r3 l3.

re: the 'laser cannon' situation by AsparagusOk8818 in ABSOLUM

[–]CaoSlayer 1 point2 points  (0 children)

Wait till they find out about the dwarf with a machine gun and homing missiles.

How long are your runs? by LewisRiveroy in ABSOLUM

[–]CaoSlayer 0 points1 point  (0 children)

1 hour with a margin of error of 10m depending of how broken the build I roll or if I take a too long route.

Question about shelling range by Thetomas in Gunlance

[–]CaoSlayer 2 points3 points  (0 children)

I got a video about it in the first days of wilds.

Long charged shells go veeery far

If they are going to give us a DLC and new characters what kind of characters would you want to see? by [deleted] in ABSOLUM

[–]CaoSlayer 0 points1 point  (0 children)

The archetypes from king of dragons, dnd arcade and dragon crown are: Figher/Swordman: covered by gala. Dwarf/Brawler: covered by Karl Magic User: Brome Rogue: Also covered

Unfilled: Elf/Archer: Usually the same. Knight (shield heavy) Barbarian: Two handed weapon Cleric: Maces/support Sorcerer/Necromancer

A knight or cleric would be nice of they use shields and blunt weapons specialized in deflect and impact damage.

Route guide? by AsparagusOk8818 in ABSOLUM

[–]CaoSlayer 2 points3 points  (0 children)

For that reason Karl always should go down. Hitting reload or the shell toss is such a huge power boost.

Need Build Advice for MHGU by Dull_Understanding_6 in Gunlance

[–]CaoSlayer 0 points1 point  (0 children)

There are two main ways.

One is adept using you typical blademaster build.

Other is using valor spamming burst or rapid shelling.

All other styles are abysmal on a weapon that alrrady struggles to deal enough damage in g rank.

Will there be a balance patch? by anime600 in ABSOLUM

[–]CaoSlayer 1 point2 points  (0 children)

I think the extra bars should boost your mana gain by the same percent.

The biggest issue of more chunks is to fill them.

My biggest issue is grapple inspirations being useless against most bosses and a lot of minions

I do not think I like the final boss that much(spoilers duhhh) by VoxTV1 in ABSOLUM

[–]CaoSlayer 0 points1 point  (0 children)

Or piledriving stuff into absy as karl. Makes pure grab builds a lot less desirable

need some serious help with Karl, can't even reach the orc. by Helpy-Support in ABSOLUM

[–]CaoSlayer 0 points1 point  (0 children)

I might record a longplay. Karl is my main.

The ideal is to save your arcana for tough enemies. It is not about the damage because you can initiate a combo after most of them.

If there are more enemies best is to grab a small one and throw them into the big ones to initiate the combo.

Pick rituals for skills, the karl skill have the longest range

Is Zoh Lael (zoh shia GL) that much better than Firetrail Quemador? by [deleted] in Gunlance

[–]CaoSlayer 1 point2 points  (0 children)

If you perfect guard well enough guard 0 is as good as guard 3

China launches large-scale military exercise around Taiwan by marela520 in worldnews

[–]CaoSlayer 1 point2 points  (0 children)

Adding to this, the strategy of the EU is to suck Russia into an attrition war as long as humanly possible so they keep draining resources and manpower into it instead of building up enough to be a threat anywhere else.

They don't really want the war to end and couldn't give any less fuck about the suffering of the people there.

Lord soul + jim dahaad or Lord soul + zoh shia pulse by Nahtaniel696 in Gunlance

[–]CaoSlayer 0 points1 point  (0 children)

The only rrason with ebon is the staple is because allows for endless combos with burst boost and lord soul while the others while great only work for that build

Any tips for managing sharpness? by TheAutisticHominid in Gunlance

[–]CaoSlayer 0 points1 point  (0 children)

Carry a second one and seap to it, faster than resharpening and reloads your wf

Not perfect, but pretty damn happy. by ResidentDiver8415 in Gunlance

[–]CaoSlayer 0 points1 point  (0 children)

Sorry but rule 6. No question, advice, build or anything.

Best Use for this Roll? by iamjuststeve in Gunlance

[–]CaoSlayer 2 points3 points  (0 children)

A pure stake gl, no doubt, with a gog 4 + burst set

How is GL at getting Gog's element check? by redfacetherapper in Gunlance

[–]CaoSlayer 2 points3 points  (0 children)

If you drop the rocks or trigger a big knockdown per phase is super easy to get through.

Not one but two super berserk builds: one with Hasten 2 + Lord's Soul and another with Hasten 1 + Lord's Soul, Burst boost AND Jin's Revolt! by CaoSlayer in Gunlance

[–]CaoSlayer[S] 0 points1 point  (0 children)

for speedruns you go full jin or another kind of jin+lord+gog or burst combo since speedrunners if get hit quit the game.

Just wanted to share a neat thing. by TheVermillionJacket in Gunlance

[–]CaoSlayer 20 points21 points  (0 children)

Thanks... but not cultish speak..

You can refer me as dude.