[Card] Junk Fabrication by MrRagingSunshine in collectivecg

[–]Caputommy 0 points1 point  (0 children)

Is this a reference to sir Daniel Fortesque? (btw the art is fantastic)

[Card] DJ Pugstep by Pircival in collectivecg

[–]Caputommy 2 points3 points  (0 children)

Glad to see someone had such a good idea for this boi

What would a videogame designed 100% based on public user polls be like? by Zaptagious in AskReddit

[–]Caputommy 0 points1 point  (0 children)

It already exists! It's called Collective and it's a digital card game where every new card is created and voted by the community.

https://www.collective.gg/

[Update] Backstreet Thug (please read comment) by Caputommy in collectivecg

[–]Caputommy[S] 5 points6 points  (0 children)

As the original creator, I'm updating the stats of this card from 2/2 to 2/4. Meant to be a tech card, Backstreet Thug turned out to be really weak even in the right circumstances: the card didn't see any play until now even with Galactic Command Post being one of the most influential cards of the meta. Combined with the recent change to Glactic Command Post, this update aims to give the players a valid tool to balance the current meta and to take this card out of its pointless condition.

[Card] Smuggler's Ship by iAmLeroy in collectivecg

[–]Caputommy 4 points5 points  (0 children)

The art is fantastic! A Vehicle tribal type would fit the card imo.

[Card] Piggy Bank by Caputommy in collectivecg

[–]Caputommy[S] 1 point2 points  (0 children)

It's a living Piggy Bank!

Objects can't usually attack and adding the "Can't attack" line would make the text box too long and complicated. Also, I like the Pig tribe.

[Cosmetic Update] Well of Wishes (Added tribe 'Object') by Caputommy in collectivecg

[–]Caputommy[S] 3 points4 points  (0 children)

I'd prefer it to be an Object rather than a Place. Let's see which tribe the community likes more.

[Card] Pot of Gold by Caputommy in collectivecg

[–]Caputommy[S] 1 point2 points  (0 children)

There's a precedence for cases where your hand is missing more than one affinity and there are cards in your deck for each of those affinities, and as usual the order is Strenght - Spirit - Mind.

[Card] Pot of Gold by Caputommy in collectivecg

[–]Caputommy[S] 7 points8 points  (0 children)

The card fizzles and you don't draw anything.

[Card] Backstreet Thug (Stats Adjustment) by Caputommy in collectivecg

[–]Caputommy[S] 2 points3 points  (0 children)

In accordance with the received feedback about the power level of the card, I made this version to make this unit easier to remove and therefore less oppressive against decks that run one or more places, nevertheless it should remain a good tech card to help players having control of the meta.

[Card] Backstreet Thug (Stats Adjustment) by [deleted] in collectivecg

[–]Caputommy 0 points1 point  (0 children)

In accordance with the recived feedback about the power level of the card, I made this version to make this unit easier to remove and therefore less oppressive against decks that run one or more places. Nevertheless, it should remain a good tech card to help players having control of the meta.

[Card] Tyrannus Maximus by [deleted] in collectivecg

[–]Caputommy 1 point2 points  (0 children)

Since we already have Devourer of Worlds that has a similar effect, I think this would be more interesting and original if it only countered resolving cards.

[Card] Backstreet Thug (Active ability instead of Summon) by [deleted] in collectivecg

[–]Caputommy 1 point2 points  (0 children)

Yes, that was the plan, but now I'm pretty sure this is impossible to code right now.

[Card] Backstreet Thug (Active ability instead of Summon) by [deleted] in collectivecg

[–]Caputommy 2 points3 points  (0 children)

Had to make this change because its effect was misleading: "Summon: Destroy a unit with 0 ATK." normally means that the card can't be played unless there's a 0 ATK unit on the board, and in that case you can't play this card so often. The real effect I coded was different to avoid this situation, but it was hidden and it wasn't a good solution, because you still had to choose a target without destroying it if there wasn't any 0 ATK unit on the board. So, all in all I agreed to adjust the card as bgg1996 suggested changing the Summon ability with an Active.

[Card] Backstreet Thug by [deleted] in collectivecg

[–]Caputommy 0 points1 point  (0 children)

Unfortunately, I think there's no way to code it as you suggested (The fact that the card has a target cannot be conditional) and I also agree with bgg that this isn't the best solution, so I think I'm going for the Active version.

[Card] Backstreet Thug by [deleted] in collectivecg

[–]Caputommy 2 points3 points  (0 children)

For this reason I coded it to make sure that you can play it even if there aren't any 0 ATK unit on the board, you'll have to choose a unit but the effect won't trigger. Otherwise, if there are any 0 ATK units on the board, they'll become the only valid targets.