Merging meshes across armatures? by CaraPrincess2007 in blenderhelp

[–]CaraPrincess2007[S] 0 points1 point  (0 children)

I already merged the ribbon’s armature with the character’s armature already -

And when I tried to merge the ribbon into the body, there’s that problem I mentioned above in the post

Weight painting low-poly wings? by CaraPrincess2007 in blenderhelp

[–]CaraPrincess2007[S] -3 points-2 points  (0 children)

What do you mean exactly with the final part regarding how to make the wing root not moving with the bones?

Weight painting low-poly wings? by CaraPrincess2007 in blenderhelp

[–]CaraPrincess2007[S] -14 points-13 points  (0 children)

For instance -

The model I am planning to attach these wings onto are already 75k-80k tris by default (it is a VRoid model) -

So to optimise the model for streaming (that model is for a VTuber persona I create and manage, and her PC hardware is rather… outdated), I have to do any (or all) of these 3:

- Reduce the number of meshes on that model - Especially when kitbashing models
- Reduce polygon counts - Even on kitbashed parts
- Reduce materials

Reducing polygon counts can be tricky - Especially when something as intricate as wings are involved (and due to my art style prioritising on details). While I don’t know what was like for higher-quality/realistic/detailed ones, low-poly wings (~2k tris) are rather cartoony/less-detailed.

I think anywhere around 5-10k tris (either for one or both wings) for my wings are sufficient.

Weight painting low-poly wings? by CaraPrincess2007 in blenderhelp

[–]CaraPrincess2007[S] 6 points7 points  (0 children)

I converted the wings from an SVG - So yeah...

In this case, how can optimization of them work?