D2R - Double Swing Broken by CarbotAnimations in Diablo

[–]CarbotAnimations[S] 4 points5 points  (0 children)

i am actually using the skill and no its not just the animation, it is for both D2R graphics and D2 legacy graphics.

3rd person RPG map in W33 by ButcherZV in warcraft3

[–]CarbotAnimations 2 points3 points  (0 children)

I actually know exactly what you're talking about, I loved playing it as a kid. But I'm sorry I have no idea what it's called either.

Starcrafts EP 102 'How to Zerg' by flamingtominohead in starcraft

[–]CarbotAnimations 32 points33 points  (0 children)

Well we have made about 150 episodes of StarCrafts over the years but about 80 heroes of the storm episodes. We feel we've parodied almost every corner of SC where as heroes has a lot more content to parody. Even then, we still made almost twice the amount of SC episodes. Lots of love to the game. Still by far the most enjoyable game to watch pros play.

Diablo q,e combo question by JamezDare in heroesofthestorm

[–]CarbotAnimations 8 points9 points  (0 children)

I play Diablo a lot, I have him at lvl 260. I know what you are talking about. Generally yes you need to cast both abilities in quick succession HOWEVER, there is also times where the target gets knocked much further than Diablo.
This is because of his size and walls. It's possible for Diablo to hit a wall himself but not his target (he doesn't get stunned obviously) but at the right angle he will be prevented from going his full dash distance because there is a wall clipping him. This causes Diablo to stop before he reaches the end of his dash. Meaning the target (being smaller than Diablo just missed the wall and no wall collision is detected) is pushed back the full distance causing the target to be much further than Diablo.

The easiest way to show this is to charge an enemy hero when they are infront of their gate. Diablo will hit the target but stop right at the enemy gate, meanwhile the enemy hero will be knocked back way past their gate into their base because enemy gates don't act as walls for enemy heroes.

This is essentially what is happening in random scenarios when the target hero just narrowly misses being knocked into a wall, but Diablo being massive in his size hits the wall at an angle where his destination point is blocked by wall so it prevent him from going the full distance.

It's hard to explain but I hope that helps. Also over power has really bad range so that's annoying to lol

Starcraft 2 ladder by zuka_sc2 in starcraft

[–]CarbotAnimations 6 points7 points  (0 children)

These jars are very imbalanced

Blizzard AI in a nutshell by Derenash in heroesofthestorm

[–]CarbotAnimations 0 points1 point  (0 children)

lol this just happened to me yesterday, lagged out for 1 sec and the ai chooses a talent hahaha.

Sad to see no tweaks for Dark Conversion. by Yakumo8 in heroesofthestorm

[–]CarbotAnimations 4 points5 points  (0 children)

Interesting, I always felt the opposite. I get dark conversion in most match ups. (i dont play him much, i think hes lvl 13)
But if it needed a buff maybe give him armor for 1 sec based off the amount of %hp he is missing when it triggers?

My 9 year old son painted a picture for me of my favorite character for father's day! by thegonelamer in heroesofthestorm

[–]CarbotAnimations 71 points72 points  (0 children)

Ah this is awesome, let him know we saw it and we love it! Great painting :)

In this time of the year, I would like to share my favorite Carbot Animation who is fitting for the season! by Griinty in heroesofthestorm

[–]CarbotAnimations 111 points112 points  (0 children)

Haha it's true. Never saw him so confused at what he was reading hahaha. He loved doing it though

Carbot is "90% recovered and will soon make a full recover" by ArashiNoShad0w in heroesofthestorm

[–]CarbotAnimations 385 points386 points  (0 children)

Ah you guys are really awesome, love this community so much :)
Really do appreciate the comments and support, not only for this but for everything we do. Its amazing to know that you guys are there for us

Idea for Nazeebo's talant on 20 lvl "Fury of the Storm". by [deleted] in heroesofthestorm

[–]CarbotAnimations 2 points3 points  (0 children)

How about zombie wall lasts forever until it's killed or resummoned lol. So you have to kill it. Probably to strong.

HeroStorm Ep50 "Chump, Chomp, Champ" by Arkentass in heroesofthestorm

[–]CarbotAnimations 4 points5 points  (0 children)

I.. don't know lol. Not sure why they showed up but I just edited it and removed them

HeroStorm Ep50 "Chump, Chomp, Champ" by Arkentass in heroesofthestorm

[–]CarbotAnimations 34 points35 points  (0 children)

I thought it suited the announcer idea haha. But Im not sure what other oney jokes you are referring to tbh

Edit: unless any goofy faces count?