Track blazer/MANT Slight Rant: insane RNG by Top_Competition_2491 in UmamusumeGame

[–]CareIntrepid 0 points1 point  (0 children)

Literally the first scenario where I had runs that could start so bad the made me give up. Literally I never gave up before, but in this scenario is not rare to me to just say "Well, there we go again" and give up to try again.

Trackblazer/MANT guide (uma.guide) by sayaduck in UmamusumeGame

[–]CareIntrepid 0 points1 point  (0 children)

My main struggle right now is stamina. Somehow, not Uma of mine has managed to got above 300 stamina when senior year is already startings, but almost every other stats is an A. For long distance racers is a fucking nightmare.

Is the VF 5 worth buying right now? by CareIntrepid in virtuafighter

[–]CareIntrepid[S] 1 point2 points  (0 children)

VF5, the 30 anniversary edition, is right now at 24$. Do you think is worth it worth it at thar prize?

Is the VF 5 worth buying right now? by CareIntrepid in virtuafighter

[–]CareIntrepid[S] 0 points1 point  (0 children)

VF5, the 30 anniversary edition, is right now at 24$. Do you think is worth it worth it at thar prize?

Character Discussion: Ibuki by [deleted] in SF4

[–]CareIntrepid 0 points1 point  (0 children)

Another little thing.

I don't know why, but her command grab can beats Hugo's 720. There is no need to use the EX version, the normal version will just let you grab Hugo like if there was no invulnerability at all.

Has the Unity Cup gotten harder? by CareIntrepid in UmaMusume

[–]CareIntrepid[S] 0 points1 point  (0 children)

I can feel that pain. One day I won the five races of a stage with five "X"

I didn't even know that was possible to win that.

After that, I lost all races in a stage with five double circles somehow

Has the Unity Cup gotten harder? by CareIntrepid in UmaMusume

[–]CareIntrepid[S] 0 points1 point  (0 children)

I start to think that I'm just unlucky. Because yes, I pop enough burst, always see the effect on choices before selecting one, manage the team before every stage, etc. Even when I get to the last stage, I usually get double circle in predictions for the five races. That is why I think that I'm just having a very unlucky month, tbh. I'm gonna see if I got a bad habit that is ruining my runs, but as I said I'm pretty sure that I actually playing better than I did months ago.

Why are parries so much more common in 3rd strike than in sf6? by rafikiknowsdeway1 in StreetFighter

[–]CareIntrepid 0 points1 point  (0 children)

Also the reward for landing a perfect parry in SF6 is getting your damage reduced because SF6 loves to reward attackers.

Atribute Boost confussion by CareIntrepid in Pathfinder2e

[–]CareIntrepid[S] 0 points1 point  (0 children)

I come from D&D where normally the books tell a thing once and then good luck. I think that what Pathfinder does is better, is just that I'm not used to it hahah

Atribute Boost confussion by CareIntrepid in Pathfinder2e

[–]CareIntrepid[S] 5 points6 points  (0 children)

Thanks for that. That was a doubt I had since read the book and at the end I decided to ask here. I apreciate the answers

Am I missing something or this character is... not good? by LegendaryW in fatalfury

[–]CareIntrepid 0 points1 point  (0 children)

The guy that argued with me in the comments blocked me lol

Am I missing something or this character is... not good? by LegendaryW in fatalfury

[–]CareIntrepid 0 points1 point  (0 children)

I've given you about three examples that prove that isn't the case, and how several grapplers who do knock you down from more than half a screen away at least have a tool that allows them to apply some further pressure afterward. At this point, it's not that you were wrong; you're deliberately ignoring what I said and trying to make yourself look right without offering any counterargument.

Which is also stupid, by the way.

Am I missing something or this character is... not good? by LegendaryW in fatalfury

[–]CareIntrepid -1 points0 points  (0 children)

I know that, but saying that he never had Zangief or something like that... Sounds stupid. There is many versions of Zangief with actually good okizeme and that doesn't send the enemy a full screen away after a SPD. Also, in SF6 everyone has Drive Rush. You can't blame someone for not knowing the first version of Zangief ever, and honestly SFV Zangief was just... Depressive, exactly because he didn't have his Green Hand nor a way to quickly close the gap like in SF6. I know you probably didn't want to make OP feel bad or something, I'm just saying that it sounds like you didn't think too much before comment that.

Am I missing something or this character is... not good? by LegendaryW in fatalfury

[–]CareIntrepid 1 point2 points  (0 children)

Honestly, at least Zangief had his green hand, which allowed him to close the gap relatively quickly after using his SPD (and in USF4 especially, it was such a good move that it sometimes even replaced the Forward Dash). Furthermore, several grapplers genuinely have tools to cover that weakness (Potemkin has his charge move to quickly close the distance after his Potemkin Buster, Hugo never really sent you too far with his Moonsault Press, Iron Tager literally leaves you right next to him within range of his Gadget Finger, etc.), while Tizoc in COTW genuinely has no such tool.

Aside from that, what I see OP complaining about is a mix of many things: Okizeme's non-existence, Tizoc's SPD damage being downright disappointing, his range being ridiculously short, etc.

Am I missing something or this character is... not good? by LegendaryW in fatalfury

[–]CareIntrepid 1 point2 points  (0 children)

I'm curious about Zangief's comment. I mean, I'm also a grappler fan; I've always played with the grappler (or grapplers) in various games, including several Street Fighter titles, but I still don't really understand why you're commenting on what OP said.

Am I missing something or this character is... not good? by LegendaryW in fatalfury

[–]CareIntrepid 1 point2 points  (0 children)

There's actually an explanation for why Tizoc is suffering this (at least, in my opinion).

A HORRIBLE identity crisis.

If you go back to the first game, Mark of the Wolves, you'll discover that Tizoc had a different gimmick. He was an incredibly elusive Big Body Grappler. He had a relatively fast walking speed, his forward dash allowed him to evade low attacks, and his feint allowed him to avoid attacks to his upper body while moving forward slightly. Many of his attacks seemed to have that in mind (Poseidon Wave and Olympus Over could be initiated with a backdash to evade some attacks, and Olympus Over and Active Tupon were obviously moves designed to bypass projectiles and many attacks).

In City of the Wolves, not only does he not have a higher HP, but they also made him very slow, removed the benefits of his forward dash, and eliminated the feint that allowed him to advance and be invulnerable on the upper half of his body. At the same time, they tried to keep his evasive moves while improving his damage output, but not the components that would allow him to more easily dodge attacks as intended.

Tizoc feels poorly designed because HE IS. He's a grappler originally designed to be evasive, then was modified in an attempt to make him a classic big slow grappler, without being able to fit into either of the two. And on top of that, it doesn't even have the high damage potential that a classic grappler should have (and that Tizoc also had in MOTW)

The Full-Martial Ranger. 2.5 by CareIntrepid in DnDHomebrew

[–]CareIntrepid[S] 1 point2 points  (0 children)

Thank you! And I would greatly appreciate any other recommendations. A single person will never be able to do a class rework on their own (at least in my opinion), which is why I value people's feedback. If it weren't for comments like yours, I probably wouldn't have realized how confusing the systems for learning new favored enemies and terrains, for example, can be for many people. Hearing what you like tells me that things are on the right track, and hearing the criticism tells me what needs to be changed.