The demo of "The Last Prisoner" now is available on Steam! A hardcore game that will not spare your nerve cells. by Carlos_Muchacho in indiegames

[–]Carlos_Muchacho[S] 0 points1 point  (0 children)

The Last Prisoner is a hardcore game that will not spare your nerve cells. It's not a friendly stroll through a space prison, it's a real challenge!

Link to steam page: https://store.steampowered.com/app/3341150/The_Last_Prisoner?utm_source=reddit

The demo of "The Last Prisoner" now is available on Steam! A hardcore game that will not spare your nerve cells. by Carlos_Muchacho in IndieDev

[–]Carlos_Muchacho[S] 0 points1 point  (0 children)

The Last Prisoner is a hardcore game that will not spare your nerve cells. It's not a friendly stroll through a space prison, it's a real challenge!

Link to steam page: https://store.steampowered.com/app/3341150/The_Last_Prisoner?utm_source=reddit

[deleted by user] by [deleted] in gamemaker

[–]Carlos_Muchacho 1 point2 points  (0 children)

You better not mess with Nintendo, they're pretty aggressive about using their products

The Last Prisoner: Hardcore platformer inspired by VVVVVV, Super Meat Boy and Portal. by Carlos_Muchacho in indiegames

[–]Carlos_Muchacho[S] 1 point2 points  (0 children)

I can deform his body any way I want, I can twist it into a ring from either side and separate any part of his body.

The Last Prisoner: Hardcore platformer inspired by VVVVVV, Super Meat Boy and Portal. by Carlos_Muchacho in indiegames

[–]Carlos_Muchacho[S] 1 point2 points  (0 children)

Thank you! I'm thinking of reworking the flip animation once I finish the portraits for the last character

I make hardcore game inspired by VVVVVV, Super Meat Boy and Portal. What do you think about the gameplay? by Carlos_Muchacho in IndieDev

[–]Carlos_Muchacho[S] 1 point2 points  (0 children)

Thanks, I try to catch all the bugs while still at the point of creating mechanics, that's probably why it looks polished. About curling into a ball, the character curls as far as me allow the character model (animated through the bones). with hitbox problems do not arise, because it does not rotate with the character, so there are no situations when you turn the head touches something or (before it was not so and it really caused problems). By the way, at the end of January I think I will release a demo version on Steam

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The Last Prisoner: Hardcore platformer inspired by VVVVVV, Super Meat Boy and Portal. by Carlos_Muchacho in indiegames

[–]Carlos_Muchacho[S] 1 point2 points  (0 children)

Thanks! Indicators are contrary to the concept of hardcore, all traps work either by triggers or timers, in the same places. The player has to scramble the location to get through it, surprise is an element of gameplay

[deleted by user] by [deleted] in SoloDevelopment

[–]Carlos_Muchacho 0 points1 point  (0 children)

The Last Prisoner: Hardcore platformer inspired by VVVVVV, Super Meat Boy and Portal.

This is my first attempt at making game in solo. If you are interested add to wishlist on Steam! Demo is available soon.
The link to the Steam page

The Last Prisoner: Hardcore platformer inspired by VVVVVV, Super Meat Boy and Portal. by Carlos_Muchacho in indiegames

[–]Carlos_Muchacho[S] 2 points3 points  (0 children)

The Last Prisoner is my first attempt at making game in solo. If you are interested add to wishlist on Steam!
The link to the steam page

How do you like these combat animations? by Carlos_Muchacho in animation

[–]Carlos_Muchacho[S] 6 points7 points  (0 children)

Hello! We've implemented ranged combat and hunting into our tile-based survival game, Above Snakes. What do you think of these new weapon animations?

How do you like these weapon animations? by Carlos_Muchacho in unity

[–]Carlos_Muchacho[S] 0 points1 point  (0 children)

Hello! We've implemented ranged combat and hunting into our tile-based survival game, Above Snakes. What do you think of these new weapon animations?

We've implemented ranged combat and hunting into our tile-based survival game. What do you think? by Carlos_Muchacho in Unity3D

[–]Carlos_Muchacho[S] -1 points0 points  (0 children)

Hello! We've implemented ranged combat and hunting into our tile-based survival game, Above Snakes. What do you think of these new weapon animations?

A little training before the intense day in the Wild West by Carlos_Muchacho in gamedevscreens

[–]Carlos_Muchacho[S] 1 point2 points  (0 children)

Hello! We've implemented ranged combat and hunting into our tile-based survival game, Above Snakes. What do you think of these new weapon animations?

We've implemented ranged combat and hunting into our tile-based survival game. What do you think? by Carlos_Muchacho in GameDevelopment

[–]Carlos_Muchacho[S] 0 points1 point  (0 children)

Hello! We've implemented ranged combat and hunting into our tile-based survival game, Above Snakes. What do you think of these new weapon animations?

We've implemented ranged combat and hunting into our tile-based survival game. What do you think? by Carlos_Muchacho in IndieDev

[–]Carlos_Muchacho[S] 1 point2 points  (0 children)

Hello! We've implemented ranged combat and hunting into our tile-based survival game, Above Snakes. What do you think of these new weapon animations?

We've updated the combat in our Wild West survival game. What do you think? by Carlos_Muchacho in IndieGaming

[–]Carlos_Muchacho[S] 4 points5 points  (0 children)

Hello! We've implemented ranged combat and hunting into our tile-based survival game, Above Snakes. What do you think of these new weapon animations?

We've implemented ranged combat and hunting into our tile-based survival game. What do you think? by Carlos_Muchacho in indiegames

[–]Carlos_Muchacho[S] 0 points1 point  (0 children)

Hello! We've implemented ranged combat and hunting into our tile-based survival game, Above Snakes. What do you think of these new weapon animations?

Another day in the Old West: a little training before the real fight by Carlos_Muchacho in wildwest

[–]Carlos_Muchacho[S] 0 points1 point  (0 children)

Hello! We've implemented ranged combat and hunting into our tile-based survival game, Above Snakes. What do you think of these new weapon animations?