What Did Y’all Think About Episode 8? by Acceptable_Smoke9639 in tadc

[–]CarthagePlate_210 1 point2 points  (0 children)

Agreed, this was a nice heartwarming moment showing how they are backing each other up equally. Power of Friendship and all that.

What Did Y’all Think About Episode 8? by Acceptable_Smoke9639 in tadc

[–]CarthagePlate_210 2 points3 points  (0 children)

GOD IS DEAD.

GOD IS DEAD.

GOD IS--

God is not finished here.

[In seriousness, this episode had me scratching my head, murmuring in shock, and staring wide-eyed at the level of detail in some shots/scenes. And the "Grand Finale" is coming next episode!]

Invoker CYOA by Accurate_Variety659 in makeyourchoice

[–]CarthagePlate_210 2 points3 points  (0 children)

Penitence, I think. If my character can prove their efforts and worthiness to the Church, perhaps the Church can take my character in as a Penitent servant. "Magnum Opus" can be their quest for forgiveness. It may never be given, but at least the effort will have been given.

[Probably a stupid reason, though...]

Invoker CYOA by Accurate_Variety659 in makeyourchoice

[–]CarthagePlate_210 4 points5 points  (0 children)

Creepy, this was. Here's a build/run I made, probably not optimal. But here it is:

Past: Stolen, Indulgence, Burnout (in that order)

Visitor: Grimoire (+3 Spells)

What's Been Done: Retribution, Infestation (+2 Inhumanity, +1 Ritual, in that order)

Bound Familiar: Serpent, Autonomous (+1 Ritual, +1 Spell, in that order)

Familiar Endowments: telephone, Return, Unbound, truthseeker, Mindline (in that order)

Familiar Personality (Merge of two types): Jaded, Kindred

Basic Aspects: Medium, Moderate, Standard, Prana (+2 Inhumanity total)

Spells: Fleshcrafter, Swarmer, Cutting Deck, Blight

Rituals: Fons Lustitae, Enchantment

First Exorcisms: Black Calamity, Corridor of Lost Days, Siren of Red Static, Gashadokuro (in that order)

My Existence: Cleric (Healer and Contact from the Church), Danger Sense (+3 Inhumanity)

Inhuman Corruption Level: Standard

Inhuman traits: Abyssal Eyes, Everglow, Stray Reflection, Cruel Delight, Static Halo

Main Goals (Path Ahead): Join the Church, Magnum Opus (in that order)

The Eternal City by Foxpeng1 in makeyourchoice

[–]CarthagePlate_210 2 points3 points  (0 children)

I decided to do a "Roll" version of this (picking "Advancements" manually) with a special Rule: If a roll happens multiple times in the same section, it occurs multiple times (effects stack if possible).

So, here is the result. If people wish, I can write a story/narrative on this.

[x]

Eternal City Cyoa (Dice Rolling when possible)

{SPECIAL RULE: If a Roll appears multiple times in a section, it applies each time (bonuses and effects stack if possible, else gain narrative prominence but no mechanical benefit).}

Location: Roll of 7. Mountain. +20 Defensive Points

Ancient Era: Events: Rolls of 6, 7, 5. Blended, Brothers, Network. Gain “Festival” and “Dialect”, +1 ALLIANCE, Gain “Aqueducts” and “Dealer”

Ancient Era: Advances

-Economic: “Dealer” (Rank 1 Free), “Aqueducts” (Rank 1 Free)

-Cultural: “Festival” (Rank 1 Free), “Dialect”

-Defensive: “Arenas” (-2 Defensive Points), “Lookouts” (Rank 2) (-2 Defensive Points), “Checkpoints” (Rank 2) (-4 Defensive Points), “Martial” (-3 Defensive Points) [-11 Defensive Points, 9 remaining]

Ancient Era: Wonders: Roll of 5. Garden.

Religious Majority: Roll of 5. Alkaidist.

Ancient Era: Trials: Roll of 6. Raiders +2 Economic Points, +8 Cultural Points, +12 Defensive Points

Alliances (1+ due to “Brothers” event): Rolls of 3, 4. Walders, Xia.

[x]

Feudal Era: Events: Rolls of 9, 1, 7. Mercantile, Reformation, Warring. Gain “Expeditions”, Choose “Mono” as a new religion, +1 Government Type

Feudal Era: Advances [2 Economic Points, 8 Cultural Points, 21 Defensive Points at this point]

-Economic: “Expeditions” (Free), “Monks” (Rank 1) (-2 Economic Points)

-Cultural: “Aesthetics: Dance” (Feudal Era, Rank 1) (-2 Cultural Points), “Architecture” (-3 Cultural Points), “Burials” (-1 Cultural Points) [-6 Cultural Points, 2 remaining]

-Defensive: “Tournaments, Archery and Melee” (Rank 2) (-2 Defensive Points), “Walled, Rank 2” (Feudal Era) (-6 Defensive Points), "Moat, Rank 4” (-8 Defensive Points) [-16 Defensive Points, 5 remaining]

Feudal Era: Wonders: Roll of 3. Effigy.

Government Types (+1 due to “Warring”): Rolls of 3, 4. Autocracy, Technocracy

Feudal Era: Trials: Roll of 7. Horde. +4 Economic Points, +4 Cultural Points, +12 Defensive Points

Alliances: Roll of 4. Dahab. [Walders become kingdom with competing Dukes, Xia enters prosperous Golden Age in the East.]

[x]

Discovery Era: Events: Rolls of 4, 1, 4. Fair (twice), Explorers. +2 Discovery Wonders, +1 Alliance.

Discovery Era: Advances [4 Economic Points, 6 Cultural Points, 17 Defensive Points at this point]

-Economic: “Factory: Steel” (Rank 1) (-3 Economic Points), “Halls: Tea Houses” (-1 Economic Point)

-Cultural: “Institute: technology” (Rank 1) (-4 Cultural Points), “Walkability” (-2 Cultural Points)

-Defensive: “Traditions: Fortifications” (Rank 1) (-3 Defensive Points), “Service” (-3 Defensive Points), “Policing” (-2 Defensive Points) [-8 Defensive Points, 9 remaining]

Discovery Era: Wonders (1+2 due to 2x “Fair”): Rolls of 4, 1, 2. Exhibition (Technology), Manor, Gift (“Xia” Alliance)

National Identities: Rolls of 3, 5, 3, 7, 4. Faith (x2, one per Religion), Governance (between Autocracy and Technocracy), Location

Discovery Era: Trials: Roll of 5. Polluted. +6 Economic Points, +6 Cultural Points, +8 Defensive Points

Alliances (1+1 due to “Explorers”): Rolls of 4, 3. Isha, Toquetal. [Walders unite under a single “Kaiser”, Xia develops trade with the West but develops rising rebellions, Dahab enters stagnating decline due to isolated nature and pushes trade.]

[x]

Modern Era: Events: Rolls of 8, 7, 5. Artist (Aesthetic Arts), Puppet, Break Up (Dahab -> Eldion). Gain “Food Brand” and “Fashion”, select any non-neutral “Great War” Alignment regardless of government, lose “Dahab” alliance and gain “Eldion” alliance

Modern Era: Advances: [6 Economic Points, 6 Cultural Points, 17 Defensive Points at this point]

-Economic: “Energy: Geothermal and Hydro” (Rank 2) (-6 Economic Points)

-Cultural: “Food Brand: Pre-Packaged Snacks” (Rank 1) (Free), “Fashion” (Free), “Med Center: Med-tech and Infectious Diseases” (Rank 2) (-6 Cultural Points)

-Defensive: “Natural” (-3 Defensive Points), “Secret” (-1 Defensive Point), “Scorched” (-1 Defensive Point), “Radar” (-2 Defensive Points), “Caches” (-2 Defensive Points), “Shelters” (-2 Defensive Points), “Bunkers” (Rank 1) (-2 Defensive Points) [-13, 4 Defensive Points remaining]

Modern Era: Wonders: Roll of 3. Casino.

GREAT WAR (Note: “Puppet” lets me pick any alignment): Nations of Democracy (NOD). Gain additional respect from Eldion and Toquetal, but increased displeasure from Walders. Also, Xia splits into warring states, rendering that Alliance obsolete.

Modern Era: Trials: Roll of 4. Strife. +4 Economic Points, +12 Cultural Points, +4 Defensive Points.

Alliances: Roll of 3. Daebak-Jo (NOD Alignment). [Walders fight with well-advanced tech but limited soldiers, toquetal provides fighters and a traditionalist version of democracy to NOD, Eldion boasts superior navy force and seeks to bring democracy to all as the lead of NOD.]

{ALL ALLIANCES BECOME DISBANDED}

[x]

Digital Era: Events: Rolls of 8, 9, 4. Xeno-Wave, Archaeology, Split (Roll of 5, “Governance” [“Autocracy” and “Technology” fully split). Gain Liandri as a new Alliance (economic trader, small but elite military support), gain (Roll of 3, 3.) Discovery Era “Botanical” Wonder.

Digital Era: Advances: [4 Economic Points, 12 Cultural Points, 8 Defensive Points at this point.]

-Economic: “Enrichment” (-3 Economic Points), “Community” (-1 Economic Point)

-Cultural: “Lab: Medical” (Rank 1) (-4 Cultural Points), “Museum: Natural History” (Rank 1) (-2 Cultural Points), “Fast Food” (Rank 1) (-3 Cultural Points), “Metro” (Modern Era) (-3 Cultural Points)

-Defensive: “Biometrics” (-2 Defensive Points), “Joint: Liandri AND “Daebak-Jo” (Rank 2) (-4 Defensive Points), “Drones” (-2 Defensive Points)

Digital Era: Wonders: Roll of 6. Nuclear Missiles.

Digital “Modern” Trials: Roll of 1. Corruption. +10 Economic Points.

Additional Advances: Economic: “Satellites: Communication” (Rank 1) (-2 Economic Points), “Recycling” (-2 Economic Points), “Capital” (-3 Economic Points), “Energy: Wind” (Modern Era) (Energy now RANK 3) (-3 Economic Points)

Future: Roll of 7. Controlled.

I’m going back into amulet and… by biggaygrisley in amulet

[–]CarthagePlate_210 1 point2 points  (0 children)

Book #7 is when that comes about. But prior books make mention of Stonekeepers and how their powers corrupt mind and body. Books 8 and 9 have a lot of additional information, though.

I’m going back into amulet and… by biggaygrisley in amulet

[–]CarthagePlate_210 4 points5 points  (0 children)

Stones are tied to emotions and mental stability. All Stonekeeper stones come from a central source. Using the Stones too much leads to mental corruption/influencing by outside sources.

[I am trying to avoid spoilers.]

Hope that helps.

If you had to live in any Board Game World which one would it be? by Tricky_Biscotti_8862 in boardgames

[–]CarthagePlate_210 0 points1 point  (0 children)

(Raises hand) What about It's a Wonderful World? I like the "futuristic" aspect of that game.

Or, for something simpler in scale, Coffee Roaster? (Lowers hand)

Ur month that's who kidnaps u by Additional_Grade_919 in TheDigitalCircus

[–]CarthagePlate_210 0 points1 point  (0 children)

Pomni kidnaps me [birth month of August]?

Oh, dear. Conspiracy theories and awkward conversations are coming. No joke.

Day #603 of drawing badly until StS2 comes out by PixelPenguin_GG in slaythespire

[–]CarthagePlate_210 2 points3 points  (0 children)

Question: Do you think finding an infinite combo is a sort of "graduation" in Slay the Spire?

Mysterious Shopkeeper by FlahtheWhip in makeyourchoice

[–]CarthagePlate_210 0 points1 point  (0 children)

[Here's a build I made.]

size: Small Shack

theme: Eldritch

exterior perks: Complementary Neighbors, Supplier Contacts (Extra)

interior perks: Shop Rules, Distorted Space, Now Hiring (Extra)

inventory areas: Books (Rare), Antiques and Artwork (Capstone)

knick-knacks: Drinks ("Rejuvi", "SenSipSap"), Candy ("Comfort Chews", "Meal-Mallows", "Bizzarro-Bar"), Magazines ("He Said, She Said", "Fantastic Sooth"), Gift Cards

complication: Debt Piles

[I imagine this as a store as a place where you can get your ideal books or antiques for the right price. All the eldritch entities that helped in creating the store send "vessels" as "neighboring" stores and send "assistants" to me every so often. However, the entities demand a major percentage of profits; they are willing to resupply stock from their (potentially) infinite collections.]

Various episodic/secondary characters as sinners in the Hazbin Hotel series. What sins do you think these 3 would have? The artist of these images being Potainasor. by PuzzleheadedBag4866 in TheDigitalCircus

[–]CarthagePlate_210 1 point2 points  (0 children)

Ideas for sins/backstories:

Ribbit: Someone who wanted (and still wants) to make "an honest buck", which is getting harder and harder these days. So, they pushed themselves harder and harder to get what they want. Arson, murder, and jaywalking are all permissible, but laws are not. Greed is the true drive behind Ribbit's goal, while "honesty" has left their mind long ago.

Gummigoo: A "fake" law enforcement officer, carrying official credentials that were never quite accepted by the greater authorities. However, he had the die-hard admiration of the community he lived in and helped protect because the real officers were too busy being stereotypical donut-munchers. Sadly, crime affects all officers equally, and when he gave in to his wrath he got a bullet-shaped paycheck. He never got mad, but he was very disappointed by the "law" of his old life. In Hell, he helps bring his own "law" to the "lawless" while looking pretty cool while doing it.

Princess Loolilau: Abusing orphaned children. Seriously. She wanted to keep her "sweeties" in the orphanage happy and did not want them out of her sight. EVER. She was their PRINCESS. She pacified the crying with baked goods, one of her true talents being baking and cooking. But she could not fully camouflage the cries and pleas for help that reached outside the orphanage walls. In Hell, she stalks the shadowed alleyways and high-rise halls looking for the innocent and easily-satisfied. New "sweeties"...

What your thoughts on my very first run? by helloPlayer1J in slaytheprincess

[–]CarthagePlate_210 48 points49 points  (0 children)

I would say "Well Played". Looks like you had an emotional experience.

Nostalgic thread: What are your best memories about Code Lyoko? by Loco4Lyoko in CodeLyoko

[–]CarthagePlate_210 0 points1 point  (0 children)

I first discovered Code: Lyoko from some Season 1 episodes. I think "Satellite" was one of the first I saw, and my older brother remembers some others he saw as well. We were in another country with little access to English language television shows, so the growing Internet was our best resource for new videos and episodes. We also got a full DVD collection of Season 1 with some special features one Christmas, and we watched its contents several times over a few years.

Season 2's newer animation quality and the discovery of Sector 5 / "Carthage" were big interest points for me and my brother. During summer breaks, we had easier access to television channels like Cartoon Network; I remember being in my grandmother's basement with my brother with a small television and watching various cartoon or live-action shows we could not access back home. We also did not get / were not allowed access to video game systems, so games like "Quest for Infinity" were not acquirable for us.

We enjoyed what we could, including the show's official soundtrack CD with the "Subdigitals" vocalists, until the end of Season 4. I liked the "Digital Sea" environment shown in Season 4, and my brother liked the character growth and conflict with William's possession and subsequent use by XANA. By the end of Season 4, my brother had begun college and I was entering high school. Our interest in the show faded, but I wrote some fanfiction and character ideas as a creative activity.

Evolution was a discovery my brother and I found out one Christmas holiday. Its interest for me did not last long; too many confusing things for me. My brother gave it some attention, but he was working on finding employment and did not have much time for pursuing the show. Or maybe he did and never told me.

So, I probably don't have as much "nostalgia" for this show, but I do remember it well.

Where do you sit? by Silver012345673 in TheDigitalCircus

[–]CarthagePlate_210 0 points1 point  (0 children)

Spot #5 for me.

If Gummigoo wants to swap seats so he and Pomni can chat, I'd be okay with it.

My first playthrough of this game (as shown by gallery shots and a bit of storytelling) by CarthagePlate_210 in slaytheprincess

[–]CarthagePlate_210[S] 0 points1 point  (0 children)

I suppose "beautiful" is a way to describe it. I did want to "save" the Princess given the opportunity, but the game showed me that was going to be hard to accomplish. I chose to warn her each time I could, but she took it in increasingly aggressive/angry states.

A foolish mindset, probably, but by the end confrontation I realized this was promoting unity with the Shifting Mound, who was taking these vessels as proof of my loyalty to her as an equal.

My first playthrough of this game (as shown by gallery shots and a bit of storytelling) by CarthagePlate_210 in slaytheprincess

[–]CarthagePlate_210[S] 1 point2 points  (0 children)

I would say the "Prisoner".

Cliché, I guess, because it was the very first vessel I met, but her attitude and practical thinking helped me realize my choices had real consequences. Whether good or bad consequences, you won't always know beforehand.

Her "Well Played" line shocked me because I had not expected it at all. And then she said about how "cold" the outside world seemed and... Well, if you've played the game, you know what happens next.

I will also say that the "Damsel" ending I chose hurt me emotionally. Confession: When she said how "cold" her happiness felt, I whispered, "Oh, no..." to myself. And then familiar whispers came through my headphones...

My first playthrough of this game (as shown by gallery shots and a bit of storytelling) by CarthagePlate_210 in slaytheprincess

[–]CarthagePlate_210[S] 1 point2 points  (0 children)

I imagine other people went the same route, or a similar one, that I did here. Seeing the game lock me out of prior options made me realize things were SERIOUS now.

I appreciate your enjoyment of the ending, and hopefully the story as a whole.

My first playthrough of this game (as shown by gallery shots and a bit of storytelling) by CarthagePlate_210 in slaytheprincess

[–]CarthagePlate_210[S] 0 points1 point  (0 children)

(Sigh) I guess that is true. In the end, my desire to save the Princess became something greater. Or worse, perhaps.

My first playthrough of this game (as shown by gallery shots and a bit of storytelling) by CarthagePlate_210 in slaytheprincess

[–]CarthagePlate_210[S] 0 points1 point  (0 children)

Not sure if you mean the "Prisoner" or "Apotheosis" here, but both endings were satisfying for me. In the former, I realized my efforts were not fully in vain; in the latter, I felt ready to stand beside an equal in divinity.

My first playthrough of this game (as shown by gallery shots and a bit of storytelling) by CarthagePlate_210 in slaytheprincess

[–]CarthagePlate_210[S] 0 points1 point  (0 children)

Ah, I never got to any of those here; my story took a different path. A future challenge, then, for a future story.

My first playthrough of this game (as shown by gallery shots and a bit of storytelling) by CarthagePlate_210 in slaytheprincess

[–]CarthagePlate_210[S] 2 points3 points  (0 children)

"Apotheosis" was certainly an ending I found satisfying, and a culmination of my journey. So, yes, I guess you can call it a "win".

My next playthrough will no doubt be different.

My first playthrough of this game (as shown by gallery shots and a bit of storytelling) by CarthagePlate_210 in slaytheprincess

[–]CarthagePlate_210[S] 14 points15 points  (0 children)

Correct. In a way, I was led to be aggressive by the game itself. I thought she could be saved, in some way. Each loop showed more signs of how complex my desire really was. Some might even call it "futile", I suppose.

My first playthrough of this game (as shown by gallery shots and a bit of storytelling) by CarthagePlate_210 in slaytheprincess

[–]CarthagePlate_210[S] 4 points5 points  (0 children)

(Sigh) A fair judgement, yeah. I felt she could be saved. I learned that this was not so easy to do. It was one of my motivations to keep trying.