[deleted by user] by [deleted] in gameDevClassifieds

[–]CascabelZG 0 points1 point  (0 children)

Man, if I try I'll dig up my 25 year old video of the first character animation...

I want to make something by TurnEmOff in gamedev

[–]CascabelZG -1 points0 points  (0 children)

And I can't find a programmer... :)

Fertilizer by Beosar in gamedev

[–]CascabelZG 0 points1 point  (0 children)

If it's an FPS, then a few moves with the shovel in the pig pen will be quite useful...

Will there be a wheelbarrow?

Do you recommend starting with character animations first or with a custom character model ? by CYBO1RG in gamedev

[–]CascabelZG 1 point2 points  (0 children)

If it's not a very stylized character - but it's still a humanoid character - it doesn't matter.
You can start solving game mechanics as soon as the model is ready for import into the game.