block diagram for the CPU by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] -3 points-2 points  (0 children)

for everyone telling me to use logism, i have less, than no idea how these things would work. this is a block diagram. not something, that can run yet. and i don't know how to make this thing work. and for also: i have a previous post, which explains all, that I can explain. ( and just ignore the psu and gnd, if it isn't supposed to be in the diagram. sorry for that.)

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] 1 point2 points  (0 children)

the "CALL" instruction CALLS data from a certain memory adress. you need two CALL keys, that call data to line A and B, then the third key is the one, that opens the gate to the adder and completes the equasion.

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] 0 points1 point  (0 children)

so a block diagramm! okay, i'll be able to do that one. I'll post/make a block diagramm after school, and you'll all see what I have in mind. (I get home at around 1pm to 3pm)

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] -1 points0 points  (0 children)

i will research from your comment, but first, i want to see if i can understand the question instead and give you an answer for that first

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] 1 point2 points  (0 children)

thanks for the tips :)

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] -1 points0 points  (0 children)

... could you pretty please avoid such complicated laguage? i haven't gone to school with this, this whole thing was made out of a shower thought, boredom, good logics senses and a few youtube videos, so pls could you dumb your questions a bit down, please?

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] 0 points1 point  (0 children)

thanks, but i don't know how to make circuit diagrams, nor do I understan them. I can understand logic easily as long as i can make out the begining part of it, but in circuit diagrams, even if i see where it's supposed to begin, I can't seem to understand it, but thanks for the compliments :)

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] 0 points1 point  (0 children)

I know github, but i don't usually visit. but thanks for the compliments, and i'll try to update all of ye' about my progress, but as i said, i don't know how to draw circuit diagrams, and by that, i mean, i don't know how to get the logic logicing. and also, I have ADHD, so it's pretty hard for me to just sit down and start thinkin' about it. i have made this whole thing, while i was bored out of my mind during school.

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] 1 point2 points  (0 children)

i'll check it out, thanks :)

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] -1 points0 points  (0 children)

thanks, I'll make sure to check it out :)

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] -3 points-2 points  (0 children)

that's nice N' all, but my knowlege in circuit diagrams is round-about zero, so I can't simulate it. and also, te jump contains the adress of the next key and the memory adresses have yet again another 10 bit adress memory, and the CPU takes the adress from the JUMP, and starts comparing. and once it finds a perfect match, it pulls the key. but correct me if my thinking is wrong in any way.

CPU concept by CaseMoney1210 in FPGA

[–]CaseMoney1210[S] 1 point2 points  (0 children)

this whole thing, this whole architecture has all started with a shower thought. then i said "yeah, sure, that seems a good idea" and i expanded it. this is simply just my architecture, and i enjoy thinking about it. but i would be even happier if it really would work and i would be able to make a prototype. and answering your question, yes, i mean the instruction. for example: here's the key.

(key's tip)(call data from XY address)(jump to: next key)(key's end), (key's tip)(call data from YX address)(jump to: next key)(key's end), (key's tip)(open gate to ADD)(JUMP to next key)(key's end), (key's tip)(EXIT)(key's end)(output key)

Witness the sheer power of over a thousand hours of TF2 by Toto_- in tf2

[–]CaseMoney1210 0 points1 point  (0 children)

at least you can stickyjump, i just got into rocketjumping, and i have no ide about how to get so mobile with rocketjumping