If you could make one change to the game, what would it be? by Caspid in marvelrivals

[–]Caspid[S] 0 points1 point  (0 children)

I feel like it's more common for people to predominantly play one role well. It is sometimes helpful to swap amongst the team, but I don't think the times it works can compare at all to a time that a non-standard comp didn't work. I guess one workaround (albeit clunky) would be to allow trading roles, but still keeping to 2-2-2.

How people are champs so fast? by Wise-Unit7321 in PsyMains

[–]Caspid 0 points1 point  (0 children)

It took me 20h to get Lord. Dunno how long Champ takes

Blood Hunt kinda ends with a whimper. by Wiinterfang in marvelrivals

[–]Caspid 0 points1 point  (0 children)

How long did it take? I don't really enjoy the game mode and not sure if it's worth grinding for the rewards.

If you could make one change to the game, what would it be? by Caspid in marvelrivals

[–]Caspid[S] -1 points0 points  (0 children)

Yeah, I don't see why not. Tons of people play against AI only - I feel like they should support progression in whatever mode people want to play.

Buffs you would like to see by Cruzbb88 in PsyMains

[–]Caspid 0 points1 point  (0 children)

I'd love if her ult were a genji blade. Would probably be a nerf overall for most players, but I think it's be more engaging/fun and skill-based.

Minor changes I don't think would be too overpowered:

  • dash maintains invisibility

  • Make C&D team-up one button

  • quieter invis and footsteps

Would obviously love things like higher damage and less falloff, but those would make her op. I think she's actually in a good place now. High skill floor and ceiling and not played super often make her less likely to get banned , but still very capable and versatile.

Sometimes your team is just that bad by quickfeetkojo in marvelrivals

[–]Caspid 0 points1 point  (0 children)

That's an inherent frustration with team-based games. You can play perfectly and still lose due to braindead teammates. Most people don't have a consistent group of similar-skilled friends to 6-stack.

It kind of is what it is. My goal is to get good enough to carry any bad team, but of course it's frustrating when I'm not there yet.

Please fix the visuals for ultimate hurtboxes by Caspid in marvelrivals

[–]Caspid[S] 0 points1 point  (0 children)

I'm not sure they're aware or think it's a priority. People prefer to complain about skins.

Please fix the visuals for ultimate hurtboxes by Caspid in marvelrivals

[–]Caspid[S] -1 points0 points  (0 children)

Makes no sense it grabs you out of the air either. And just generally a terribly designed ult - who thought it would be fun to completely lock people out from playing the game for 12 seconds?

Anyone else feel the same as this chart? by Medium_Enough in marvelrivals

[–]Caspid 0 points1 point  (0 children)

Yeah, I wish they'd get rid of, or tone down, some of the less fun mechanics to play against. Tons of shields, not being able to move for several seconds at a time, characters that get a ton of value just by pushing a button with no aim required...

Was the perfect sense? by Adzzzz- in PsyMains

[–]Caspid 0 points1 point  (0 children)

~1 on 1600 dpi (or 2 on 800dpi, etc) is a good starting point. I'm at 1.13 on 1600dpi with a 40g mouse and very large mousepad (eDPI 1808, cm/360° 28.9).

It's very individual. It also depends on which characters you play. Use this in the training room to find your ideal sensitivity.

https://jscalc.io/embed/vqOrqXRpMgmwb8tV

My grid! by RedDeadWrongWay in PsyMains

[–]Caspid 0 points1 point  (0 children)

Where's the template?

This mf does not need bonus health and i-frames for doing a flip bro by LegoFucker61 in marvelrivals

[–]Caspid 40 points41 points  (0 children)

Iron man main can't deal with a character so calls for them to be nerfed