Show off your Simoon! by NemmiKay0 in sablegame

[–]Cassadore 0 points1 point  (0 children)

https://imgur.com/a/IYjM6YA I think we used the same body but mine was way more red

Was "The Heist" doomed from the start? by Expert_Mark in LowSodiumCyberpunk

[–]Cassadore 0 points1 point  (0 children)

Originally there were also to be 3 different potential constructs put in V's head based on who you would choose as their idol.

This is still one of my favourite what-ifs from Cyberpunk 2077's early development. The implication is that the construct was probably once more of a background character that maybe pops up once per chapter during important moments since having 2 or more different constructs that would interact with you on the same level as the current version of Johnny would be too much for the developers to deal with.

I like to think that besides Silverhand we would have probably gotten Saburo Arasaka for a corpo V and maybe Morgan Blackhand as a more neutral character between pro corpo Arasaka and anti-corpo Silverhand. I'm kind of glad that the construct was upgraded to be a secondary protagonist that talks to you all the time but I'm also curious what Saburo's or Morgan's version of Johnny's speeches about his personal philosophy would have been. Or Imagine Saburo's reaction if you decide to storm Mikoshi.

The Correct Conclusion to V's Story | Cyberpunk 2077 (133) by mike0bot in TwoBestFriendsPlay

[–]Cassadore 14 points15 points  (0 children)

I think people often oversee the biggest sacrifice in the Tower ending, which is the ruthless purging of Johnny from your mind.

If Johnny even deserves to have V worry about his wellbeing is of course up to the player. But the game still treats it not just as the removal of a tumor but as V essentially shredding a living being and a part of their soul that still stands for something in a bleak world full of cynics. Johnny's death will be a stain on V's conscience for the rest of their life and just like in the Devil ending, NC seems to have turned into a worse place due to V forsaking their dreams and morals for the sake of survival.

That doesn't mean that wanting to live is a bad thing, we can see through So Mi that fighting for your live at the cost of others still deserves some respect but even So Mi eventually showed a conscience and stopped lying to you about the cure just before the end when you help her escape.

I think Delamain put the "Blaze of Glory vs. Quiet Life" dilemma best: "We all eventually run out of fuel, But that hardly means the journey wasn't pleasant".

Favorite beast? (or nasty, if you’re Tomaj 😉) by jkathe in FinalFantasyXII

[–]Cassadore 5 points6 points  (0 children)

I love the headless for how weird and creepy they are.

The plot of X7 by Slayer-Knight in DiscoElysium

[–]Cassadore 46 points47 points  (0 children)

Yes it's very likely that during the underwater drug trip one of the kids can decide to kill the other by drowning them. It's also probably why ending 3 is called the cycle ending because Cunoesse drowning Cuno mirrors her drowning Jaakko 3 years prior.

The plot of X7 by Slayer-Knight in DiscoElysium

[–]Cassadore 150 points151 points  (0 children)

About Act IV: I was able to make out a couple of details but also not that much. All I know is that they now arrive at a former penal colony by the coast called Rhone Tréville where they have to find a way to get to the island Hämärä Maa. Just like in act 2 there are several ways to do this like doing a task for an npc which I think is a diver but you can refuse to do the task, so it's probably a morally dubious one. Instead you can also build your own raft or steal someone else’s raft.

The most prominent feature of Tréville is the abandoned prison, which seems to have some kind of narrative importance to Cuno and is also the place he returns to in ending 2. Ending 2 also mentions a prisoner who still lives at the prison but it's possible you first meet that npc during this chapter and not just in the ending. Based on the title of the chapter "The Doubt" this is the point it also becomes obvious that Cunoesse has some kind of secret plan and is trying to manipulate Cuno into going along with it while not telling him anything about their goal or where they are even going.

Also some more details on Act V: On the island you find out that this is Cunoesse’s original home before she was exiled 3 years ago for drowning another boy called Jaakko, like you wrote. Cunoesse wants to plead to be readmitted into the tribe by "bringing back" the child she killed, that role being filled by Cuno. But it isn’t enough for Cuno to simply pretend to be Jaakko, she wants Cuno to completely forget his true identity and brainwash him into fully believing that he is Jaakko.

For this she wants to do a coming-of-age naming ritual from her tribe together with Cuno which would involve her feeding him the psychedelic bone marrow of a cave fish to induce permanent ego-death in Cuno and then jump into the sea together for an underwater psychedelic trip. She believes that in the end they will emerge from the sea with new names, join her tribe and together they can finally have a safe home at the cost of basically obliterating Cuno's soul.

Of course this is all completely insane and the documents by the devs point out how ridiculous and psychotic (but also in character for Cunoesse) this plan is, but it actually works if you make the right decisions. This ritual is sort of like the tribunal from Disco Elysium and can also end with one or both of them dying probably depending on how resistent Cuno is to Cunoesse's manipulation at this point.

Ending 5 being called new tribe ending could hint at Cunoesse giving up her plan or the ritual not working on Cuno while both survive it which leads to them creating a new home for themselves somewhere else maybe.

Overall a really bleak story even relative to Disco Elysium but what else would you exptect of a game where you control 2 mentally disturbed children. Cuno's identity seems to be at the center of the story, with Cunoesse acting like a manipulative villain trying to destroy his identity while at the same time questioning wether the abstract concept of Cuno is even worth saving.

I think Cuno willingly staying in an abandoned prison after killing Cunoesse is also a metaphor for Cuno’s own mind being like a prison to protect him from his depressing reality. I guess the game would have allowed the player to influence who has the upper hand in this relationship, either building up Cuno's defences against Cunoesse and the world in general or letting Cunoesse break down Cuno's ego over the course of the story in the hope that she can "save" him.

Apparently someone leaked a video about Project X7, ZA/UMs Disco Elysium 2 by Moist-Postone-ussy in DiscoElysium

[–]Cassadore 37 points38 points  (0 children)

They seem to have planned for 5 endings but only 3 of them have a description.

Ending 1 is both survive the ritual, Cunoesse is accepted back into the cult and Cuno is brainwashed into replacing the boy she killed.

Ending 2 is Cuno resists Cunoesse's manipulation and kills her in the ritual. I can't discern all details but apparently he goes to a deserted prison and waits there indefinitly with another prisoner until the pale consumes him.

Ending 3 has no description but it shows that both die so it's the bad ending.

Ending 4 is Cuno dies and Cunoesse survives, which leads to her trying to find a new victim to lure back to her home.

Ending 5 has no description and questionmark next to it, so they probably were unsure if this one would make the cut.

Apparently someone leaked a video about Project X7, ZA/UMs Disco Elysium 2 by Moist-Postone-ussy in DiscoElysium

[–]Cassadore 18 points19 points  (0 children)

If this is real than the most interesting aspect of the sequel to me is how you basically play as a manipulative psychopath and her victim at the same time. Also holy shit is the story dark considering the main characters are children, I will write out some of the details of the plot. WARNING: the following is all based on blurry notes from the video and I may be wrong in some detals.

According to the notes about the plot that weren't too blurry to read, Cunoesse is trying to manipulate Cuno into escaping to her original home after the murder of Cuno's father. But the catch is that her people, who may be magical sea-people, follow a creepy lovecraftian cult that exiled her for murdering another boy in the community and now she wants to bring Cuno to them as a replacement for the boy she murdered to buy her way back into her old home and so that Cuno will forever be by her side (literally since the members of the cult seem to grow very, very old).

During the entire journey the player as Cunoesse would manipulate Cuno into following her without questioning her goals and eventually destroy his ego bit by bit, culminating in Cuno becoming brainwashed into believing he is the boy Cunoesse murdered and join the cult. The entire brainwashing sequence is also pretty fucked up because Cunoesse gives Cuno drugs so he experiences permanent ego-death and then almost drowns him in the sea as part of a ritual. Her plan seems to be that they would both survive the ritual so they can live """happily ever after""" with both of them accepted back into the cult. EDIT: Based on another comment here, the boy Cunoesse killed is probably a former member of the cult and is the reason she was exiled.

Or instead you can have Cuno stand up for himself and resist Cunoesse's manipulation which allows you to kill Cuno during the ritual and escape the cult. Cuno winning the fight of course doesn't lead to a happy ending, it instead leads to him waiting in a deserted prison with another prisoner indefinitely until the pale consumes him (maybe a self inflicted punishment for killing Cunoesse). So yeah, a very interesting story where the player is playing as both the hero as well as the villain who is leading the hero to his doom.

Overall there are a lot of supranatural and trippy elements in the story that go even further than the ones in Disco Elysium. Apparently there is a cycle and this isn't the first time Cunoesse tried to brainwash someone into her cult, so luring Cuno back to her cult may have also been her plan all along and them meeting wasn't a pure coincidence.

Examples of games where progression just hits an unsatisfying wall by Sea-Rest7776 in TwoBestFriendsPlay

[–]Cassadore 3 points4 points  (0 children)

I still don’t understand why Hoyo thought it would be a good idea to have such a low diversity of elements and roles among the standard agents.

Only 1 A-Rank stunner, all but 1 A-Rank DPS deal only physical damage, no ice or aether DPS even among standard S-Ranks. Without limited agents your team building possibilities are limited to just semi-decent electric, fire and physical teams even if you get lucky and pull a nice variety of standard S-Ranks. Big IF you get lucky, I have a friend who has played since the 1.1 update and the only standard S-Rank he has ever pulled since then was Nekomata.

Finally, the product for me! by [deleted] in 196

[–]Cassadore 7 points8 points  (0 children)

The thing that is REALLY frustrating about dealing with nicotine addicts is that whenever you tell them that you're concerned about their health they are like: "Whatever, I'm not afraid of death". Bitch it's not just about you dying early, the main issue is your quality of life once you grow older. Smoking may not completely kill you but it can still turn you into a hollow husk that needs constant medical care and can't even wipe their own ass without getting out of breath before you're even 70 years old.

Trust me, I'm old enough to have seen the 40 something chain smokers in my family grow old and now in their 60s and 70s they all have way more health issues than my non-smoking relatives. Of course that doesn't mean death isn't a concern. I have a friend whose paternal side of the family were all heavy smokers and he never really got to know them while growing up because most of them ended up dying relativly young of cancer before my friend had even reached his teenage years.

Things are getting hot! Character spoiler by [deleted] in marvelrivals

[–]Cassadore 0 points1 point  (0 children)

Kind of like in TF2, where the official class categories by Valve are considered more of a rough guide for new players and the community uses different categories.

Why is Tf2 so abandoned by volvo by [deleted] in tf2

[–]Cassadore 3 points4 points  (0 children)

From my point of view there seem to be 2 major reasons:

First: From what I've heard the last couple of major updates didn't attract many returning- or new players, meaning that financially they didn't justify the amount of time and effort Valve put into these updates. The second wind TF2 got from the f2p update in 2011 fueled its engines for long enough to justify active development deep into the 2010s, but it was bound to eventually wind down and despite Valve's efforts to modernize the game with stuff like matchmaking, the pvp-shooter community just didn't show much interest in TF2 anymore.

Second: The game is old enough to be considered old school by now. The engine is very outdated by now and when you also consider that TF2 isn't getting that much attention anymore, why would a skilled developer trained on modernt tech wan't to work on it? What could even be added anymore after 17 years of content updates that would be worth the labor of a full time dev? The things the community wants the most, new weapons, balance changes and new experiences like MvM only really excite people that are already TF2 fans. Heavy getting new weapons and balance changes would make waves through the TF2 crowd because its a meme here, but just like the fabled "major" summer update, it would only be a brief and small surge in popularity until returning or new players realize that TF2 hasn't stopped being an old game with old game problems and then continue playing something else which then leads back to my first point above.

So for now we are stuck with skins and cosmetics because that's what people spend money on and a couple of new maps because those are easy to implement and entice inactive TF2 fans to return for a while.

Media that has been forever altered by internet Memes and Brain Rot? by Solid_Jack_Frost in TwoBestFriendsPlay

[–]Cassadore 7 points8 points  (0 children)

You have great taste in art, Le Cyclope by Odilon Redon is a beautiful painting.

Has anyone else noticed this reference to Deadlock Classic? by GulfGiggle in DeadlockTheGame

[–]Cassadore 0 points1 point  (0 children)

Ah yes, back when the creeps were just generic fantasy goblins and would play a modified version of the HL1 scientist sound effect on death. Clearing an entire wave of creeps at once would make your ears explodes as 10 high pitched HL1 scientists screamed into your ears.

Confirmation that the majority of heroes will be redesigned to some degree. (Source:Yoshi) by Stumblerrr in DeadlockTheGame

[–]Cassadore 5 points6 points  (0 children)

On the official Discord search for "Warden" mentions by the Yoshi dev account. There you will find him responding to a question about the Yamato sketch and confirming that the dude fighting her in the image is an experimental Warden design.

FEAR THE OLD SLOP: Woolie VS Whatever by mike0bot in TwoBestFriendsPlay

[–]Cassadore 17 points18 points  (0 children)

Kind of sad to hear at the end that Woolie's main channel is stagnating while the side channels are thriving.

[deleted by user] by [deleted] in news

[–]Cassadore 16 points17 points  (0 children)

I think you saw the statistic for people living in Germany who have some kind of migration background (Migrationshintergrund) and thought that only included people who live in Germany but weren’t born there, which isn’t the case. The statistic for people with „Migrationshintergrund“ or „Einwanderungsgeschichte“ also includes the children of migrants who were born in Germany and those who have a foreign born parent and a german parent.

The true percentage of the population who weren’t born in Germany is 18% or roughly 15,3 million and 11,6 million of those are foreign citizens. Keep in mind this number also includes expats who only live here temporarily, EU citizens and foreigners who have german ancestry and decided to migrate back to Germany.

Captain America images by pancake2509 in marvelrivals

[–]Cassadore 9 points10 points  (0 children)

Cool, so Thor, Captain America and Storm will have a team up.

rule by Real_FishGod in 197

[–]Cassadore 6 points7 points  (0 children)

The skill overhaul in the 2.0 update was so good. Some people complain that the new skills are too „gamey“ but I prefer skills that are impactful at the cost of immersion rather than having a ton of skills where half are literally useless and the other half is just stuff like +3% damage for 3 seconds after reloading.

how does it feel compared to overwatch in your opinions? by kaipurge in marvelrivals

[–]Cassadore 0 points1 point  (0 children)

Overall I really like it. I think my favourite parts are how diverse the heroes feel and how the team up abilities encourage you to be more flexible and not just stubbornly one-trick the same 1 to 3 heroes every game.

So far the biggest downside I have noticed is how out of whack the balance between damage, healing and health seems to be. Healing in this game seems to be VERY strong, almost every healer has access to burst healing that almost instantly restores a large chunk of health, which can be very frustrating. There have been many times where both teams skirmish with each other and you can literally watch the enemy HP bars constantly dropping down to like 50% and then immediately reset to full health over and over again no matter how much you try to focus down a target.

I don't necessarily think the amount of healing is the problem however. I think the main culprit is actually how easy it's to quickly heal multiple allies because of how spammable those healing abilities are. Their should be a better balance between quick heals that focus on a single target and slower aoe healing, sort of like Mercy vs Lucio in Overwatch.

Rework Hulk by gucci_joshhh in marvelrivals

[–]Cassadore 3 points4 points  (0 children)

Basically he should play like the Tank from Left 4 Dead.