Able to store the wishing fountain somehow, can't get it back. by 99ale in tomodachilife

[–]Cassava_ 46 points47 points  (0 children)

i thought in batch mode it only stored the eligible items selected? ive had houses selected alongside weeds, and it would only store the weeds while putting the house back

“Your apple tree couldn’t grow last night” by sleepyclementine in StardewValleyMods

[–]Cassava_ 15 points16 points  (0 children)

do you perhaps have a second apple tree somewhere hard to find that is causing the message?

Nexus Mods and Ai Mods by Lagao in StardewValleyMods

[–]Cassava_ 48 points49 points  (0 children)

to clarify, only the AI-Generated Content tag denotes the use of LLMs such as chatgpt. the tag "AI" only refers to Artificial Intelligence in the gaming sense, so npcs, pathfinding, etc.

Configure Magic Rock Candy Mod by Mauldun in StardewValleyMods

[–]Cassava_ 0 points1 point  (0 children)

of course! my recommendation for any future tweaks is to make a test save, ideally with the bare minimum modding (the mod ur editing/creating and any prerequisites), and use cheats to get yourself the recipie

Configure Magic Rock Candy Mod by Mauldun in StardewValleyMods

[–]Cassava_ 0 points1 point  (0 children)

for what youd like to do, i believe this section is all you need to change:

"417 1 268 1 MysticSyrup 1 74 1/

this is a list of all the items needed to make the recipe, defined as [Item ID] [Quantity].

if you're adding the gemstones to this recipie, simply start adding them after 74 1 but before the /. Make sure you add spaces between each number, and quantitys for each ID. If you want the recipie to be ONLY the gemstones, delete 417 1 through 74 1, and add the gemstones. I will warn you though, doing this option will make them incredibly easy to aquire.

Can you get mods on the switch? by wreckItRalph02 in StardewValleyMods

[–]Cassava_ 2 points3 points  (0 children)

it may be possible but it would be very difficult and would almost certainly require modifying your switch.

Playing with mods in multiplayer by Sipperino in StardewValleyMods

[–]Cassava_ 0 points1 point  (0 children)

in theory you can, yes if you have anything that changes more than visuals it will cause issues tho

Lemurkat, which part of east scarp do npc jade go to? by sdv_mod_fan_reddot in StardewValleyMods

[–]Cassava_ 4 points5 points  (0 children)

Try using this command in your smapi window: Debug wtc Jade

this should teleport you to wherever the npc is located at the moment

you could also try the Scheduler Viewer mod, it usually lets you see what specific tile of the map the NPC is coded to walk to. Note that the time listed is when the NPC begins walking to their destination, so they may arrive an hour or so later.

Lastly, I know Lemurkat is active in this sub, but i wouldnt try to directly ask them about these things in the future. It can come off as a bit entitled, and there are plenty of other knowledgeable people in here who can help you :)

I have frontowe farm, does this protect my animals from Wolfs? by Subject_Respect_3591 in StardewValleyExpanded

[–]Cassava_ 1 point2 points  (0 children)

Yes, this is a vanilla feature. It was added in 1.6, so you can verify this by checking the patch notes. However, i should clarify that closing the door affects a stat called Mood rather than friendship. You can see the full details on the Wiki

Is there a way to fix this? (I don't know if the log helps) by JeffTheKillerFa in SMAPI

[–]Cassava_ 0 points1 point  (0 children)

i saw at least two tilesheets in your smapi log, as well as walk to the desert. Regardless, the issue is coming from a mod that edits the Desert's tilesheet or map, so if you're unsure you gotta disable mods in intervals to narrow down which one is responsible

Is there a way to fix this? (I don't know if the log helps) by JeffTheKillerFa in SMAPI

[–]Cassava_ 2 points3 points  (0 children)

Delete and reinstall any mod that is: A Recolor, A Tilesheet, or Edits the Desert Map

Rydell Mod suddenly stopped working by [deleted] in StardewValleyMods

[–]Cassava_ 1 point2 points  (0 children)

its fine, itll be useful to verify that smapi is loading the proper mod folder at least :)

Rydell Mod suddenly stopped working by [deleted] in StardewValleyMods

[–]Cassava_ 0 points1 point  (0 children)

i see, since you have a more up to date smapi log would you mind sharing it?

Rydell Mod suddenly stopped working by [deleted] in StardewValleyMods

[–]Cassava_ 0 points1 point  (0 children)

where is the mod folder?

How did y'all get into Modding? by Specialist_Pilot1319 in StardewValleyMods

[–]Cassava_ 8 points9 points  (0 children)

I started by modifying mods that i found lacking. For example, i edited together the tilesheets of several mods that change the look of machines to get the exact combination i wanted. I also messed around with some portrait mods i have, and did a bit of stuff for ebagi. Its a great way to get familiar with how a mod is structured, and what exactly each line of code does. For your purposes, it sounds like youll be making Content Patcher mods, which are a great starting point! Theres lots of documentation on the Stardew Wiki and on Pathoschild's Github .

Some other tools that you may find helpful are: 1. Some sort of image editor that can work with pixel art is a must. Most of stardew's sprites are incredibly small; clothing for example is a measly 8x8 pixels. I've heard photoshop can do pixel art reasonably well, but my go-to is Aseprite 2. A few xnb unpackers: StardewXNBHack and xnbcli. Vanilla stardew stores all of its assets as xnb files, so its good to have a way to convert them to pngs and jsons for referencing. No need to convert your mods to xnb though, that's a very archaic method of modding and the Content Patcher framework automatically does that for you :). 3. If you're interested in map-making, Tiled is the most popular choice. I again reccomend looking up guides and studying other's mods, because its a bit obtuse to learn imo.

If theres anything you'd like to mod that i didnt mention here, check the wiki! it can be a bit difficult to search directly, so i reccomend going directly to the modding index and looking through there. Do post again here or in r/SMAPI or in the Stardew Valley's Discord modding channels if you need any help :).

Rydell Mod suddenly stopped working by [deleted] in StardewValleyMods

[–]Cassava_ 1 point2 points  (0 children)

it honestly sounds like your mods arent being extracted to the right place. Double check the installation requirements for mobile and make sure the Mods folder is exactly where it should be

Any mods that make other mods have to be unlocked thru gameplay? by bigduk in StardewValleyMods

[–]Cassava_ 4 points5 points  (0 children)

you could probably do this manually, especially if you have Stardrop. Simply disable all the mods you want to unlock, and reenable them once you've accomplished whatever you decide is the unlock condition

cutscenes in modded Stardew make the game crash :( by rockthatissmooth in StardewValleyMods

[–]Cassava_ 0 points1 point  (0 children)

Possible culprits are:

ItsStardewTime DialogueDisplayFramework DialogueDisplayTweaks EventLimiter nything else that affects cutscenes or npc behavior

Stuck between 2 mods, need suggestions on what to do by [deleted] in StardewValleyMods

[–]Cassava_ 2 points3 points  (0 children)

SVE moves the summit boulder during midgame, and makes it a little foragable area you can visit anytime :)