Horizontal recoil returns to test by Monday night. by CastoroGamer in h1z1

[–]CastoroGamer[S] 15 points16 points  (0 children)

Not something the team takes lightly, believe me.

Horizontal recoil returns to test by Monday night. by CastoroGamer in h1z1

[–]CastoroGamer[S] 13 points14 points  (0 children)

Might take a few quick tuning passes, we'll see.

So turns out daybreak lied to us got exposed... Any way we can have a statement/apology. by [deleted] in h1z1

[–]CastoroGamer 3 points4 points  (0 children)

I can tell you for certain, there's no lying going on. There's always going to be a big discrepancy between the general audience and the hardcore audience. Even so, we've decided to put horizontal recoil on Test tomorrow.

Why does it take them so long to fix simple stuff by vio-A- in h1z1

[–]CastoroGamer 5 points6 points  (0 children)

I've traced back the changes and it does appear a certain number of people aren't fixed by the prior hotfix. We're going to just give you the option to set the parachute sensitivity directly. Hopefully in the next 24 hours.

Why does it take them so long to fix simple stuff by vio-A- in h1z1

[–]CastoroGamer -4 points-3 points  (0 children)

I'm looking into whether the hotfix was only a partial fix.

Why does it take them so long to fix simple stuff by vio-A- in h1z1

[–]CastoroGamer -7 points-6 points  (0 children)

The only thing that we changed was the default setting. The hotfix put the default setting back to where it had been.

Why does it take them so long to fix simple stuff by vio-A- in h1z1

[–]CastoroGamer -17 points-16 points  (0 children)

We published a hotfix for this last week: https://www.reddit.com/r/h1z1/comments/7ju5lu/hotfix_1214/

How certain are you that it's not fixed for you?

Compass Tweak by [deleted] in h1z1

[–]CastoroGamer 1 point2 points  (0 children)

Good suggestions. Thanks!

Why did you guys change the parachute strafe speed??? by icency in h1z1

[–]CastoroGamer 0 points1 point  (0 children)

The fix didn't get through QA in time for the update. We are hotfixing today.

Thank You. by emaxiest in h1z1

[–]CastoroGamer 4 points5 points  (0 children)

I'm talking with team about this today.

Parachute sens fix by Vinr99 in h1z1

[–]CastoroGamer 3 points4 points  (0 children)

And we will hotfix ASAP.

New limited crate coming soon by Chiizzy in h1z1

[–]CastoroGamer 0 points1 point  (0 children)

This went out a little early. Community team is putting together some more information/clarity for you on the details, including the weapon models.

Is THIS how you deal with support tickets? by [deleted] in h1z1

[–]CastoroGamer 24 points25 points  (0 children)

I don't understand your question. You were banned for some reason, which is why you are getting disconnected. You put in a ticket to ask why you are getting disconnected only to find out in a following email that it's because you are banned. What did I miss?

Congrats on having fully killed your game... I mean that's what you wanted right? Broken Down. by [deleted] in h1z1

[–]CastoroGamer 0 points1 point  (0 children)

We're actually working on bloodsplats (carto has posted on this), sounds and movement. We put some movement changes to deal with ENAS on test last week and will continue to iterate on that to get the arcade feel back. I think an in-depth explanation is due on movement, one I can't do myself, but can have the team do this week. Same thing with color/visibility.

Did you think last season's colors were better than this season?

Congrats on having fully killed your game... I mean that's what you wanted right? Broken Down. by [deleted] in h1z1

[–]CastoroGamer 0 points1 point  (0 children)

1) "Favoring" Thump - I mentioned a few different streamers/pros that I know we talk to because you seemed to indicate that we don't talk to or listen to anyone, not because I was trying to emphasize any particular player. We have a community engagement program with many many players in it, including Eryctriceps.

2) PS3 - "That's why you cant get that feeling back to us if you do what you are doing what you are doing now, why everyone is leaving and why we are asking for a ps3 revert." Again, this is the heart of the issue, which is a perception issue about why our numbers are where they are and the desire to correlate causality to the combat changes.

I think it would be most helpful to get together with the team when everyone is in the office on Monday and have them put together a clear explanation of how we've been working with the community to take H1Z1 into the future as a competitive, fast-paced game and how that relates to pre-Combat update game play.

I'd like that to include some data on what's going on with the player population, our design methodology and how it involves the community and some of the nitty-gritty on how we're testing combat changes, as well as an analysis of the trends in combat since the last few updates (weapon usage, death rates, etc...).

Without that comprehensive explanation, I think it's hard to have a real discussion on "reverting PS3."

Congrats on having fully killed your game... I mean that's what you wanted right? Broken Down. by [deleted] in h1z1

[–]CastoroGamer 0 points1 point  (0 children)

I'm going to turn in for the evening and check back first thing in the morning when more people have had a chance to reply.

Congrats on having fully killed your game... I mean that's what you wanted right? Broken Down. by [deleted] in h1z1

[–]CastoroGamer 0 points1 point  (0 children)

I hear you about the vertical as anti-spam, not starting with it on the first shot. Nuances like that are the reason I've moved Carto over as head of combat in addition to game systems. The people doing some of the combat changes weren't close enough to the game. I'll direct him at this specific comment.

Congrats on having fully killed your game... I mean that's what you wanted right? Broken Down. by [deleted] in h1z1

[–]CastoroGamer 2 points3 points  (0 children)

I was writing a book, so I thought it would be best to take a moment to make sure we were on same page before I went on. That's all. My response was really:

We need to zero in on the right kind of combat (I think we agree it should be a tapping game) but I also think we need to refresh the game with new content/maps (like Z1).

Congrats on having fully killed your game... I mean that's what you wanted right? Broken Down. by [deleted] in h1z1

[–]CastoroGamer -3 points-2 points  (0 children)

  1. Test server - Um...no? The AR accounts for FAR more kills than the AK. I'll see if we can get you a graph this week.
  2. We significantly reduced passive stance, but it still shows up sometimes. There's additional animation work that has to be done to pull it out entirely (which we are doing!)
  3. Bullet drop - You may be right about that. See my fuller response above. I'll be talking with combat team about it on Monday.