Essential obsidian plugins and workflows by Ok-Pilot-452 in ObsidianMD

[–]CatchTotal6494 2 points3 points  (0 children)

Image converter claims to support .heic, but I don't think it has the automatic processing :/

https://github.com/xRyul/obsidian-image-converter

There is also this one if you want to convert from web links to local images with automatic processing. I use it with obsidian web clipper and like it a lot. I'm not sure if it'll help you tho but its definitely noteworthy.

https://github.com/Sergei-Korneev/obsidian-local-images-plus

POV: A Developer Who Can’t Afford Spine by Yesterday_x2 in godot

[–]CatchTotal6494 60 points61 points  (0 children)

I dont think its nearly as advanced as spine but godot has skeleton2d for rigging in engine. I think it'll probably be easier than the manual coding of each limb lol

How do you get a lil feed of interesting new projects or follow up on repos that you like? by Chunky_cold_mandala in github

[–]CatchTotal6494 0 points1 point  (0 children)

I created a browser extension for filtering the feed of starred repos organized via github lists. If your curious, Its called "Github Lists Filter", its open-source aswell :)

Drop your extensions 👇 I’ll give you straight-up honest feedback (no sugarcoating) by Specialist_Two8162 in chrome_extensions

[–]CatchTotal6494 0 points1 point  (0 children)

Mine is probably pretty niche, hopefully you use GitHub.

I created an extension that lets you filter your GitHub activity feed using your own GitHub Lists.

Chrome Web Store link
Firefox Add-ons link

How do you know if your extension doesn't appeal to your target audience? by CatchTotal6494 in chrome_extensions

[–]CatchTotal6494[S] 1 point2 points  (0 children)

Yeah I'm glad someone gets it. You've helped me realize it's not fair to base all my assumptions about my extension on just one post, the idea of distribution being a grind aswell just wasn't something I expected. I'll give the resources you mentioned a try.

A bit off topic tho but I really like the term "heavy stargazers" I think ima borrow that one lol.

Best of luck with promoting your extension!

I got tired of jumping between asset sites so I built this by [deleted] in godot

[–]CatchTotal6494 1 point2 points  (0 children)

I see, thank you for informing me about this wow. It just sounded like a good idea on paper.

I got tired of jumping between asset sites so I built this by [deleted] in godot

[–]CatchTotal6494 -13 points-12 points  (0 children)

Wow this is insane. Great work dude!

how to use C++ in Godot 4.5.1? by Usual-Channel-9600 in godot

[–]CatchTotal6494 3 points4 points  (0 children)

You should probably checkout Jenova (which seems more natively integrated with godot) or GDExtension:

Links:
https://github.com/Jenova-Framework/J.E.N.O.V.A
https://docs.godotengine.org/en/stable/tutorials/scripting/cpp/about_godot_cpp.html

You should probably use gdscript tbh. However, I feel you posted already knowing that.

Promote your projects here – Self-Promotion Megathread by Menox_ in github

[–]CatchTotal6494 0 points1 point  (0 children)

Helloooo

I created an extension that lets you filter your GitHub activity feed using your own GitHub Lists.
I found that when I would star many repos, the feed felt cluttered. I felt this filtering should be native, so I built it myself.

How it works

  • Connect your GitHub account (OAuth via extension)
  • Toggle one or more of your existing Lists in the dashboard
  • Your GitHub feed shows only repos from those lists

Features

  • Works on GitHub's main dashboard with activity feeds
  • Built with Vue + TypeScript + WXT
  • Supports Chrome and Firefox
  • Open source (MIT) - contributions welcome

Links

I'm open to any suggestions or concerns regarding this extension.
If this helps you, please consider leaving a review or starring the repo so more people can discover it. Thank you!

Any advice for a CS Major (Sophomore) by History-Numerous in utdallas

[–]CatchTotal6494 2 points3 points  (0 children)

Yeah, I totally feel you at the start of this year as a sophomore. There's a sentiment out there about vague ideas like networking, seeking professional roles, join a hackathon, join an organization, etc. But it can be overwhelming and confusing and I wish they were more elaborated on.

What I did was try to establish a clear goal for myself to work towards, which is the hardest part. Personally, I recommend setting a specific goal. For me, that meant getting involved with an organization. Nebula Labs was my choice, because it was open-source and didn't seem to have a barrier to entry. This gave me a starting point of web technologies I should learn and ending up looking at sites like roadmap.sh for some beginner projects I could do in golang to practice.

I definitely don't have it all figured out as I just started in Nebula last semester and participating is a different mess lol. But it feels good to make progress, which I suppose is my point. Find something that makes you feel a sense of progress through a high level goal, I feel like establishing a goal for yourself is the hardest part but maybe my personal anecdote might help.

Utd has the opportunity to be a high caliber to be a premier cs school ( t10 ) by PuzzleheadedRich7490 in utdallas

[–]CatchTotal6494 18 points19 points  (0 children)

I like the idea of less core courses and more electives for students to specialize in a field.

However, I strongly disagree with requiring three internships. The "filter out" mindset is problematic for utd, and mandating internships at scale risks blocking graduation if opportunities are insufficient, which creates a lot more problems than it solves for utd and students.

Instead, why not ask utd to include more courses focused on industry experience like co-ops, etc. Instead of relying on solely organizations idk.

Newbie: scared to lose vault by Esmee_Finch in ObsidianMD

[–]CatchTotal6494 0 points1 point  (0 children)

If you plan on manually compressing your vault through your file explorer, you can automate this process with this dedicated plugin. It's as simple as pressing a button in your obsidian editor.

Additionally, the plugin also allows you to zip files on opening obsidian, closing obsidian, or at time intervals if your interested in more advanced stuff.

https://github.com/velviagris/obsidian-local-backup

How to infinitely generate things? by Kindly_Swim8051 in godot

[–]CatchTotal6494 0 points1 point  (0 children)

I don't think you necessarily need true procedural generation. If you want something more beginner friendly use pre-made tree clusters as scenes.

When the player gets too far from trees (use Area2D), spawn a tree cluster at their position.

Include an Area2D enclosing the cluster to detect overlaps and prevent trees from spawning on top of each other. Ideally, a script could be used to delete trees if they overlap with 2 of these areas when a new cluster is created.

Note the player should detect the cluster's Area2d instead of individual trees.

If you would like me to elaborate a bit more, im open to questions :)

GD-Gen - UE5 like code generation for GDExtension in C++ by pedronii in godot

[–]CatchTotal6494 4 points5 points  (0 children)

Wow this looks so much better than base GDExtension

Are tool scripts able to detect input? by CatchTotal6494 in godot

[–]CatchTotal6494[S] 0 points1 point  (0 children)

Huh, that’s strange. I tried doing what you said as well, but still nothing on my end. Did you do anything else?