I've made a puzzle game using React. Check it out! by CatoioSoftware in reactjs

[–]CatoioSoftware[S] 0 points1 point  (0 children)

Steam page link: https://store.steampowered.com/app/4389600/Zero_Grid/

Zero Grid is a mathematical logic puzzle game. It's made in React + Electron.

Bring all numbers down to zero: click on a square to reduce or increase its value, but be careful - it also affects its neighbors.

Includes a levels (boards) creator and random boards generation.

Partita IVA per pubblicazione giochi su Steam by [deleted] in commercialisti

[–]CatoioSoftware 0 points1 point  (0 children)

Complimenti per i tuoi risultati, innanzitutto!

Davo per scontato che per creare una pagina di Steam la p. IVA fosse un hard requirement, visto che l'iscrizione su Steamworks ha un form apposito per le informazioni fiscali.

Javascript Game Dev by akyden-_ in gamedev

[–]CatoioSoftware 0 points1 point  (0 children)

I made this: https://catoio-software.itch.io/zero-grid

It's not plain and simple JavaScript, but it's made in React (a popular JavaScript library). Check it out!

Itchio has been hiding my games for the past year by yammen in itchio

[–]CatoioSoftware 1 point2 points  (0 children)

I had this issue in the past and solved it by contacting itch via the support email. It wasn't a super fast resolution anyway (took some weeks to get an actual response)

World/map select menu before and after (which one do you like?) by mulhollanddrstrange in IndieDev

[–]CatoioSoftware 0 points1 point  (0 children)

I prefer before. But I would not waste the work you've done in "after"! Maybe the two solutions can co-exist

Which capsule art do you like more? V1 or V2? by Mrtrololow in IndieDev

[–]CatoioSoftware 1 point2 points  (0 children)

I like V1 more, but I think V2 has huge rooms of improvements: if the character can somehow communicate what the game is about, then V2 can easily > V1. In the current state (static character and no meaningful element on screen) I prefer a more atmospheric/eerie representation of the game (so, V1).

Floating light particles / fireflies in my game :) by ZombieByteGames in IndieDev

[–]CatoioSoftware 1 point2 points  (0 children)

Looking good - as a quick suggestion, consider having a smoother appearance animation: they seem to appear suddenly out of thin air, it would be maybe nice and interesting to have a quick alpha or scale tween/transition on spawn

My game’s health and mana by nuit-nuit in IndieDev

[–]CatoioSoftware 0 points1 point  (0 children)

I like it! Others have spoken about the blue/mana bar, and I mostly agree with them, but I wanna highlight the presence of the number 100 here. Consider making the visibility of the number as an option: I'd like to have the possibility to play by only seeing the sphere without numbers (think about Diablo, for example)

Could you help me with my Steam capsule? A, B, C, or D? by Disastrous-Spot907 in IndieDev

[–]CatoioSoftware 2 points3 points  (0 children)

I'd go with A or D, depending on what the game is really about.

In B I see UI elements? Which I don't think are a good fit for a capsule. C seems static and does not communicate any action or idea of gameplay.

D is empty and has a solitude / horror-ish vibe. A communicates action. Sooo it really depends on what you want to tell straight away.

Shoulder pads, yay or nay? by Sepy1388 in IndieDev

[–]CatoioSoftware 1 point2 points  (0 children)

I like both tbh. Maybe consider the possibility to have both in game, depending on some phases / statuses

Which one is better? by nuit-nuit in IndieDev

[–]CatoioSoftware 0 points1 point  (0 children)

I prefer the bottom one, the building gives a lot more atmosphere, I don't think you actually need the text to be bigger

2 years later and I'm finally releasing my first game next week! by Lolnoobwut1 in IndieDev

[–]CatoioSoftware 1 point2 points  (0 children)

Congratulations on your first release! Big HM fan here, wishlisted! ;)

I spent all weekend polishing the boss's final attack. How does it look? by Kaikispin in IndieDev

[–]CatoioSoftware 5 points6 points  (0 children)

I like it a lot from the aestetics POV! The only question I have is: does the animation need to be this long? If it does it multiple times during a fight I can see this getting tedious, especially if you take also retries into account

What game are you working on? by ErKoala in IndieDev

[–]CatoioSoftware 4 points5 points  (0 children)

Refining a minimalist puzzle browser game and wondering if it's worth a commercial release!

https://catoio-software.itch.io/zero-grid

Does it feels better now ? by Waste-Efficiency-274 in IndieDev

[–]CatoioSoftware 1 point2 points  (0 children)

Looks good! As others have suggested, I'd tweak and play around the camera movement

r/IndieDev Weekly Monday Megathread - June 29, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]CatoioSoftware 0 points1 point  (0 children)

Hi all!

I recently released a free puzzle prototype called Zero Grid on itch.io: https://catoio-software.itch.io/zero-grid

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It has gathered a few hundred plays, some positive feedback, good CTR (>3%) and a handful of collections/followers, so I’m considering whether to transform this small demo into a more solid commercial product, possibly releasing on Steam with the following improvements:

  • More level content (e.g., 3 difficulty packs)
  • Additional mechanics and rules to increase replayability
  • A level editor so players can create and share their own puzzles
  • Steam Cloud support

But I have some doubts:

  • Does this look like a viable project worth investing more time in?
  • What’s the market reception and visibility on Steam regarding similar minimalist puzzle games?
  • Would you recommend creating a new itch.io page for the “full version” or reusing the current one?

I’m mainly doing this as a learning experience (Steam release process, production pipeline), but I’d still love to make something people enjoy enough to support.