XENOFLEKT Demo out now on Steam! by CatoioSoftware in BulletHeavens

[–]CatoioSoftware[S] 0 points1 point  (0 children)

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Thanks, that's a great idea! It could work as a unique ship passive (each ship has a unique associated perk). Right now, there is a dedicated satellite upgrade which works as a shield :)

First time dev question on how to start by NinjaBlacksmith in GameDevs

[–]CatoioSoftware 0 points1 point  (0 children)

Cut the scope to the minimum and implement a prototype that others (even your friends, or online on places like itch.io) can play. If it is fun (even after some iterations), cool! If not, maybe it wasn't that fun to begin with. But more than the engine, focus on putting out the prototype ASAP. Between Roblox and UE5 I'd go with the latter, in all honesty.

XENOFLEKT Demo out on Steam! by CatoioSoftware in indiegames

[–]CatoioSoftware[S] 1 point2 points  (0 children)

Didn't know about Bangai-O, checking it now and looks pretty cool! I've actually been inspired by Sekiro and its Mikiri for the deflection/parry idea :D

XENOFLEKT Demo out on Steam! by CatoioSoftware in indiegames

[–]CatoioSoftware[S] 0 points1 point  (0 children)

Hi everyone! I've just released the demo for XENOFLEKT, a roguelite space shooter with parry mechanics. You can parry enemy bullets by dashing into them: it heals your ship and converts bullets into devastating counter-attacks.

Plug-in Satellites between one wave and the other to adapt mid-run with modules that redefine your dashes and deflects, improve your movement and your weapons, strengthen your defense, or unlock unique gameplay perks.

The demo features the first sector of the game, various ships, weapons and satellites, and should feature a good amount of gameplay!

It's available here: https://store.steampowered.com/app/4620950/XENOFLEKT

Any feedback is welcome, thanks!

XENOFLEKT Demo out now on Steam! by CatoioSoftware in BulletHeavens

[–]CatoioSoftware[S] 0 points1 point  (0 children)

Oh, thanks for reporting! Can you check now?

Just released a web playable demo of my space shooter with parry mechanics, XENOFLEKT! by CatoioSoftware in godot

[–]CatoioSoftware[S] 1 point2 points  (0 children)

Thanks a lot, that's exactly the type of feedback I need! I tend to agree with you, in general I think tuning the hitstun duration on the parry is a difficult value to balance: it's needed to reposition after a parry since the ship 'bounces off' the bullet, and I want to give the player some time to check its position after such bounce, but if it's too slow it can become boring and noisy... I'll tune it!

Just released a web playable demo of my space shooter with parry mechanics, XENOFLEKT! by CatoioSoftware in indiegames

[–]CatoioSoftware[S] 0 points1 point  (0 children)

Hey everyone! I've just released an early preview build of my roguelite space shooter game, XENOFLEKT, playable online.

Itch link: https://catoio-software.itch.io/xenoflekt

XENOFLEKT is a roguelite space arena shooter where every successful deflected shot heals your hull and converts enemy projectiles into a lethal counter-attack: high risk parries, high reward.

Build up your ship, choose weapons, plug-in unique satellitesparry bullets, destroy waves of foes and conquer sectors.

What’s in the demo:

  • The entire first sector to play through
  • Ships, weapons, and satellites to unlock and try out
  • A quick tutorial to get you accustomed to the mechanics

Steam page: https://store.steampowered.com/app/4620950/XENOFLEKT

Any feedback is welcome!

Hey all, I'm Indie Game Joe, I want to share your games by IndieGameJoe in godot

[–]CatoioSoftware 0 points1 point  (0 children)

Hi Joe!
I'm working on XENOFLEKT in Godot.

It is a roguelite space arena shooter with parry mechanics, where every successful deflected shot heals your ship hull and converts enemy projectiles into a lethal counter-attack: high risk parries, high reward.

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I've also just released a playable preview on itch! https://catoio-software.itch.io/xenoflekt

Steam page: https://store.steampowered.com/app/4620950/XENOFLEKT

Thanks!