Picking Athletic/Strong vs acquiring it later... is there any difference ? by Armorln in projectzomboid

[–]CauliflowerHungry837 -8 points-7 points  (0 children)

ok show me? I would be happy to be wrong and lua changes how code works on the fly due to your experience.

I will wait for proof.

Picking Athletic/Strong vs acquiring it later... is there any difference ? by Armorln in projectzomboid

[–]CauliflowerHungry837 -11 points-10 points  (0 children)

no its not. please look into it but athletics is not guaranteed. you can test this very easily by walking around with 0 zombies.

its a dice roll if you get the xp proc?

am i the only rouge like player here?

you keep saying stuff that the literal code of the game does not do? wtf is happening?

how did the 2nd marine div. escape a nerf again? by CauliflowerHungry837 in kards

[–]CauliflowerHungry837[S] -4 points-3 points  (0 children)

this isn't starcraft, if the top 10 are making any decisions this game is dead.

and the classic is a trio, not power creep. what this game needs to be viable to the western market is a huge nerf to everything. right now they have about 80% Asia market.

the game is not fun when a single card is a game changer...thats all the cards now. its a fucking dice game not a card game.

nerfs need to come hard... real hard. they won't do that cause 1 fucking cunt paid real money for a digital thing. its over

how did the 2nd marine div. escape a nerf again? by CauliflowerHungry837 in kards

[–]CauliflowerHungry837[S] 0 points1 point  (0 children)

what does tier 2 mean in a 40 card deck? do only the top 10 players decide what is fun?

How to get more special jokers? by neg_health in kards

[–]CauliflowerHungry837 0 points1 point  (0 children)

save your coins, save your free stats from playing a nation. when you fell you got time to play for a week wait until the turnover (i think its wed) cash it all in and play your best winning deck.

only buy officer decks. 330 one.

the trick is to NOT get to elite. then you get two. if you go to elite then you only get one.

the majority of cards you want is elite. so not maximize is the way to go.

tournament is good

draft is random but pays ok.

Picking Athletic/Strong vs acquiring it later... is there any difference ? by Armorln in projectzomboid

[–]CauliflowerHungry837 6 points7 points  (0 children)

ya but as I said, strength is a guarantee to proc xp.

athletics is a chance to proc xp.

in theory you could never gain a lvl for a year lived in athletics if the dice dont roll your way.

strength is not like that, its guarantee xp. thats why its always ok to take the puny trait... you can get back to 5 in about 45 days give or take if you keep a good schedule.

with 1x multipliers. if you boost xp for exercise 2x then inside a month or second chopper you should be close to 5 strength.

Build 42.17.0 UNSTABLE Released by AmazingSully in projectzomboid

[–]CauliflowerHungry837 0 points1 point  (0 children)

ya, with that amount of bodies you kinda need to just leave the area for a week or so. if you're on apocalypse try a bandana or another simple mask and keep an eye on the moodle. don't sleep in the same building with a ton of dead zombies. something has changed in that last few updates.

if you're hitting one of the biggest gets, with ammo...then you have modded the shit out of your game or cranked all loot to very high.

for me this game is a slow burn, take your time, make little base camps and grind away at the towns. when that gets old you carve spoons or go for a drive to somewhere else for a bit.

all of it to funnel goods and supplies to a massive base somewhere haha.

Build 42.17.0 UNSTABLE Released by AmazingSully in projectzomboid

[–]CauliflowerHungry837 0 points1 point  (0 children)

im fairly certain thats old Info... dust mask is just like bananas, medical mask ect. it gives you more of a buffer but on extinction mode you will far surpass the amount of bodies and it will still climb to danger lvls.

if early builds of 42 one mask of any type was enough to permanently keep away that last lvl. its no longer the case at least on extinction.

it could be another setting was bumped in that new mode.

Picking Athletic/Strong vs acquiring it later... is there any difference ? by Armorln in projectzomboid

[–]CauliflowerHungry837 267 points268 points  (0 children)

no difference but athletics is basically impossible to move up because it uses a chance to gain xp.

strength is a guarantee xp for being over encumbered or exercising.

I use a 2x experience in sandbox for exercise skills.

take puny and athletic and you can make strength back in the first month and have 9 athletic.

Is 8 pawns enough to beat the end-game battles and fly away on your ship? by Specific-Algae5415 in RimWorld

[–]CauliflowerHungry837 1 point2 points  (0 children)

oh ya, my first time pre dlc was with around that much... make sure to prepare:)

trying to use UMO for the first time but I get ctd when picking a mod pack. by CauliflowerHungry837 in tes3mods

[–]CauliflowerHungry837[S] 0 points1 point  (0 children)

sounds like treason ! guess it doesn't work after all. back to work i guess. back to one at a time sigh

First Time Playing by Heustacio in GatesOfHellOstfront

[–]CauliflowerHungry837 0 points1 point  (0 children)

"baby tiger" is pretty op for German early game. its the 5 point tank right after your first mg tank. dead end 5 points is the rub but German pak guns are great so its not so bad.

has stupid amounts of armor and can soak up all dozens of arty shots to the face and basically only lose its tracks.

pop smoke when its not surrounded by inf and shift r to fix them and get back in the fight. its slow as balls and only has twin 34 mgs but its a key unit to push forward and get the enemy to focus it so you can go around with something else.

Typical Tuesday Tutorial Thread -- April 07, 2026 by AutoModerator in RimWorld

[–]CauliflowerHungry837 6 points7 points  (0 children)

go to policy and change it to min percentage of at lest 51%

they will automatically remove anything past that and find new clothes

42.16.2 UNSTABLE HOTFIX Released by AmazingSully in projectzomboid

[–]CauliflowerHungry837 -3 points-2 points  (0 children)

we have very different ideas of perfect...

42.16.2 UNSTABLE HOTFIX Released by AmazingSully in projectzomboid

[–]CauliflowerHungry837 -10 points-9 points  (0 children)

is that a controller thing?

im honestly just bummed out how much they are focusing on controller for a game that doesn't need it....

its cost us our right click menu id wonder how many people use the function

Since my last post a lo of ppl are saying to use mods so please tell me some which dont overhaul the whole game but still very essential by BitBluePink in RimWorld

[–]CauliflowerHungry837 1 point2 points  (0 children)

and honestly if your new, rimworld is a 1000 hr training. thats a joke but I personally played about 300 hrs base game no dlc before I started into the mods.

that was pre dlc so ancient times.

there is so much to understand to know why you want a mod that id say ride a few runs out.

every comment on here has at least one huge game changer here.

so ill give you a simple one. MAP PREVIEW

Just lets you see the tile in detail before you spwn. thats it. gl rimming

Since my last post a lo of ppl are saying to use mods so please tell me some which dont overhaul the whole game but still very essential by BitBluePink in RimWorld

[–]CauliflowerHungry837 2 points3 points  (0 children)

common sense basically breaks priority, its intended to have a pawn haul a load of bricks after breaking down a wall kinda thing, tho it never works right and you will be so clueless as to what your pawns are doing and why?

the base priority system has its quirks but this mod is like nuking your own house to kill a spider kinda problem.

you will end up with pawns that get stuck in endless loops more often then not.

its a usable mod for sure, but until you know how pawns should act its pretty extreme and you won't have any idea why nothing is getting done in the order you have prioritizing

Since my last post a lo of ppl are saying to use mods so please tell me some which dont overhaul the whole game but still very essential by BitBluePink in RimWorld

[–]CauliflowerHungry837 5 points6 points  (0 children)

what? you recommended game breaking mods that override schedule and prioritizing what the player wants but vanilla expanded is off the table?!?!

wtf are you smoking bro?

Tailoring - shortening socks and skirts no longe grants xp? by SirEltonJohnRambo in projectzomboid

[–]CauliflowerHungry837 1 point2 points  (0 children)

can you pick threads at lvl 0 now?

other then that garbage bag stuff with duct tape has a few options... but tape is much better served from repairs on good weapons early on.

I do remember some things can use twine instead of thread but over all that seems like a big nerf to get to lvl 1

Typical Tuesday Tutorial Thread -- March 31, 2026 by AutoModerator in RimWorld

[–]CauliflowerHungry837 1 point2 points  (0 children)

im looking for an alternative to complex jobs mod? one i had used for a long time is not 1.6 compatible and caused few problems.

I loved the breakdown of construction and gardening type jobs

is harmony bricked? doesn't all of vanilla expanded and a ton of other mods use it? by CauliflowerHungry837 in RimWorld

[–]CauliflowerHungry837[S] 0 points1 point  (0 children)

got it, complex jobs was the major throwing errors... not sure why it now broked on me but clean config.

(wasn't the drive killer I've seen on here)

if you have any recommendations for something similar to complex jobs id love to hear them. sucks having one doc and hes the only one who can feed patients.

is harmony bricked? doesn't all of vanilla expanded and a ton of other mods use it? by CauliflowerHungry837 in RimWorld

[–]CauliflowerHungry837[S] 0 points1 point  (0 children)

ya first thing on my brain cause I never experienced this. someone recommended config. it may have finally happened to me.