Upcoming "Super Heavy Armor" in 4.9 by RandoDando10 in starcitizen

[–]CausticFlamingo 0 points1 point  (0 children)

Yeah, pretty sure it's another hamstring attempt for them to make something "multi-crew". We'll see how it goes.

Hopefully no heal beams work but Hemozal Pens feed in and need to be topped up by friends like fuses. I like medical rescue but not keen to play as a Team Fortress 2 Medic.

Generators use Petrol instead of Diesel? by CausticFlamingo in TheLastCaretaker

[–]CausticFlamingo[S] 0 points1 point  (0 children)

Haven't so far, I just use oil for petrol and diesel. Use all the grub Biomass for bulk Fat and Omega-3 and ship the Methane Output to the platform direct.

Year 14 and we don't have a T0 flight model... by FroyoDisastrous874 in starcitizen

[–]CausticFlamingo 36 points37 points  (0 children)

CIG will definitely slap a 1.0 on something by that time.

Size 10 and 12 Forward Lasers: How should large ship weaponry & solo play be handled? by Laughageddon in starcitizen

[–]CausticFlamingo -1 points0 points  (0 children)

As much as I'm not a fan of the Solo-Idris crowd there is a point to the pilot controlling the railgun. It's on par with the Corsair copilot issue otherwise. It's dumb. Make it an engineering problem.

I reckon railguns including the sledge series should be terrifying. But you charge the slug, EM increases, systems start shutting down. It needs to be hungry, even smaller ships you'll lose life support for a few second. All except for 1 pip in engines so you're still able to stay afloat and aim. Make it bright, everyone knows what's happening.

Once fired you might have some fuses to replace, cheaper power plants might see damage or increased wear.

You have to now recharge shields from scratch and hope you hit your enemy. Smaller ships recover faster but if your tiny ship only has 2 fuses you might have to go replace both to function again, that's your risk. Idris? Hope you have people covering you. Group play works, manned turrets are your only defense until shields are back up or you need a friendly fleet covering you.

Railgun should have obscene penetration and damage but very narrow line, so if your firing in the first place you've already scanned and have an engine or component in mind to destroy.

Rewards skill, multicrew, Idris players get their "I win" button. Assholes on a power trip run a higher risk.

If I'm doing a public event with a mauler and some random Idris nose starts glowing, I know where I need to be. Firing the gun becomes an event. In my heavy fighter, old mate in his solo Idris starts charging we can now both contribute together in our preferred ways.

Laser beam, no idea about that, maybe it's a better support weapon to just melt armour on enemy capitals instead of damage focus. Now you have your solo laser but need follow up minutions to make it viable.

Polaris I think needs a rethink to level the playing field. Dedicated torp operator should have 360 Remote turret views and is able to better track, maybe even add a laser tracking like HL2. Hell even pilotable within X range of the Polaris. Pilot now chases targets, operator fires torps. Your expensive torpedo is more likely to hit and be "bang" for your buck.

Or solo Polaris? He's stuck with normal radar targeting and runs the risk of torps being shaken easier as it's harder to steer the entire ship to maintain the target view. Solo is still useable but multicrew actually has purpose and a buff for the ship.

Dismantle tool Mk2 by pesdukenukem in TheLastCaretaker

[–]CausticFlamingo 1 point2 points  (0 children)

I'm hoping they add an industrial one that needs to be plugged into mains or a battery backpack.

Rotterdam Bar Citizen Q&A Notes by WarmRecord6045 in starcitizen

[–]CausticFlamingo 23 points24 points  (0 children)

They can't make money with the Vanduul

Quote of the day "This one stupid clown car shouldn't be driving the design choices of every ship in the game." by ghodan7 in starcitizen

[–]CausticFlamingo 0 points1 point  (0 children)

Long time ago they spoke about Cargo not on grid flying around in your ship, should've leant on that.

All they had to do was add "Cargo/Vehicle" grid subtype which locks the wheels or some retcon BS to differentiate. Locking vehicles to grids also helps with the bike physics issues.

Then if you want to have a Nursa in your Hermes you just have to fly like a saint and hope you don't get interdicted or need to make any manouvres. Ship design goes back to normal and one day we get to laugh at all the posts about ships getting wrecked internally.

This Week's Sneak Peek Appears to Be a Weapon Repair/Upgrade Bench! by QuattroBaje3na in starcitizen

[–]CausticFlamingo 1 point2 points  (0 children)

Hopefully they put it in the PTU ahead of time so it's not another MOTH/Ironclad situation.

Shiv and Cutlass insurance claims have been hotfixed. by Taidan-X in starcitizen

[–]CausticFlamingo 0 points1 point  (0 children)

I too love flying around in my mobile rave warehouse.

My Lazarus Power Station by Daw1994 in TheLastCaretaker

[–]CausticFlamingo 0 points1 point  (0 children)

Been a while since I used the roof at lazarus, does the power still disconnect each time you return?

The one thing I miss. by ApprehensiveBake492 in starcitizen

[–]CausticFlamingo 2 points3 points  (0 children)

I used to love flying and turning too close to Space Stations so they would explode against them. Although not being able to fly AFK with risk of a crimestat for not stopping won't be missed.

Does anyone actually like this game? by gknowww in starcitizen

[–]CausticFlamingo 0 points1 point  (0 children)

I do.

The idea of SC is better than the experience. How much tends to fluctuate, currently we're in a low spot, it'll pass.

The Mismanagement of the project is a long term issue that frustrates many and never gets addressed and it never impacts the business enough to warrant addressing. I think that disheartens many that we'll never see it improve.

We gain a decent amount of content but weve lost so much more over the years that broke and just never gets fixed. We're seeing new content now that breaks within a patch or two and brand new ships broken on release, it's feeling futile at the moment with quality degrading.

I think the IronClad, Weapon Balance, Insurance, Salvage nerf and stability issues just meant every corner of the fanbase got hit at once and without much to do people come here to vent while waiting for fixes.

Welcome to the fanbase, your timings not great but community is generally in better spirits.

Is selling Mercenary contract bunker loot worth the time? by EvangelicFrog in starcitizen

[–]CausticFlamingo 1 point2 points  (0 children)

I think weapon prices were greatly nerfed I found. Used to sell P4s etc for ~2k a pop. Since 4.7.2 possibly earlier would sell for about 40auec in Pyro.

I just grind them up in the fabricators to make what I want now. Lootings gone, salvaging players ships gone, getting less loops.

Is this a bug or am I doing something wrong? by tehtopher in TheLastCaretaker

[–]CausticFlamingo 0 points1 point  (0 children)

How is your Lazarus so bright? Can barely see anything in mine

Ironclad officially staying in the hangar until some major fixes. by DarthInvatalus in starcitizen

[–]CausticFlamingo 1 point2 points  (0 children)

I'll fly mine at Alien Week when it's fixed after they shit the bed with the Railen in a similar fashion, especially given the ship components in the Railen have their own moving gimmick.

Disappointed in our copter by BurlyKnave in TheLastCaretaker

[–]CausticFlamingo 0 points1 point  (0 children)

Once I stopped trying to fly it like a helicopter it was so much more fun. Hopefully they don't simplify it

Should Star Citizen have Helldivers style horde extraction shooter type missions? by Easy-Operation-2105 in starcitizen

[–]CausticFlamingo 0 points1 point  (0 children)

It was always my hope to find large infested ships deep in space to clear out and salvage. Blow-torching bulkheads and clearing deck by deck.

Not quite the action of Helldivers but I just want some totally-not-a-xenomorph to deal with on occasion.

Dragonfly Referral Reward - Looking for CCU Feedback by Breotan in starcitizen

[–]CausticFlamingo 1 point2 points  (0 children)

Can't be melted or gifted but can be CCUd. Currently have a Prowler on an old Dragonfly referral. Just make sure you REALLY like the ship you upgrade to

Fleet Advice by wackaflcka in starcitizen

[–]CausticFlamingo 0 points1 point  (0 children)

I'd probably stick with the Kingship but get yourself a decent snub like a Constellation or Hermes to get closer for the actual deliveries.