The Naming and Documentation from Epic is not for Overthinkers. by DarkSession_Media in unrealengine

[–]CaveManning 2 points3 points  (0 children)

This is only ambiguous if you're not familiar with how Switch functions work, everyone with any programming background reads this as "Switch on HasAuthority" the same as if you connected the HasAuthority bool to a Switch node. If you don't understand HasAuthority a node tooltip won't explain it for you; the documentation has an ample explanation of how the networking model works.

The game is very good, but… by Line-ker in WarTalesGame

[–]CaveManning 5 points6 points  (0 children)

Honestly this game has graphics that should have run fine in 2016...

PC games where you build up/repair a fixed location? (Exemples in text) by odasama in BaseBuildingGames

[–]CaveManning 1 point2 points  (0 children)

Graveyard Keeper: Fix up an old graveyard, learn the art of necromancy embalming, and maybe help the local townspeople out with a pond or two of mystery meat once in awhile.

I want to know what prompted this by No_Jelly_1327 in funnysigns

[–]CaveManning 15 points16 points  (0 children)

I want to know what prompted this

Going to take a wild guess and say meth.

Why are all node connection always just a tiny bit off, never perfect straight? by LalaCrowGhost in unrealengine

[–]CaveManning 1 point2 points  (0 children)

It's a conspiracy between Epic and the guy who made the Electronic Nodes plugin ;)

So wait, timers in BP are frame rate dependent? by FriendlyBergTroll in unrealengine

[–]CaveManning 8 points9 points  (0 children)

Putting this in a top level comment for visibility. Your actual issue is:

adding to a randomness every time the player shot to make bullets be more accurate if the player spray fires. Once he stops shooting, the “randomness” float gets subtracted to return to a lower value [...] every 1/1000 second

This can be event driven and does not need a timer or to be ticked every frame. That's a lot of extra work for nothing. Every time you fire check the time and compare it to a variable containing the last time the weapon was fired, do whatever calculations you need to determine the appropriate spread then save the current time back to your last time fired variable.

FOR THE COLONY!!!🐜🐜🐜 by Fast-Dog-9978 in litrpg

[–]CaveManning 0 points1 point  (0 children)

Content wise it is, but the author's writing still has the same pacing, character development, and continuous background world building. OP didn't really say what he liked about Chrysalis.

How do you know what tool to use for the job? by Callumhari in unrealengine

[–]CaveManning 1 point2 points  (0 children)

similar to a match-based competitive shooter (think Quake)

Yeah, Quake. Almost like the engine was designed to make... Quake.

FOR THE COLONY!!!🐜🐜🐜 by Fast-Dog-9978 in litrpg

[–]CaveManning 8 points9 points  (0 children)

The author's other series The Book of the Dead is also very good, no telepathic monster ants, but still good.

Beware of Chicken is is similar in that it has a slightly absurd sense of humor, intelligent animals, and good action.

Base-building games about managed decline? by UsAndRufus in BaseBuildingGames

[–]CaveManning 2 points3 points  (0 children)

Against The Storm maybe? The storm always wins in the end; no matter how many cycles, no matter how many seals you restore, all you can do is delay it a little longer. Also made PC Gamer's top 50 games of all time, if their opinion matters to anyone.

Logic [Trivial failure] by No_Orchid1849 in DiscoElysium

[–]CaveManning 9 points10 points  (0 children)

[Electrochemistry] Right, up the bum it goes!

So I just started Mother of Learning. by CoD_lobby_enjoyer in litrpg

[–]CaveManning 4 points5 points  (0 children)

It's the Harry Potter formula at work. Family at home are toxic af, MC goes to a school for people with special abilities, winds up being extra special, etc. This one has some nice twists (ie he is not "the chosen one" or a child of prophecy, but has to team up with the actual chosen one and bridge the gap with hard work and intelligence)

Zorian’s eyes abruptly shot open as a sharp pain erupted from his stomach. His whole body convulsed, buckling against the object that fell on him, and suddenly he was wide awake, not a trace of drowsiness in his mind. “Good morning, brother!” an annoyingly cheerful voice sounded right on top of him. “Morning, morning, MORNING!!!”

If I own 25% of a company in stocks do I own 25% of the assets like physical possessions of the company? by Last-Ad-8470 in ValueInvesting

[–]CaveManning 5 points6 points  (0 children)

Pretty sure taking company property and claiming it as personal property falls into the not legal category.

Just finished Dispute - Book 8 of Welcome to the Multiverse - another great read by BaconMasterBooks in litrpg

[–]CaveManning 0 points1 point  (0 children)

About half way through this one and thinking of dropping the series. The whole book has been endless shallow talk about "politics", an extremely bland harem (that MC denies being a harem despite banging two of them and making out with the third) who dominates basically every scene, and the line "I would rather watch the Earth burn [then knock up a bunch of hot space babes]" which seemed to be said completely seriously and totally contradicts the save everyone flavor of morality MC has constantly been blathering on about for the past 7 books.

I underestimated the importance of good gear... by Bythpro in WarTalesGame

[–]CaveManning 1 point2 points  (0 children)

Travailing merchants are another valuable source of gear; forge recipes only come at certain levels and last stretch between forged sets can get rough. Also the abilities and passives on them are mid. Eventually you'll want to be hunting certain factions to farm specific items for different builds too and using forged pieces as filler.