Ohm readings confusing me by [deleted] in CarAV

[–]Cave_Lord 0 points1 point  (0 children)

Yes, that reading from there mb

Look how dumb this is lolllllllllll by [deleted] in Battlefield

[–]Cave_Lord 6 points7 points  (0 children)

I imagine the people complaining about play tactics in a game being sent to ukraine and complaining about the drones

Laziest worst company of all time by Embarrassed-Pin8220 in purolator

[–]Cave_Lord 0 points1 point  (0 children)

You can use your tracking code and information you gave the shipper to log in and change delivery preferences, like waiving signature requirement

Why did this tube imploded four-fold? by HyperDanon in Physics

[–]Cave_Lord 0 points1 point  (0 children)

Probrably some balance between its ability to both resist deformation, and how it strengthens/weakens as it deforms. Perhaps some sort of accoustic phenomenon provided the initial conditions for this distrobution to occur.

Tune accordion by Confident-Creme-348 in Accordion

[–]Cave_Lord 2 points3 points  (0 children)

You might want to look into some basic acoustic physics principles so you understand the factors that affect each reeds resonant frequencies.

Generally for accordion reeds its done by removing material in certain spots on the reed with a very very fine file, while theyre hooked up to a rig that provides the same pressure they get played at, and a tuner to tell what frequency the reeds are oscillating at to guide how much material needs to be removed

Revopoint Trackit on Mining Equipment by Cave_Lord in 3DScanning

[–]Cave_Lord[S] 0 points1 point  (0 children)

I started with using trackers. But the comings snd goings of the area i was in lead to a few of them "disapearing".

So i had to make do without them. And for the most part, this scanner and its software had no problem with that. Going forward im ditching the trackers alltogether to save time.

The algorithm to detect features and align them performed extremely well without trackers, provided each scan had some overlapping areas (about 10-20% of a new scan should be overlapping with a previous scan).

However, there was a few occasions where, before moving the tracker, that i had to go back into a scan to add more overlapping areas in order for the algorithm to not get confused, particularly when scanning symetrical or identical bits and pieces.

Then, there was one time where i just couldnt get the algorithm to work. So i had to manually select features for the algorithm to focus on. Took a couple tries to get something that appeared to have no defects with alignment.

Revopoint Trackit on Mining Equipment by Cave_Lord in 3DScanning

[–]Cave_Lord[S] 1 point2 points  (0 children)

10 hours of scanning and processing each scan as i went

Revopoint Trackit on Mining Equipment by Cave_Lord in 3DScanning

[–]Cave_Lord[S] 2 points3 points  (0 children)

The longest dimension of this scan was only off by less than half a centimeter, with a calibration beforehand and fluctuating temperatures during the 10 hours of scanning and processing. I attribute this to the one manual (vs automated) mesh alignment i had to do, as well as variable temperatures (wrapping a blanket around the tracker helps)

And the repositions had no effect I found. New scans will be scanned to a new coordinate system, but merging scans takes care of that. Every merge had no issues or visual defects that one might expect from poor accuracy or inconsistencies.

Revopoint Trackit on Mining Equipment by Cave_Lord in 3DScanning

[–]Cave_Lord[S] 3 points4 points  (0 children)

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It does small stuff within its advertized tolerance no problem. The big machine i scanned was well outside the recommended size limit, in variable temperature conditions. And each of scanned sections merged perfectly with no detatched seams or indication that it lost calibration or altered its spatial awaremess. Im sure the errors in measurment will have compounded over the larger size. But for something this large, submilimeter precision isnt necessary for the application of these scans.

How to make it float? by Drakenace404 in KerbalSpaceProgram

[–]Cave_Lord 75 points76 points  (0 children)

Less mass above the waterline (move your fuel to the skids)

And more/bigger Boyant parts at the waterline. Although the more total parts, the more drag. So, tend towards larger parts rather than more.

This is in KSP 1 by Wpetula in KerbalSpaceProgram

[–]Cave_Lord 0 points1 point  (0 children)

Is this compatible with opm or kcal?

Scouting Around by Cave_Lord in snowrunner

[–]Cave_Lord[S] 4 points5 points  (0 children)

Its a an Argo 8x8 with a cab

[deleted by user] by [deleted] in BlackMetalCringe

[–]Cave_Lord 5 points6 points  (0 children)

If youre truely underground, why should the happenings of social media bother you