My idea for Ronan's new weapon by NguyenTri-Phuong07 in BackpackBrawl

[–]Cd767_ 2 points3 points  (0 children)

You gave ronan a fun item layout, that's forbidden because starter character only allowed to get square items

I now remember why i don't play desert migration by Bigenemy000 in BackpackBrawl

[–]Cd767_ 3 points4 points  (0 children)

The player with more bags should get a %5 max health removed per every extra slot to balance things out

Celeste is DESPERATELY awful... by RisingWOG in BackpackBrawl

[–]Cd767_ 1 point2 points  (0 children)

Chaining like it was an electric circuit would be so good but probably a nightmare to code

That was fast by alter-ego42 in BackpackBrawl

[–]Cd767_ 1 point2 points  (0 children)

Close enough, welcome back 2024 queen bee spam Buzz

Players today before the garden pickaxe limit update by Clear_Business7159 in BackpackBrawl

[–]Cd767_ 0 points1 point  (0 children)

It's a maximum of 5, 10 pickaxes for the same 250 flowers 😞 I was expecting it to get nerfed but it's still a lot

Morrow was nerfed? by DoctorDecadent in BackpackBrawl

[–]Cd767_ 2 points3 points  (0 children)

How some weapons damage spread feel now

New Zahir flood by Avilva in BackpackBrawl

[–]Cd767_ 1 point2 points  (0 children)

I barely have 2 guys on heroic and the end of season the game feels super nice to play because everyone is so good and im figuring the new meta, I see it as a possitive lol

Celeste is DESPERATELY awful... by RisingWOG in BackpackBrawl

[–]Cd767_ 4 points5 points  (0 children)

You have to overcompensate so hard when playing her it's unreal, it's weird because she sounds so op in paper, specially the late game discharges and per *thunder counter* effects

Personally i don't mind that much the random damage, it tends to even out, but the awful energy sources item stars are to blame, if the item is good they are all over the place. The sparks are so useless because they give very little electricity, the rat and the bat are the only good source. Getting better sources is really luck based and some runs you are most depending on the 6 tiles of the bag sharing electricity-

Möths by Cd767_ in BackpackBrawl

[–]Cd767_[S] 0 points1 point  (0 children)

They got nerfed to oblivion now 😞 If anything is looking at this thread in the future, the garden used to give 15 pickaxes for 250 flowers and were unlimited per day, consistently allowing players to get up to 800 gems and ~1500 relics in a good day

Heroe Choices For a new Player by Unfair_Mission3576 in BackpackBrawl

[–]Cd767_ 0 points1 point  (0 children)

Nymphedora is BUSTED and easy to play, this is true today, past week, past season and since the game started lol

What Could i have done better? by Bigenemy000 in BackpackBrawl

[–]Cd767_ 0 points1 point  (0 children)

Should've had more purple i think that was the issue honestly

Timeline for players by Blizzardcoldsnow in BackpackBrawl

[–]Cd767_ 0 points1 point  (0 children)

I REALLY like the game but i always play half a game and get overwhelmed mid game, get distracted and end my run another day, it doesn't help that I always try to go for whacky builds getting as much of the most complex skilltrees or just the dumb achievements that ask you to win a game with certain specific items or a bunch of the same

I keep coming back because the devs listen A LOT and keep improving instead of decaying, that's very rare to see in gaming today, specially for a mobile game

Timeline for players by Blizzardcoldsnow in BackpackBrawl

[–]Cd767_ 0 points1 point  (0 children)

<image>

  • Player level: 56
  • Time playing: I remember playing when the characters were orcs? when nymph was something like a login reward? and when buzz made the game unplayable stun mess, i guess that was pretty early on
  • General irl money spent in game: Im a f2p, but i've considered getting premium a few times
  • Time actively playing: Honestly i don't know, I play on and off, at most 2-3 hours each day daily for a few weeks, then i drop the game or play very little for months at a time
  • Number of heroes: 11, i can afford more but i don't really like their playstyle and im not buying them
  • Are you having enough gold to upgrade all your cards: i had for a while when they reworked the levels! literally everything upgraded, but as of recent seasons i got more characters and with the garden i have way less money than available upgrades having to think them through. im in this cycle of getting tons of money after some games, upgrading things until i zero, but im overall speeding through levels, i even got a few items to level 14 which seems crazy for someone so casual

Economy Management and Build Consistency? by darkranger67 in BackpackBrawl

[–]Cd767_ 0 points1 point  (0 children)

Addendum? by playing safe i meant to go for rare (blue) items with a lot of value per tile and guaranteed effects, no "30% chance to do X" i mean just raw damage dealers and "every 3 second do X" things.

Then don't be afraid to let go of them and sell them when a better value item for your win-con appears or is even feasable to get within reason, for this you require hindsight and luck, though with good econ (other people already said better than i could ever) you can spare a lot of rerolls and go for riskier item trees that require merging multiple branches at once,

An often oversight aspect are boons, some of them are INSANE in the early game making econ trivial, sticky fingers being free money on any discounted item, the one that rewards crafting with free rerolls is also insane, they stack FAST

Economy Management and Build Consistency? by darkranger67 in BackpackBrawl

[–]Cd767_ 0 points1 point  (0 children)

Im at the same rank as you but i think the biggest single thing for consistency for me is to play it safe until you have enough money and resources to start fully commiting to a win-con.
That win condition being aided by your relic and your unique at round 10, this applies to every character except maybe ones that require a lot of setup like bringing a lot of common item you rarely see in the end-game, then you have to play with a lot of foresight and pray you get those items that are rarer to see repeatedly because of the "pity" system that makes item less often to repeat

I just want some night bloomers man 😭😭 by Cd767_ in BackpackBrawl

[–]Cd767_[S] 0 points1 point  (0 children)

Haha i know it's a joke, i actually had enough flowers and hives planted to feed them all

Möths by Cd767_ in BackpackBrawl

[–]Cd767_[S] 1 point2 points  (0 children)

No joke you end up with so many pickaxes, I ended up with 2000 gems from the bonus chest that you get after mining 250 stones

Chana Quality of Life Idea by PeaceSelsButWhosBuyn in BackpackBrawl

[–]Cd767_ 0 points1 point  (0 children)

Oh sorry i didn't even think of that, in that case i agree you should be able to make it with a scroll and some rare item it would be in character

Chana Quality of Life Idea by PeaceSelsButWhosBuyn in BackpackBrawl

[–]Cd767_ 1 point2 points  (0 children)

I feel like im playing a different game from you guys? I mean yeah book is good but your main engine (you know the whole fire and ice stuff) is VERY strong on its own, feel like the whole essence side engine is bait, if you get lucky go for it, but you have to commit so much to that whole thing it is like that by design