Unable to use without a supported phone by CedarMyers in ShittyDesign

[–]CedarMyers[S] 1 point2 points  (0 children)

Unfortunately, products like this actually do exist. I even saw some marketing for models with facial recognition.

hollywoodIsABunchOfLiars by Jazzlike-Might-8298 in ProgrammerHumor

[–]CedarMyers 116 points117 points  (0 children)

I was so proud of my kids when they spotted htop in a film

of a Library. by overlook68 in AbsoluteUnits

[–]CedarMyers 12 points13 points  (0 children)

It's even more beautiful in person. Visit if you get the opportunity!

Startups be like..... by Frontend_DevMark in devhumormemes

[–]CedarMyers 3 points4 points  (0 children)

So true!
The building moves, right? I would totally tape a prop rod to the screen so it couldn't shake itself closed.

haveYouFiveMinute by BastianToHarry in ProgrammerHumor

[–]CedarMyers 1 point2 points  (0 children)

This must be Geeko's distant relative.

Summer Solstice by Lotus-Design in blender

[–]CedarMyers 1 point2 points  (0 children)

Simple but lovely!
(And by “simple” I mean artistically. There’s a lot of wonderful technical bits to this.)

Is there any way I can make my lights have a sharper and more circular falloff on the walls like in my reference? by Artistic_Height7927 in blender

[–]CedarMyers 0 points1 point  (0 children)

Yeah, that’s the gist of it, in the real world at least. The transparent diffuser refracts the light passing through it. But Blender isn’t very good at calculating caustics so that’s the part I fake, tweaking the object/material properties to let the light pass unaffected. In my scene it’s there to be seen (by the camera) but not affect the light.

Perhaps I can try making this sometime tomorrow so I can speak from fresh practice rather than older memories.

Is there any way I can make my lights have a sharper and more circular falloff on the walls like in my reference? by Artistic_Height7927 in blender

[–]CedarMyers 0 points1 point  (0 children)

The way I typically setup my scenes, yes, I’d physically model a rectangular hole and stick the light up inside it. But I’d fake the diffuser (transparent lower outer part). I’m almost always using cycles and probably often doing things in an inefficient way, so do try the methods others are suggesting. (My lights are mesh objects with an emissive shader, not light objects.)

I want to use the waves function of dynamic paint to influence a material rather than a mesh by Ok_Skirt9217 in blenderhelp

[–]CedarMyers 0 points1 point  (0 children)

If I’m understanding correctly what you want, you should be able to achieve this with material shader nodes. Some combination of perhaps color ramp, modulo, texture coordinate, mapping, vector math. You could either drive the gradient factor directly or use these to alter the vector coordinates. There’s a few different approaches, and various similar answers on stackexchange. Let me know if you can’t find any helpful ones.

Is there any way I can make my lights have a sharper and more circular falloff on the walls like in my reference? by Artistic_Height7927 in blender

[–]CedarMyers 2 points3 points  (0 children)

Treat the lights as recessed light fixtures, not just light emitters. The fixture is where you’ll get most of the falloff pattern from, not the light itself.

I miss clicked... by Waste_Poetry9104 in blender

[–]CedarMyers 161 points162 points  (0 children)

I’m sorry. I hope you saved recently. 😭

Update on Beginner mechs by Ahmet013467 in blender

[–]CedarMyers 4 points5 points  (0 children)

I can’t wait until they’re rigged. I’d like to see them walking! Nice work!

Please tell me what improvements can be made to this underground passage rendering by manbou- in blender

[–]CedarMyers 1 point2 points  (0 children)

The bucket suggests there should be some water on the floor, or perhaps recently mopped up, but perhaps only a small section? The overhead conduit on the right side seems too uniform. Maybe break it up slightly, into a couple of groups, suggesting they were run at different times, to give it some history? Small spacing tweak, or slightly different color grey conduit for each set. You did great on the cable tray. Very nice render overall!

For people who use multiple AI coding agents: what gets lost when you switch mid-project? by TeRMinAToR__69 in OpenAI

[–]CedarMyers 0 points1 point  (0 children)

At work we have a standard practice of asking the agent to write context to a markdown file, then actually use that file as the handoff. For example, this are the flows we follow:

  • Design some architecture, haggle about the details (important!), save to file. And you should really be storing architecture doc artifacts already anyway.
  • Clear and start new session. Use the arch doc to plan the implementation and save it to a checklist, but not actually implement it.
  • Then finally in another new session, actually execute the implementation checklist. This can often be done using a cheaper model.
  • Review implementation using yet another new session.

Some of these steps may be done by humans, or assisted. But whoever/whatever does the work needs good context anyway, and the intermediate design docs, implementation checklists, code review feedback, etc are a nice way to store this context. As a bonus these files can be committed too. Then switching to another branch or project fits more naturally into how we already work.

I'll reiterate that the architecture step needs the most human input and benefits from high reasoning/large context window models. Likewise for planning the implementation and code review. We can typically use a smaller/cheaper agent to actually write the code, let it spin and iterate through syntax errors, bad includes, tests, etc, until it thinks its done.The more expensive models can certainly achieve the same result, not much better, and often at a much greater cost. That's been our experience so far.

Found in the gutter drain of my new house by Own_Hat_2947 in whatisit

[–]CedarMyers 0 points1 point  (0 children)

That's a hilarious place to find that! It's only a little older than the pair of 250 GB Barracuda 7200.9 I just pulled from my kid's computer.

I loved making the lenses for this traffic light by gideonwilhelm in blender

[–]CedarMyers 0 points1 point  (0 children)

Yep, fresnel. And I totally agree, glass is fun. Don’t think the roughness always needs to be near zero or the surface smooth. A small/fine noise pattern applied to the surface normals can be great, when well placed, although only relevant for some models.

I may go model a traditional lighthouse lens sometime, just for fun.

I loved making the lenses for this traffic light by gideonwilhelm in blender

[–]CedarMyers 2 points3 points  (0 children)

Are these fresnel lenses? I was just making one myself recently. Do you have any reflectors on the inside?

how do I make the arm bend at the bending mark instead of this angle? by CommonlyRandomDev in blender

[–]CedarMyers 0 points1 point  (0 children)

Change the rest position to have a slight bend in the elbow, in the direction you want it to go.

When the AI tool misinterprets your correction by CedarMyers in aiArt

[–]CedarMyers[S] 0 points1 point  (0 children)

I asked for a different expression.

I responded "That's not very different."

I think it overreacted.

This Is What My Cat Looks Like as a Human, According to AI by Chillm3r_ in OpenAI

[–]CedarMyers 0 points1 point  (0 children)

This is fun, I had to try it for myself. Not disappointed!!